Nagrom0ne Posted December 16, 2020 Share Posted December 16, 2020 (edited) Anyone knows what might be causing the bug where you can't do melee combo while using a Sandevistan OS to slow down time? I messed around with the melee attacks in the contexts.ini, to no avail. After testing a bit, I noticed that if I triple-click, V will swing once, then, around ~1 second later, will do another start swing, instead of comboing. Note that it doesn't happen with the charged/strong attack combo: V will alternate left and right swings properly.It would seem like slowing down time break the game's input reading somewhat: my guess would be that the combo buffer is messed up, somewhat. The animation of swinging isn't slowed down, but the game reads the inputs at the slowed down speed, and the issue is that that speed is longer than the buffer window. By buffer, I mean the window during which the game will interpret a click as following up on a combo, as such:[AAA>>>!BBB>>>!CCC]The brackets represent the maximum duration during which a combo can be inputted.. A, B and C represents, vaguely the swinging animation of each part of the combo, with> representing the small window after the animation during which a click will still register as continuing the combo. If you click anytime before !, the game should, theoretically, interpret it as you continuing the combo. The problem is, once slowed down, the game does something a little like this, I think:[AAA>>>!BBB>>>!CCC][1111111111111>>>>]!222222222222222>>>>>>!3333333333333333ABC still represent the animation that is played on the screen, while 123 represent how the game is processing them, slowed down like the rest of the environment. Except the bracket, the maximum window to input a combo, didn't move. So your swinging animation plays out a normal speed, but the game logic is processing the combo slower, and by the time it process the second attack, the buffer window for a combo is over, causing a normal swing instead of the second-hit in the combo.Of course, I might be totally off, but at the very least, this is how I understand it to work. (or not work, rather.) Not sure if this is something this could be fixed from the player side without proper modding tools, though. Edited December 16, 2020 by Nagrom0ne Link to comment Share on other sites More sharing options...
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