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Mod request: Weapon system overhaul


modVP

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I don't know what the official name is for these weapon systems where you pick up the same weapons with different rarity categories and stat alterations but this style of a weapon system is the worst (my opinion) when it comes to micro managing. The only other game I know of like this is the Borderlands series.

 

Changing this so that there's no longer any rarity tiers for the same weapons would be an overhaul that I don't think anybody should try to undertake without playing the game on all difficulties and really understanding the balance and the implications behind such a mod. Something easier would be to keep rarity tiers but to remove all of the stat variations within the tiers.

 

I don't know if I'm alone in this opinion or not so the only way to find out is to share. I realize that this isn't easy to do, it comes down to someone feeling the same way who had the know how to pull it off.

Edited by modVP
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There is an improvement that might help and be easier to implement. I believe when loot spawns, it's scaled to V's level. That means every time you gain a level you can go kill a random mugger and get a weapon that's better than what you were using. Too much micromanagement. It would help if someone implemented a random modifier to loot that spawns, so it's not always at V's level. If you're level 20, loot might spawn between level 10-20. It would make finding better gear a more meaningful experience. It would make crafting more valuable, shops more valuable, and generally make the game more enjoyable experience in the short term. In a year I'm sure someone will do a full loot overhaul, complete with new cyberware, guns, armor, and who knows what else.

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