ReynevanVonBielau Posted December 17, 2020 Share Posted December 17, 2020 +1 Link to comment Share on other sites More sharing options...
RenarudoTheRed Posted December 18, 2020 Share Posted December 18, 2020 After messing around with levels and stuff in Cheat Engine, I can see this being annoying due to the additional perk points and such granted by raising the levels of skills after increasing their caps. The combination of player levels, skill levels, attribute points, additional perk points... I'm not saying it's impossible, but I'm recognizing that there will be annoyances. The mod community also has past experience to pull from - A big part of why the cheat tables are so advanced after only a week in is because of how similar the pointers and data structures are to Witcher 3. Using the table from Zanzer on the Cheat Engine Forums as a reference, everything in Player Progression has a pointer and they're all simple unsigned 4 Byte integers, so they can range from 0 to 4,294,967,295 - so, easy to directly modify (Also a fun fact, I had the negative sniper rifle ammo bug, and fixing that was why I initially went to find a Cheat Table. Turns out that if the value exceeds a max limit, it shows in the game as a negative number - I had an obscene 7 digit number in the value for my Sniper Ammo when I finally looked at the value). The annoying part, I wager, is that perk points are also given out based on the level of the sub skills in the Abilities. As of v8 of his table, Zanzer does indeed have a script that can reset Perks, but it doesn't refund points. Changing the value of one of my skills didn't directly give me the perk point and attribute points obtained when leveling up, as it seems the act of leveling itself is what triggers giving out the bonuses. The work around we found on the Cheat Table forums is to set the EXP to max needed to level up, and then save/reload back into the game - that triggers leveling up. Similarly, setting the EXP to max and then doing something in the game to get more EXP works as well. As another fun experiment, setting the EXP to something obscene doesn't allow "skipping levels" and getting all the perk bonuses in between. It'll jump to the target level and will give all the skill progression awards in between, but not the perk points. The Tabula Rasa doesn't remove the Skill Progression Awards or the related skill levels, so I think that if someone makes a mod to calculate the amount of perks points to add based on the respective levels, I think it can work. Link to comment Share on other sites More sharing options...
WKnape1988 Posted December 18, 2020 Share Posted December 18, 2020 +1 Link to comment Share on other sites More sharing options...
jeppssonen00 Posted December 22, 2020 Share Posted December 22, 2020 +1 Link to comment Share on other sites More sharing options...
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