Pugzilla Posted January 5, 2009 Share Posted January 5, 2009 Hey, for some reason half of my esp files aren't working. :wallbash: I have put the textures and meshes in the right places and activated and checked the esp.s but any recent mods i have installed don't work. Please help, Thanks. Link to comment Share on other sites More sharing options...
dezdimona Posted January 5, 2009 Share Posted January 5, 2009 without knowing what mods,I'll guess.Do any require OBSE to function?Where are these mods in your load order?what is your load order? When looking for help, the more info you give the easier it makes it and then we can elimate all the questions we need answers to. Link to comment Share on other sites More sharing options...
Pugzilla Posted January 5, 2009 Author Share Posted January 5, 2009 without knowing what mods,I'll guess.Do any require OBSE to function?Where are these mods in your load order?what is your load order? When looking for help, the more info you give the easier it makes it and then we can elimate all the questions we need answers to. None of the mods I have need OBSE to work. I recently reinstalled oblivion. Prior to this mods like LOTP and house mods worked but now they don't but OOO does. I tried reinstalling them to no avail.I made sure the ESP.s were ticked and the textures.etc were in the right folders I never had any trouble with mods before. Hope the info helps, thanks Link to comment Share on other sites More sharing options...
Pugzilla Posted January 8, 2009 Author Share Posted January 8, 2009 Can someone help me pls? :unsure: Link to comment Share on other sites More sharing options...
dezdimona Posted January 8, 2009 Share Posted January 8, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod.................................................................................................. Link to comment Share on other sites More sharing options...
Pugzilla Posted January 9, 2009 Author Share Posted January 9, 2009 I'm not sure exactly what the load order is or how you change it. Is the load order the order in which you activate esp files? TY for the help so far Link to comment Share on other sites More sharing options...
dezdimona Posted January 9, 2009 Share Posted January 9, 2009 yes and the last mod in the order will take precidense over previous mods. Theres a program called OBMM (avaiable here) and one called B.O.S.S.( also here) that will allow you to set your loader maually.Boss I believe does it automatically,but I prefer OBMM myself. Link to comment Share on other sites More sharing options...
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