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Disable Havoc?


hopecandecieve

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Does anyone know if it is possible to somehow disable havoc on objects in GECK? I am trying to decorate my Megaton basement into an armory but everytime I walk next to a weapon it comes crashing down... this is driving me insane. I have tried removing the collision data in NifSkope for all the weapons, but I cant locate the altered static versions of thge weapons in GECK, only the originals. I mean for the love of god, is it too much to ask to want to hang a gun on a wall? lol I have an assload of new modded custom weapons and I have a dream armory in mind, but I just cant get past the damned havoc engine problem, I WANT TO DECORATE DAMMIT!!!!
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Well then how was it done in Oblivion? They use the same engine right? And I know how to make the weapons static, I just dont know how to get GECK to recognize\accept\list the altered versions without writing over the original file name. For instance, I will remove the collision data for a weapon in NifSkope and save the file name as the original file name but with an s at the end to mark it static, and then while in GECK, only the original dynamic file appears even thought the static version is in the exact same location.
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I just made my little bar in my "Utopia" Underground city

the bar had a hunting rifle on display it havent fell down yet, even on contact...

maybe just because it kinda rams into the wall.... idk :[

I'll see what I can do about it :3

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  hopecandecieve said:
I will remove the collision data for a weapon in NifSkope and save the file name as the original file name but with an s at the end to mark it static, and then while in GECK, only the original dynamic file appears even thought the static version is in the exact same location.
Yeah, that's your issue. You've created the new model, but that doesn't automatically put it into the GECK list. You have to right-click and add a new static object with your new mesh before it shows up.

 

Also, I thought if you made a static object, it would be static no matter what mesh you used? I may be wrong on that one.

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But where do I put the file in the file directory\heirarchy? Do I leave it next to the original or place it somewhere else? And to replace an existing static, I would have to unpack the BSA for the meshes, so where would those files go afterwards also?
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take an existing world object like a static crate, rename it 'mydisplaytrophy' or whatever and it will prompt you to rename or duplicate. Choose duplicate and you have your new object. Right-click and edit that and it will have a mesh picker button. You have to have unpacked the mesh to pick it BTW. Theres a tool on here somewhere for that.

 

oh and if it's a file already a mesh from the mesh bsa you don't have to do anything but pick it. The only reason you extract it is because the file picker sucks at reading bsa.

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