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Can't get Custom NPCs to talk


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Awesome! How weird that the loose files wouldn't work, though. I've only used existing voice files so far, so I hadn't encountered that problem before!

 

Edit: I think this issue happens because the newly recorded voice files get converted to FUZ format when the BA2 is generated. I reckon the CK was trying to play the not-yet-generated FUZ files.

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