Aegrus Posted March 12, 2013 Share Posted March 12, 2013 (edited) Right. So, lately, I've been attempting to remesh some creatures in Skyrim to remove jagged polygons. However, there's some sort of hard-cap on the number of faces that blender can handle. I made a mesh with 17,000, and it said I had too many. I decimated the mesh and got it down below 8,000, but it still said I had too many. Does anyone know what the actual limit is? I know some body mods use 12000+. I'm extremely confused for as to how 8,000 is apparently too many, but 12,000 is not. Can anyone explain this to me? I work with triangles, not squares. (That's probably not correct terminology, lol.) Second, I've been attempting to re-mesh the rock grass object. In Skyrim, those tiny, jagged rocks you see around the landscape (the little, barely noticeable ones) are actually a grass object. I've been trying to make them look more like rocks. However, the node BShaderlightingproperties (I think that's what it's called) disappears when I export my .blend file. This is terrible, since to finish the mesh and make it display properly in-game, I actually need that node. Does anyone know what might be causing it to vanish? I save my files as .blend before they're done, before I export them as a .nif. I'm not sure if that has anything to do with it. Edited March 12, 2013 by Aegrus Link to comment Share on other sites More sharing options...
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