Cyborgking Posted January 5, 2009 Posted January 5, 2009 I wonder if there is a way how to ad the reloadD animation from the TwoHandRifle animation type, to the TwoHandAutomatic animation type without overwriting the reloadD animation that is in there. Anything helps! :thanks:
Cyborgking Posted January 5, 2009 Author Posted January 5, 2009 veliv said: Working on it. :thumbsup:
veliv Posted January 6, 2009 Posted January 6, 2009 http://fallout3nexus.com/downloads/file.php?id=2741
Cyborgking Posted January 6, 2009 Author Posted January 6, 2009 veliv said: http://fallout3nexus.com/downloads/file.php?id=2741Thank you very much! :D I will try it out some time. edit: so is there a way how to use a default reload animation in another animation type?I can't even find them in the Meshes bsa. :wallbash:
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