Jump to content

Mod Request: Enhanced Photo Mode Camera & Control - Detailed inside.


Soylencer

Recommended Posts

I *understand* why we can't move the Drone Cam around as much in Photo, as this could disrupt the integrity of gameplay and corner peeking, etc. I am a content creator, I do character portraits for people, and I do game art. I don't want to bash CP77's Photo Mode too badly because it *is* one of the better ones. Especially so when paired with Ansel Super Res. But, I find many of the limitations which were made were certainly made for the sake of polish and general accessibility, and I do not value presentation as much as I value control.

Here are my asks in order of importance:

1. NO CLIP! They try to keep the cam in the safe zone so we don't see through the level, but I get stuck on things way too often during shoots.

2a. Disconnect Drone cam from player orbit, or at least increase the possible travel distance from player; eliminate rotation limit (currently, you cannot 180 away from your character).

2b. Perhaps implementing the Braindance camera as a third option could solve both problem 2a and 3.

3. Remove rotational limit from First Person camera -- It's my problem if I end up inside of my own face, I do not want the 'safe zone' it keeps us in.

4. Perhaps return full control to animations/cut scenes -- again, It's my problem if I end up inside the model or see that my arm is coming out of my face. I need control, not the safe zone.

5. Enable "Look At" in all poses, and circumstances (and Masc/Femme poses if they're different). Currently, headgear and/or certain outfits disable Look At, likely due to possible clipping issues. I want the control, not the safe zone.

 

6. Enable image rotation to 90 degrees for Portrait shots -- currently arbitrarily limited to 60 degrees.

 

7. Long shot: add headwear/mask on/off toggle to Pose menu.

8. Would be higher on the list if I thought it were possible: increase level of eye movement in Look At -- currently the eyes only move a small amount before snapping away, and they cannot side-eye the camera or look off into the distance. Perhaps a more simple solution is a "lock eyes" or "lock pose" character.

Edited by Soylencer
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...