Cyborgking Posted January 5, 2009 Share Posted January 5, 2009 I wonder if there is a way how to ad the reloadD animation from the TwoHandRifle animation type, to the TwoHandAutomatic animation type without overwriting the reloadD animation that is in there. Anything helps! :thanks: Link to comment Share on other sites More sharing options...
veliv Posted January 5, 2009 Share Posted January 5, 2009 Not yet. Working on it. Link to comment Share on other sites More sharing options...
Cyborgking Posted January 5, 2009 Author Share Posted January 5, 2009 Working on it. :thumbsup: Link to comment Share on other sites More sharing options...
veliv Posted January 6, 2009 Share Posted January 6, 2009 http://fallout3nexus.com/downloads/file.php?id=2741 Link to comment Share on other sites More sharing options...
Cyborgking Posted January 6, 2009 Author Share Posted January 6, 2009 http://fallout3nexus.com/downloads/file.php?id=2741Thank you very much! :D I will try it out some time. edit: so is there a way how to use a default reload animation in another animation type?I can't even find them in the Meshes bsa. :wallbash: Link to comment Share on other sites More sharing options...
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