negisensei Posted January 8, 2021 Share Posted January 8, 2021 (edited) Sadly, I'm pretty stumped as well lolTried fiddling more with the undocumented commands in the CET Wiki, like instead of using GetWeatherSystem(), it seems to work with Game.GetWeatherSystem() So, with that, I got to find the system that may be responsible for the weather called worldWeatherScriptInterface and dumped the functions (refer to photo); but very much similar to what was already posted in CET wiki... Then I tried experimenting with these functions in the command as follows: w = Game.GetWeatherSystem()w.GetRainPuddles() Note: you can label it anything you want... I just find using a single letter, in this case w, faster for me lol just quality of life things... And immediately crash lol same goes for the other functions in the photo. The crash logs don't give much info lol Edited January 8, 2021 by negisensei Link to comment Share on other sites More sharing options...
negisensei Posted January 11, 2021 Share Posted January 11, 2021 Here we go! Not made by me lol https://www.nexusmods.com/cyberpunk2077/mods/862?tab=description Though I'm having that bug where you can hear rain and see the ripple effect on puddles and water trickling down cars and walls, etc., but no rain filter. This is a very positive step in the right direction no less. Modder also added different effects! Mad props. Link to comment Share on other sites More sharing options...
MathieuA Posted January 11, 2021 Share Posted January 11, 2021 Excellent. I'll be watching this closely. Link to comment Share on other sites More sharing options...
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