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Need help editing a "slow walk mod", so it will do slower speed while driving by pressing ALT.


staybunny

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Could someone do me a favour, and edit one of these mods so it only does this:
Holding in ALT while driving wil result in slower drive.
I hate lunging in my car ...
Not sure wich one would help the most to edit, but...
there are 3 choices.
1, 2, 3.
Would be greatly appreciated!

Edited by staybunny
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I wanted the same thing so I edited "1" a few days ago.

 

It's pretty easy to change your self. There's only a handful of lines to edit.

 

Open inputUserMappings.xml in a text editor of your choice and change these from "IK_V" to "IK_Alt".

 

<mapping name="LeftX_Axis" type="Axis" >

<button id="IK_Pad_LeftAxisX" />
<button id="IK_A" val="-1.0" overridableUI="left"/>
<button id="IK_G" val="-0.68" overridableUI="left"/>
<button id="IK_D" val="1.0" overridableUI="right"/>
<button id="IK_J" val="0.68" overridableUI="right"/>
<button id="IK_V" val="0" overridableUI="right"/>
<button id="IK_V" val="0" overridableUI="left"/>
and
<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="forward"/>
<button id="IK_Y" val="0.68" overridableUI="forward"/>
<button id="IK_S" val="-1.0" overridableUI="back"/>
<button id="IK_H" val="-0.68" overridableUI="back"/>
<button id="IK_V" val="0.4" overridableUI="forward"/>
<button id="IK_V" val="0" overridableUI="back"/>
and
<mapping name="Acceleration_Axis" type="Axis" >
<button id="IK_V" val="0.2" overridableUI="vehicleAccelerate"/>
<button id="IK_Pad_RightTrigger" />
<button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/>
<button id="IK_Y" val="0.2" overridableUI="vehicleAccelerate"/>

 

 

<?xml version="1.0"?>
<bindings>
<!-- MAPPINGS -->
<mapping name="LeftX_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_A" val="-1.0" overridableUI="left"/>
<button id="IK_G" val="-0.68" overridableUI="left"/>
<button id="IK_D" val="1.0" overridableUI="right"/>
<button id="IK_J" val="0.68" overridableUI="right"/>
<button id="IK_Alt" val="0" overridableUI="right"/>
<button id="IK_Alt" val="0" overridableUI="left"/>
</mapping>
<mapping name="LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="forward"/>
<button id="IK_Y" val="0.68" overridableUI="forward"/>
<button id="IK_S" val="-1.0" overridableUI="back"/>
<button id="IK_H" val="-0.68" overridableUI="back"/>
<button id="IK_Alt" val="0.4" overridableUI="forward"/>
<button id="IK_Alt" val="0" overridableUI="back"/>
</mapping>
<mapping name="CrawlingLeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="back" />
</mapping>
<mapping name="RightX_Axis" type="Axis" >
<button id="IK_Pad_RightAxisX" />
</mapping>
<mapping name="RightY_Axis" type="Axis" >
<button id="IK_Pad_RightAxisY" />
</mapping>
<mapping name="UI_FakeCamera" type="Relative" >
<button id="IK_Pad_Fake_RightAxis" />
<button id="IK_MouseX" />
</mapping>
<mapping name="UI_MinigameFakeCamera" type="Relative">
<button id="IK_Pad_Fake_RelativeLeftAxis" />
<button id="IK_MouseX" />
<button id="IK_MouseY" />
</mapping>
<mapping name="UI_FakeMovement" type="Button" >
<button id="IK_Pad_Fake_LeftAxis" />
<button id="IK_W" overridableUI="forward"/>
<button id="IK_S" overridableUI="back"/>
<button id="IK_A" overridableUI="left"/>
<button id="IK_D" overridableUI="right"/>
</mapping>
<mapping name="FreeCam_RightX_Axis" type="Axis" >
<button id="IK_Pad_RightAxisX" />
<button id="IK_Right" val="1.0" />
<button id="IK_Left" val="-1.0" />
</mapping>
<mapping name="FreeCam_RightY_Axis" type="Axis" >
<button id="IK_Pad_RightAxisY" />
<button id="IK_Up" val="1.0" />
<button id="IK_Down" val="-1.0" />
</mapping>
<mapping name="FreeCam_UpDown_Axis" type="Axis" >
<button id="IK_Q" val="-1.0" />
<button id="IK_E" val="1.0" />
<button id="IK_Space" val="1.0" />
<button id="IK_Pad_B_CIRCLE" val="-1.0" />
<button id="IK_Pad_A_CROSS" val="1.0" />
<button id="IK_Pad_LeftShoulder" val="-1.0" />
<button id="IK_Pad_RightShoulder" val="1.0" />
</mapping>
<mapping name="Acceleration_Axis" type="Axis" >
<button id="IK_Alt" val="0.2" overridableUI="vehicleAccelerate"/>
<button id="IK_Pad_RightTrigger" />
<button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/>
<button id="IK_Y" val="0.2" overridableUI="vehicleAccelerate"/>
</mapping>
<mapping name="Deceleration_Axis" type="Axis" >
<button id="IK_Pad_LeftTrigger" />
<button id="IK_S" val="1.0" overridableUI="vehicleDecelrate"/>
<button id="IK_H" val="0.2" overridableUI="vehicleDecelrate"/>
</mapping>
<mapping name="Acceleration_Axis_Tank" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/>
<button id="IK_S" val="-1.0" overridableUI="vehicleDecelrate"/>
</mapping>
<mapping name="SafeSpot_Button" type="Button" >
<button id="IK_Space" />
<button id="IK_Pad_A_CROSS" />
</mapping>
<mapping name="MouseX" type="Relative" preset="relative" >
<button id="IK_MouseX" />
</mapping>
<mapping name="MouseY" type="Relative" preset="invertRelative" >
<button id="IK_MouseY" />
</mapping>
<mapping name="MouseLeft" type="Button" >
<button id="IK_LeftMouse" />
</mapping>
<mapping name="MouseWheel" type="Relative" preset="relative" >
<button id="IK_MouseZ" />
</mapping>
<mapping name="MouseWheelUp" type="Button" >
<button id="IK_MouseWheelUp" />
</mapping>
<mapping name="MouseWheelDown" type="Button" >
<button id="IK_MouseWheelDown" />
</mapping>
<mapping name="Forward_Button" type="Button" >
<button id="IK_W" overridableUI="forward"/>
</mapping>
<mapping name="Right_Button" type="Button" >
<button id="IK_D" overridableUI="right"/>
</mapping>
<mapping name="Back_Button" type="Button" >
<button id="IK_S" overridableUI="back"/>
</mapping>
<mapping name="Left_Button" type="Button" >
<button id="IK_A" overridableUI="left"/>
</mapping>
<mapping name="QuestLeft" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_A" val="-1.0" overridableUI="left"/>
</mapping>
<!-- PANELS -->
<mapping name="CharacterPanel_Button" type="Button" >
<button id="IK_C" />
</mapping>
<mapping name="Inventory_Button" type="Button" >
<button id="IK_I" />
<button id="IK_Pad_Back_Select" />
</mapping>
<mapping name="PhoneInteract_Button" type="Button" >
<button id="IK_T" overridableUI="openPhone"/>
<button id="IK_Pad_DigitDown" />
</mapping>
<mapping name="Notification_Button" type="Button" >
<button id="IK_Z" overridableUI="openNotifiation"/>
<button id="IK_Pad_DigitLeft" />
</mapping>
<mapping name="popup_action" type="Button" SIEJADependent="true" >
<button id="IK_Space" />
<button id="IK_Pad_A_CROSS" />
</mapping>
<mapping name="popup_goto" type="Button" >
<button id="IK_Tab" />
<button id="IK_Pad_X_SQUARE" />
</mapping>
<mapping name="popup_goto_messenger" type="Button" >
<button id="IK_Tab" />
<button id="IK_Pad_LeftThumb" />
</mapping>
<mapping name="OpenChatBox_Button" type="Button" >
<button id="IK_T" />
</mapping>
<mapping name="EnterChat_Button" type="Button" >
<button id="IK_Enter" />
</mapping>
<!-- UI FULLSCREEN MENU TOGGLES -->
<mapping name="OpenPauseMenu_Button" type="Button" >
<button id="IK_Pad_Back_Select" />
<button id="IK_PS4_OPTIONS" />
<button id="IK_Escape" />
</mapping>
<mapping name="TogglePauseMenu_Button" type="Button" >
<button id="IK_Pad_Back_Select" />
<button id="IK_PS4_OPTIONS" />
</mapping>
<mapping name="OpenHubMenu_Button" type="Button" >
<button id="IK_I" />
<button id="IK_Pad_Start" />
<button id="IK_PS4_TOUCH_PRESS" />
</mapping>
<mapping name="OpenMapMenu_Button" type="Button" >
<button id="IK_M" />
<button id="IK_Pad_Start" />
<button id="IK_PS4_TOUCH_PRESS" />
</mapping>
<mapping name="OpenJournalMenu_Button" type="Button" >
<button id="IK_9" />
</mapping>
<mapping name="OpenPerksMenu_Button" type="Button" >
<button id="IK_P" />
</mapping>
<mapping name="OpenCraftingMenu_Button" type="Button" >
<button id="IK_K" />
</mapping>
<mapping name="OpenInventoryMenu_Button" type="Button" >
<button id="IK_O" />
</mapping>
<!-- QUICK SAVE -->
<mapping name="QuickSave_Button" type="Button" >
<button id="IK_F5" />
</mapping>
<!-- UI KEYBOARD MAPPING -->
<mapping name="Keyboard_1" type="Button">
<button id="IK_1"/>
</mapping>
<mapping name="Keyboard_2" type="Button">
<button id="IK_2"/>
</mapping>
<mapping name="Keyboard_3" type="Button">
<button id="IK_3"/>
</mapping>
<mapping name="Keyboard_4" type="Button">
<button id="IK_4"/>
</mapping>
<mapping name="Keyboard_5" type="Button">
<button id="IK_5"/>
</mapping>
<mapping name="Keyboard_6" type="Button">
<button id="IK_6"/>
</mapping>
<mapping name="Keyboard_7" type="Button">
<button id="IK_7"/>
</mapping>
<mapping name="Keyboard_8" type="Button">
<button id="IK_8"/>
</mapping>
<mapping name="Keyboard_9" type="Button">
<button id="IK_9"/>
</mapping>
<mapping name="Keyboard_0" type="Button">
<button id="IK_0"/>
</mapping>
<!-- LOCOMOTION -->
<mapping name="Jump_Button" type="Button" >
<button id="IK_Pad_A_CROSS" />
<button id="IK_Space" overridableUI="jump"/>
</mapping>
<mapping name="Crouch_Button" type="Button" >
<button id="IK_LControl" overridableUI="crouchHold"/>
</mapping>
<mapping name="ToggleCrouch_Button" type="Button" >
<button id="IK_Pad_B_CIRCLE" />
<button id="IK_C" overridableUI="crouchToggle"/>
</mapping>
<!-- Controller specific dodge -->
<mapping name="Dodge_Button" type="Button" >
<button id="IK_Pad_B_CIRCLE" />
<button id="IK_LControl"/>
</mapping>
<!-- Keyboard specific dodge -->
<mapping name="DodgeForward_Button" type="Button" >
<button id="IK_W" overridableUI="forward"/>
</mapping>
<mapping name="DodgeRight_Button" type="Button" >
<button id="IK_D" overridableUI="right"/>
</mapping>
<mapping name="DodgeBack_Button" type="Button" >
<button id="IK_S" overridableUI="back"/>
</mapping>
<mapping name="DodgeLeft_Button" type="Button" >
<button id="IK_A" overridableUI="left"/>
</mapping>
<mapping name="Sprint_Button" type="Button" >
<button id="IK_RShift" overridableUI="sprintHold"/>
</mapping>
<mapping name="ToggleSprint_Button" type="Button" >
<button id="IK_Pad_LeftThumb" />
<button id="IK_LShift" overridableUI="sprintToggle"/>
</mapping>
<mapping name="LeanLeft_Button" type="Button">
<button id="IK_Q" />
<button id="IK_Pad_DigitLeft" />
</mapping>
<mapping name="LeanRight_Button" type="Button">
<button id="IK_E" />
<button id="IK_Pad_DigitRight" />
</mapping>
<mapping name="LeanToggle_Button" type="Button">
<button id="IK_Pad_LeftThumb" />
</mapping>
<mapping name="Lean_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
</mapping>
<!-- ITEMS -->
<mapping name="Hit_Button" type="Button" >
<button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
<button id="IK_LeftMouse" />
</mapping>
<mapping name="Hit2_Button" type="Button" >
<button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
<button id="IK_RightMouse" overridableUI="aim" />
</mapping>
<mapping name="RangedAttack_Button" type="Button" >
<button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
<button id="IK_LeftMouse" overridableUI="attack" />
</mapping>
<mapping name="RangedADS_Button" type="Button" >
<button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
<button id="IK_RightMouse" overridableUI="aim" />
</mapping>
<mapping name="QuickMelee_Button" type="Button" >
<button id="IK_Pad_RightThumb" />
<button id="IK_Q" overridableUI="quickmelee"/>
</mapping>
<mapping name="MeleeAttack_Button" type="Button" >
<button id="IK_LeftMouse" overridableUI="attack"/>
<button id="IK_Pad_RightTrigger" thresholdPress="0.2" thresholdRelease="0.55" />
</mapping>
<mapping name="MeleeBlock_Button" type="Button" >
<button id="IK_Pad_LeftTrigger" thresholdPress="0.01" thresholdRelease="0.05" />
<button id="IK_RightMouse" overridableUI="aim"/>
</mapping>
<mapping name="CombatGadget_Button" type="Button" >
<button id="IK_Pad_RightShoulder" />
<button id="IK_MiddleMouse" overridableUI="combatGadget"/>
</mapping>
<mapping name="UseConsumable_Button" type="Button" >
<button id="IK_Pad_DigitUp" />
<button id="IK_X" overridableUI="useConsumable"/>
</mapping>
<mapping name="SwitchItem_Button" type="Button" >
<button id="IK_Alt" overridableUI="switchItem"/>
<button id="IK_Pad_Y_TRIANGLE" />
</mapping>
<mapping name="NextWeapon_Button" type="Button" >
<button id="IK_MouseWheelUp" overridableUI="nextWeapon"/>
</mapping>
<mapping name="PreviousWeapon_Button" type="Button" >
<button id="IK_MouseWheelDown" overridableUI="previousWeapon"/>
</mapping>
<mapping name="CycleTriggerMode_Button" type="Button" >
<button id="IK_Pad_DigitUp" />
</mapping>
<mapping name="Reload_Button" type="Button" >
<button id="IK_R" overridableUI="reload"/>
<button id="IK_Pad_X_SQUARE" />
</mapping>
<mapping name="CancelCharging_Button" type="Button">
<button id="IK_Pad_Y_TRIANGLE" />
<button id="IK_R" overridableUI="cancelCharge"/>
</mapping>
<mapping name="ZoomIn_Button" type="Button" >
<button id="IK_Pad_DigitUp" />
<button id="IK_MouseWheelUp" overridableUI="zoomIn"/>
</mapping>
<mapping name="ZoomOut_Button" type="Button" >
<button id="IK_Pad_DigitDown" />
<button id="IK_MouseWheelDown" overridableUI="zoomOut"/>
</mapping>
<mapping name="BraindancePause_Button" type="Button" >
<button id="IK_Pad_X_SQUARE" />
<button id="IK_Space" overridableUI="braindancePause"/>
</mapping>
<mapping name="BraindancePlayForward_Button" type="Button" >
<button id="IK_Pad_RightTrigger" thresholdPress="0.1" thresholdRelease="0.05" />
<button id="IK_E" overridableUI="braindanceForward"/>
</mapping>
<mapping name="BraindancePlayBackward_Button" type="Button" >
<button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" />
<button id="IK_Q" overridableUI="braindanceBackward"/>
</mapping>
<mapping name="BraindanceRestart_Button" type="Button" >
<button id="IK_Pad_Y_TRIANGLE" />
<button id="IK_R" overridableUI="braindanceRestart"/>
</mapping>
<mapping name="BraindanceSwitchLayer_Button" type="Button" >
<button id="IK_Pad_RightShoulder" />
<button id="IK_LShift" overridableUI="braindanceLayer"/>
</mapping>
<mapping name="BraindanceCameraToggle_Button" type="Button" >
<button id="IK_Pad_LeftShoulder" />
<button id="IK_Tab" overridableUI="braindanceMode"/>
</mapping>
<mapping name="ExitBraindance_Button" type="Button" SIEJADependent="true" >
<button id="IK_Pad_B_CIRCLE" />
<button id="IK_X" overridableUI="braindanceExit"/>
</mapping>
<mapping name="CallVehicle_Button" type="Button" >
<button id="IK_Pad_DigitRight" />
<button id="IK_V" overridableUI="callVehicle"/>
</mapping>
<mapping name="VehicleInsideWheel_Button" type="Button" >
<button id="IK_Pad_RightShoulder" />
<button id="IK_R" overridableUI="radio"/>
</mapping>
<mapping name="WeaponWheel_Button" type="Button" >
<button id="IK_Pad_Y_TRIANGLE" />
<button id="IK_Alt" overridableUI="switchItem"/>
</mapping>
<mapping name="WeaponSlot1_Button" type="Button" >
<button id="IK_1" overridableUI="weapon1"/>
</mapping>
<mapping name="WeaponSlot2_Button" type="Button" >
<button id="IK_2" overridableUI="weapon2"/>
</mapping>
<mapping name="WeaponSlot3_Button" type="Button" >
<button id="IK_3" overridableUI="weapon3"/>
</mapping>
<mapping name="WeaponSlot4_Button" type="Button" >
<button id="IK_4" overridableUI="weapon4"/>
</mapping>
<mapping name="OpenQuickHackPanel_Button" type="Button" >
<button id="IK_Pad_RightShoulder" />
<button id="IK_E" />
</mapping>
<mapping name="CloseQuickHackPanel" type="Button" SIEJADependent="true" >
<button id="IK_Escape" />
<button id="IK_Backspace" />
<button id="IK_Pad_RightShoulder" />
<button id="IK_Pad_B_CIRCLE" />
<button id="IK_V" />
</mapping>
<mapping name="ApplyAndCloseQHackWidget" type="Button" >
<button id="IK_Pad_X_SQUARE" />
<button id="IK_E" overridableUI="selectChoice"/>
</mapping>
<mapping name="ApplyQHack" type="Button" >
<button id="IK_E" />
<button id="IK_Pad_A_CROSS" />
</mapping>
<mapping name="ToggleQHackDescription" type="Button" >
<button id="IK_Z" overridableUI="quickhackInfo"/>
<button id="IK_Pad_RightShoulder" />
</mapping>
<mapping name="CycleObjectives_Button" type="Button" >
<button id="IK_Pad_DigitDown" />
<button id="IK_Z" overridableUI="cycleObjectives"/>
</mapping>
<!-- PROTOTYPING -->
<mapping name="UI_DPadLeft" type="Button">
<button id="IK_Pad_DigitLeft" />
</mapping>
<mapping name="UI_DPadRight" type="Button">
<button id="IK_Pad_DigitRight" />
</mapping>
<mapping name="UI_DPadUp" type="Button">
<button id="IK_Pad_DigitUp" />
</mapping>
<mapping name="UI_DPadDown" type="Button">
<button id="IK_Pad_DigitDown" />
</mapping>
<mapping name="UI_DialogFocus" type="Button">
<button id="IK_Pad_DigitDown" />
<button id="IK_Pad_DigitUp" />
<button id="IK_Up" />
<button id="IK_Down" />
</mapping>
<mapping name="UI_Esc_B_Circle" type="Button" SIEJADependent="true" >
<button id="IK_Escape" />
<button id="IK_Pad_B_CIRCLE" />
</mapping>
<mapping name="UI_A_Cross" type="Button">
<button id="IK_Pad_A_CROSS" />
</mapping>
<mapping name="UI_Y_Triangle" type="Button">
<button id="IK_Pad_Y_TRIANGLE" />
</mapping>
<!-- BODY CARRYING -->
<mapping name="PickUpBodyFromTakedown_Button" type="Button">
<button id="IK_Pad_RightThumb" />
<button id="IK_E" overridableUI="dropCarriedObject"/>
</mapping>
<mapping name="BodyDrop_Button" type="Button">
<button id="IK_Pad_X_SQUARE" />
<button id="IK_E" overridableUI="dropCarriedObject"/>
</mapping>
<!-- INSPECTIO -->
<mapping name="InspectionEnd" type="Button" >
<button id="IK_Pad_B_CIRCLE" />
<button id="IK_E" />
</mapping>
<mapping name="InspectionTake" type="Button" >
<button id="IK_Pad_X_SQUARE" />
<button id="IK_T" />
</mapping>
<mapping name="InspectionZoom" type="Axis" >
<button id="IK_Pad_LeftTrigger" />
<button id="IK_RightMouse" val="1.0" />
</mapping>
<!-- FOCUS MODE AKA SCANNING -->
<mapping name="Tag_Button" type="Button" >
<button id="IK_Pad_RightThumb" />
<button id="IK_MiddleMouse" overridableUI="tag"/>
</mapping>
<mapping name="Vision_Toggle_Button" type="Button" >
<button id="IK_CapsLock" overridableUI="visionToggle"/>
</mapping>
<mapping name="Vision_Hold_Button" type="Button" >
<button id="IK_Tab" overridableUI="visionHold"/>
<button id="IK_Pad_LeftShoulder" />
</mapping>
<!-- CYBERWARE -->
<mapping name="LeftShoulder_Button" type="Button" >
<button id="IK_Pad_LeftShoulder" />
</mapping>
<mapping name="RightShoulder_Button" type="Button" >
<button id="IK_Pad_RightShoulder" />
</mapping>
<mapping name="IconicCyberware_Button" type="Button" >
<button id="IK_E" overridableUI="iconic"/>
<button id="IK_Pad_LeftRightShoulder" />
</mapping>
<!-- BUTTON COMBO GROUPS -->
<!-- has time timeWindow during which the combo can be activated ( default param. = 0.1f )
has input locking mechanism, all combo buttons need to be released in order to unlock. -->
<buttonGroup id="IK_Pad_LeftRightShoulder" timeWindow="0.08f" >
<button id="IK_Pad_LeftShoulder" />
<button id="IK_Pad_RightShoulder" />
</buttonGroup>
<!-- TAKEDOWN -->
<mapping name="Takedown_Button" type="Button" >
<button id="IK_Pad_X_SQUARE" />
<button id="IK_E" />
</mapping>
<!-- VEHICLES -->
<mapping name="LeftX_Axis_Vehicle" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_D" val="1.0" overridableUI="vehicleSteerRight"/>
<button id="IK_J" val="1.0" overridableUI="vehicleSteerRight"/>
<button id="IK_A" val="-1.0" overridableUI="vehicleSteerLeft"/>
<button id="IK_G" val="-1.0" overridableUI="vehicleSteerLeft"/>
</mapping>
<mapping name="LeftY_Axis_Vehicle" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
<button id="IK_Shift" val="1.0" />
<button id="IK_Ctrl" val="-1.0" />
</mapping>
<mapping name="VehicleCameraToggle" type="Button" >
<button id="IK_Pad_DigitRight" />
<button id="IK_Q" overridableUI="vehicleToggleCam"/>
</mapping>
<mapping name="Enter_Combat" type="Button" >
<button id="IK_Pad_Y_TRIANGLE" />
<button id="IK_B" />
</mapping>
<mapping name="Vehicle_Horn" type="Button" >
<button id="IK_Pad_LeftThumb" />
<button id="IK_LControl" overridableUI="vehicleHorn"/>
</mapping>
<mapping name="Vehicle_Shoot_Primary" type="Button">
<button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
<button id="IK_LeftMouse" overridableUI="vehicleShootPrimary"/>
</mapping>
<mapping name="Vehicle_Shoot_Secondary" type="Button">
<button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
<button id="IK_RightMouse" overridableUI="vehicleShootSecondary"/>
</mapping>
<mapping name="Vehicle_Shoot_Tertiary" type="Button">
<button id="IK_Pad_RightShoulder" />
<button id="IK_LControl" overridableUI="vehicleShootTertiary"/>
</mapping>
<mapping name="Vehicle_CycleLights" type="Button">
<button id="IK_Alt" val="1.0" overridableUI="vehicleLights"/>
<button id="IK_Pad_X_SQUARE" />
</mapping>
<mapping name="VehicleDriverCombatRangedAttack_Button" type="Button" >
<button id="IK_Pad_RightShoulder" />
<button id="IK_LeftMouse" overridableUI="vehicleWeaponAttack"/>
</mapping>
<mapping name="Vehicle_Handbrake" type="Button">
<button id="IK_Pad_A_CROSS" />
<button id="IK_Space" overridableUI="vehicleHandbrake"/>
</mapping>
<mapping name="ExitVehicle_Button" type="Button" >
<button id="IK_E" overridableUI="exitVehicle"/>
<button id="IK_Pad_B_CIRCLE" />
</mapping>
<mapping name="VehicleCameraInverse_Button" type="Button">
<button id="IK_Pad_RightThumb" />
<button id="IK_MiddleMouse" overridableUI="vehicleInverseCam"/>
</mapping>
<!-- DEBUG -->
<mapping name="Debug_Kill" type="Button" >
<button id="IK_K" />
</mapping>
<mapping name="Debug_KillAll" type="Button" >
<button id="IK_L" />
</mapping>
<mapping name="TweakDBReload_Button" type="Button" >
<button id="IK_NumPad3" />
</mapping>
<mapping name="SelectPuppet_Button" type="Button" >
<button id="IK_NumPad4" />
</mapping>
<mapping name="SelectSoundDebug_Button" type="Button" >
<button id="IK_F7" />
</mapping>
<mapping name="RaycastDistanceAndMaterial_Button" type="Button" >
<button id="IK_F6" />
</mapping>
<mapping name="SelectPuppetAnimation_Button" type="Button" >
<button id="IK_F11" />
</mapping>
<mapping name="SelectPuppetWorkspots_Button" type="Button" >
<button id="IK_NumPad2" />
</mapping>
<mapping name="SendExitSignalWorkspots_Button" type="Button" >
<button id="IK_Semicolon" />
</mapping>
<mapping name="SelfWorkspotDebugMode_Button" type="Button" >
<button id="IK_Alt" />
</mapping>
<!-- Anim Button Groups -->
<buttonGroup id="IK_F11_Alt" >
<button id="IK_F11" />
<button id="IK_Alt" />
</buttonGroup>
<buttonGroup id="IK_F11_Shift" >
<button id="IK_F11" />
<button id="IK_RShift" />
</buttonGroup>
<mapping name="SelectPlayerAnimation_Button" type="Button" >
<button id="IK_F11_Alt" />
</mapping>
<mapping name="SelectFacialAnimationDebugCamera_Button" type="Button" >
<button id="IK_F11_Shift" />
</mapping>
<buttonGroup id="IK_1_LShift" timeWindow = "0.08f" >
<button id="IK_LShift" />
<button id="IK_1" />
</buttonGroup>
<buttonGroup id="IK_2_LShift" timeWindow = "0.08f" >
<button id="IK_LShift" />
<button id="IK_2" />
</buttonGroup>
<buttonGroup id="IK_3_LShift" timeWindow = "0.08f" >
<button id="IK_LShift" />
<button id="IK_3" />
</buttonGroup>
<mapping name="ApplyNPCLevelToPlayerRanged_Button" type="Button" >
<button id="IK_1_LShift" />
</mapping>
<mapping name="ApplyNPCLevelToPlayerMelee_Button" type="Button" >
<button id="IK_2_LShift" />
</mapping>
<mapping name="ApplyNPCLevelToPlayerNetrunner_Button" type="Button" >
<button id="IK_3_LShift" />
</mapping>
<mapping name="ToggleFrameRecording_Button" type="Button" >
<button id="IK_NumPad1" />
</mapping>
<mapping name="Debug_ModifyYAxis" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_Up" val="1.0" />
<button id="IK_Down" val="-1.0" />
</mapping>
<mapping name="Debug_ToggleFocusMode" type="Button" >
<button id="IK_NumPad5" />
</mapping>
<mapping name="Debug_ToggleScanMode" type="Button" >
<button id="IK_Pad_Y_TRIANGLE" />
</mapping>
<mapping name="FastForward_Button" type="Button" >
<button id="IK_Home" />
</mapping>
<mapping name="SceneFastForward_Button" type="Button" >
<button id="IK_Pad_B_CIRCLE" />
<button id="IK_C" overridableUI="fastForward"/>
</mapping>
<mapping name="FastForward_Hold_Button" type="Button" >
<button id="IK_Pad_B_CIRCLE" />
</mapping>
<mapping name="Debug_A" type="Button" >
<button id="IK_Pad_A_CROSS" />
</mapping>
<mapping name="Debug_B" type="Button" >
<button id="IK_Pad_B_CIRCLE" />
</mapping>
<mapping name="Debug_X" type="Button" >
<button id="IK_Pad_X_SQUARE" />
</mapping>
<mapping name="Debug_Y" type="Button" >
<button id="IK_Pad_Y_TRIANGLE" />
</mapping>
<mapping name="Debug_LeftThumb" type="Button" >
<button id="IK_Pad_LeftThumb" />
</mapping>
<mapping name="Debug_RightThumb" type="Button" >
<button id="IK_Pad_RightThumb" />
</mapping>
<mapping name="Debug_LeftTrigger" type="Button" >
<button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
<button id="IK_RightMouse" />
</mapping>
<mapping name="Debug_RightTrigger" type="Button" >
<button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
<button id="IK_LeftMouse" />
</mapping>
<mapping name="Debug_LeftShoulder" type="Button" >
<button id="IK_Pad_LeftShoulder" />
</mapping>
<mapping name="Debug_RightShoulder" type="Button" >
<button id="IK_Pad_RightShoulder" />
</mapping>
<mapping name="Debug_DPadLeft" type="Button" >
<button id="IK_Left" />
<button id="IK_Pad_DigitLeft" />
</mapping>
<mapping name="Debug_DPadRight" type="Button" >
<button id="IK_Right" />
<button id="IK_Pad_DigitRight" />
</mapping>
<mapping name="Debug_DPadUp" type="Button" >
<button id="IK_Up" />
<button id="IK_Pad_DigitUp" />
</mapping>
<mapping name="Debug_DPadDown" type="Button" >
<button id="IK_Down" />
<button id="IK_Pad_DigitDown" />
</mapping>
<!-- DEVICE ADVANCE INTERACTION -->
<mapping name="UI_MoveCursorVertically" type="Axis">
<button id="IK_Pad_LeftAxisY" />
<!-- <button id="IK_MouseX" /> Å.SZ we needto solve that in the future. Those types are not comapatible-->
</mapping>
<mapping name="UI_MoveCursorHorizontally" type="Axis">
<button id="IK_Pad_LeftAxisX"/>
<!-- <button id="IK_MouseY" /> Å.SZ we needto solve that in the future. Those types are not comapatible-->
</mapping>
<mapping name="UI_ScrollVertically" type="Axis">
<button id="IK_Pad_RightAxisY"/>
<!-- <button id="IK_MouseZ" /> Å.SZ we needto solve that in the future. Those types are not comapatible-->
</mapping>
<!-- TEMP UI MAPPING -->
<mapping name="UI_LookX_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_MouseX" />
</mapping>
<mapping name="UI_LookY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY"/>
<button id="IK_MouseY" />
</mapping>
<mapping name="UI_MoveX_Axis" type="Axis" >
<button id="IK_Pad_RightAxisX" />
</mapping>
<mapping name="UI_MoveY_Axis" type="Axis" >
<button id="IK_Pad_RightAxisY"/>
</mapping>
<mapping name="Open_Craft" type="Button" >
<button id="IK_P" />
</mapping>
<mapping name="Open_SubChar" type="Button" >
<button id="IK_J" />
</mapping>
<mapping name="UI_MoveUp" type="Button" >
<button id="IK_Pad_DigitUp" />
<button id="IK_Q" overridableUI="selectUp"/>
<button id="IK_MouseWheelUp" />
<button id="IK_Up" overridableUI="selectUpSecondary"/>
</mapping>
<mapping name="UI_ContextHelp" type="Button" >
<button id="IK_Pad_LeftThumb" />
<button id="IK_H" />
</mapping>
<mapping name="UI_MoveDown" type="Button" >
<button id="IK_Pad_DigitDown" />
<button id="IK_F" overridableUI="selectDown"/>
<button id="IK_MouseWheelDown" />
<button id="IK_Down" overridableUI="selectDownSecondary"/>
</mapping>
<mapping name="UI_MoveLeft" type="Button" >
<button id="IK_Left" />
<button id="IK_Pad_DigitLeft" />
</mapping>
<mapping name="UI_MoveRight" type="Button" >
<button id="IK_Right" />
<button id="IK_Pad_DigitRight" />
</mapping>
<mapping name="Dialog_LeftY_Axis" type="Axis" >
<button id="IK_Pad_LeftAxisY" />
</mapping>
<mapping name="Choice1" type="Button" >
<button id="IK_E" overridableUI="choice1"/>
<button id="IK_Pad_X_SQUARE" />
</mapping>
<mapping name="Choice2" type="Button" >
<button id="IK_R" overridableUI="choice2"/>
<button id="IK_Pad_Y_TRIANGLE" />
</mapping>
<mapping name="Choice3" type="Button" >
<button id="IK_1" overridableUI="choice3"/>
<button id="IK_Pad_A_CROSS" />
</mapping>
<mapping name="Choice4" type="Button" >
<button id="IK_2" overridableUI="choice4"/>
<button id="IK_Pad_B_CIRCLE" />
</mapping>
<mapping name="DialogConfirm" type="Button" >
<button id="IK_E" />
<button id="IK_Enter" />
<button id="IK_Pad_X_SQUARE" />
<button id="IK_LeftMouse" />
</mapping>
<mapping name="Dialog_Choice_Up" type="Button" >
<button id="IK_Up" />
<button id="IK_Pad_DigitUp" />
<button id="IK_MouseWheelUp" />
</mapping>
<mapping name="Dialog_Choice_Down" type="Button" >
<button id="IK_Down" />
<button id="IK_Pad_DigitDown" />
<button id="IK_MouseWheelDown" />
</mapping>
<mapping name="Apply_Button" type="Button" SIEJADependent="true" >
<button id="IK_E" overridableUI="selectChoice"/>
<button id="IK_Enter" />
<button id="IK_Pad_X_SQUARE" />
</mapping>
<mapping name="Cancel_Button" type="Button" SIEJADependent="true" >
<button id="IK_C" overridableUI="cancelSelection"/>
<button id="IK_Escape" />
<button id="IK_Pad_B_CIRCLE" />
</mapping>
<mapping name="Looting_Item_Comparision_Cycling" type="Button" SIEJADependent="true" >
<button id="IK_B" />
<button id="IK_Pad_B_CIRCLE" />
</mapping>
<mapping name="ExitWheel_Button" type="Button" SIEJADependent="true" >
<button id="IK_Pad_B_CIRCLE" />
<button id="IK_RightMouse" overridableUI="exitRadial"/>
</mapping>
<mapping name="SelectWheelItem_Button" type="Button" SIEJADependent="true" >
<button id="IK_Pad_A_CROSS" />
<button id="IK_LeftMouse" overridableUI="selectInRadial"/>
</mapping>
<mapping name="NextItem_Button" type="Button" >
<button id="IK_Pad_DigitRight" />
<button id="IK_E"/>
</mapping>
<mapping name="PrevItem_Button" type="Button" >
<button id="IK_Pad_DigitLeft" />
<button id="IK_Q"/>
</mapping>
<mapping name="StopDeviceControl_Button" type="Button" >
<button id="IK_Pad_B_CIRCLE" />
<button id="IK_C" overridableUI="stopDeviceControl"/>
</mapping>
<mapping name="CycleNext_Button" type="Button" >
<button id="IK_Pad_DigitRight" />
<button id="IK_3" overridableUI="nextItem"/>
</mapping>
<mapping name="CyclePrev_Button" type="Button" >
<button id="IK_Pad_DigitLeft" />
<button id="IK_1" overridableUI="prevItem"/>
</mapping>
<mapping name="UI_CycleTrackedQuestEntry_Button" type="Button" >
<button id="IK_Pad_DigitDown" />
</mapping>
<mapping name="UI_PrintDebug" type="Button" >
<button id="IK_P" />
</mapping>
<mapping name="UI_Drop" type="Button" >
<button id="IK_D" />
</mapping>
<mapping name="UI_Unequip" type="Button" >
<button id="IK_U" />
</mapping>
<!-- Minigame mapping -->
<mapping name="Minigame_MoveUp" type="Button" >
<button id="IK_Up" />
<button id="IK_Pad_DigitUp" />
</mapping>
<mapping name="Minigame_MoveDown" type="Button" >
<button id="IK_Down" />
<button id="IK_Pad_DigitDown" />
</mapping>
<mapping name="Minigame_MoveLeft" type="Button" >
<button id="IK_Left" />
<button id="IK_Pad_DigitLeft" />
</mapping>
<mapping name="Minigame_MoveRight" type="Button" >
<button id="IK_Right" />
<button id="IK_Pad_DigitRight" />
</mapping>
<mapping name="Minigame_Action" type="Button" >
<button id="IK_Enter" />
<button id="IK_Pad_X_SQUARE" />
</mapping>
<mapping name="Minigame_Cancel" type="Button" SIEJADependent="true" >
<button id="IK_Escape" />
<button id="IK_Pad_B_CIRCLE" />
</mapping>
<!-- FREE CAMERA CUSTOMS -->
<buttonGroup id="LeftThumbAndStart" timeWindow="0.12f" >
<button id="IK_Pad_Start" />
<button id="IK_Pad_LeftThumb" />
</buttonGroup>
<buttonGroup id="LeftThumbAndOption" timeWindow="0.12f" >
<button id="IK_PS4_OPTIONS" />
<button id="IK_Pad_LeftThumb" />
</buttonGroup>
<mapping name="ActivateFreeCam" type="Button" >
<button id="IK_F3" />
<button id="LeftThumbAndStart" />
<button id="LeftThumbAndOption" />
</mapping >
<mapping name="FreeCam_Control" type="Button" >
<button id="IK_LControl" />
</mapping >
<mapping name="SwitchFreeCamControl" type="Button" >
<button id="IK_F4" />
</mapping>>
<mapping name="CameraClipboardC" type="Button" >
<button id="IK_C" />
</mapping>
<mapping name="CameraClipboardV" type="Button" >
<button id="IK_V" />
</mapping>
<mapping name="CameraMultSpeed" type="Button" >
<button id="IK_LShift" />
<button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
</mapping>
<mapping name="CameraReduceSpeed" type="Button" >
<button id="IK_Alt" />
<button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
</mapping>
<mapping name="CameraToggleStep" type="Button" >
<button id="IK_T" />
</mapping>
<mapping name="CameraResetPitch" type="Button" >
<button id="IK_Y" />
</mapping>
<mapping name="CameraStepForward" type="Button" >
<button id="IK_W" />
</mapping>
<mapping name="CameraStepBack" type="Button" >
<button id="IK_S" />
</mapping>
<mapping name="CameraStepLeft" type="Button" >
<button id="IK_A" />
</mapping>
<mapping name="CameraStepRight" type="Button" >
<button id="IK_D" />
</mapping>
<mapping name="CameraStepUp" type="Button" >
<button id="IK_E" />
</mapping>
<mapping name="CameraStepDown" type="Button" >
<button id="IK_Q" />
</mapping>
<mapping name="FreeCam_FOV_Control" type="Button" >
<button id="IK_F" />
</mapping>
<mapping name="CameraStepPitchUp" type="Button" >
<button id="IK_Up" />
</mapping>
<mapping name="CameraStepPitchDown" type="Button" >
<button id="IK_Down" />
</mapping>
<mapping name="CameraStepYawLeft" type="Button" >
<button id="IK_Left" />
</mapping>
<mapping name="CameraStepYawRight" type="Button" >
<button id="IK_Right" />
</mapping>
<mapping name="CameraIncreaseFOV" type="Button" >
<button id="IK_O" />
</mapping>
<mapping name="CameraDecreaseFOV" type="Button" >
<button id="IK_P" />
</mapping>
<mapping name="CameraDebugStepFrame" type="Axis" >
<button id="IK_NumPad9" val="1.0" />
<button id="IK_NumPad8" val="-1.0" />
</mapping>
<mapping name="CameraDebugStepTrack" type="Axis" >
<button id="IK_NumPad4" val="1.0" />
<button id="IK_NumPad1" val="-1.0" />
</mapping>
<mapping name="CameraDebugToggleRewindMode" type="Button" >
<button id="IK_NumPad7" />
</mapping>
<mapping name="CameraDebugJumpToSelected" type="Button" >
<button id="IK_NumPad5" />
</mapping>
<!-- UI -->
<mapping name="device_click" type="Button" SIEJADependent="true" >
<button id="IK_LeftMouse"/>
<button id="IK_Pad_X_SQUARE"/>
<button id="IK_E" />
</mapping>
<mapping name="back" type="Button" SIEJADependent="true" >
<button id="IK_Escape"/>
<button id="IK_Pad_B_CIRCLE"/>
</mapping>
<mapping name="system_notification_confirm" type="Button" SIEJADependent="true" >
<button id="IK_Pad_A_CROSS"/>
<button id="IK_Enter"/>
</mapping>
<mapping name="change_account" type="Button" SIEJADependent="true" >
<button id="IK_Pad_Y_TRIANGLE"/>
</mapping>
<mapping name="left_button" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitLeft"/>
<button id="IK_Left"/>
</mapping>
<mapping name="up_button" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitUp"/>
<button id="IK_Up"/>
</mapping>
<mapping name="right_button" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitRight"/>
<button id="IK_Right"/>
</mapping>
<mapping name="down_button" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitDown"/>
<button id="IK_Down"/>
</mapping>
<mapping name="prior_menu" type="Button" SIEJADependent="true" >
<button id="IK_Pad_LeftShoulder"/>
<button id="IK_1"/>
</mapping>
<mapping name="next_menu" type="Button" SIEJADependent="true" >
<button id="IK_Pad_RightShoulder"/>
<button id="IK_3"/>
</mapping>
<mapping name="prior_sub_menu" type="Button" SIEJADependent="true" >
<button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
<button id="IK_8"/>
</mapping>
<mapping name="next_sub_menu" type="Button" SIEJADependent="true" >
<button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
<button id="IK_9"/>
</mapping>
<mapping name="dpad_left" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitLeft"/>
</mapping>
<mapping name="dpad_up" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitUp"/>
<button id="IK_MouseWheelUp"/>
</mapping>
<mapping name="dpad_down" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitDown"/>
<button id="IK_MouseWheelDown"/>
</mapping>
<mapping name="dpad_right" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitRight"/>
</mapping>
<mapping name="left_stick_x" type="Axis" >
<button id="IK_Pad_LeftAxisX"/>
</mapping>
<mapping name="left_stick_y" type="Axis" >
<button id="IK_Pad_LeftAxisY"/>
</mapping>
<mapping name="right_stick_x" type="Axis" >
<button id="IK_Pad_RightAxisX"/>
<button id="IK_MouseWheelUp" val="1.0" />
<button id="IK_MouseWheelDown" val="-1.0" />
<!-- <button id="IK_MouseZ"/> -->
</mapping>
<mapping name="right_stick_y" type="Axis" >
<button id="IK_Pad_RightAxisY"/>
<button id="IK_MouseWheelUp" val="1.0" />
<button id="IK_MouseWheelDown" val="-1.0" />
<!-- <button id="IK_MouseZ"/> -->
</mapping>
<mapping name="left_trigger" type="Axis" >
<button id="IK_Pad_LeftTrigger"/>
</mapping>
<mapping name="right_trigger" type="Axis" >
<button id="IK_Pad_RightTrigger"/>
</mapping>
<mapping name="right_stick_y_scroll" type="Axis" >
<!-- <button id="IK_MouseZ"/> -->
<button id="IK_Pad_RightAxisY" />
</mapping>
<mapping name="left_stick_y_scroll_up" type="Button" SIEJADependent="true" >
<button id="IK_Pad_LeftAxisY" thresholdPress="0.2" thresholdRelease="0.5" />
</mapping>
<mapping name="left_stick_y_scroll_down" type="Button" SIEJADependent="true" >
<button id="IK_Pad_LeftAxisY" thresholdPress="-0.2" thresholdRelease="-0.5" />
</mapping>
<!-- Vebdor -->
<mapping name="vendor_checkout" type="Button" SIEJADependent="true" >
<button id="IK_Pad_Y_TRIANGLE"/>
<button id="IK_E"/>
</mapping>
<!-- Pause Menu -->
<mapping name="pause_menu_quicksave" type="Button" SIEJADependent="true" >
<button id="IK_Pad_Y_TRIANGLE"/>
<button id="IK_F5" />
</mapping>
<!-- InGame Settings -->
<mapping name="restore_default_settings" type="Button" SIEJADependent="true" >
<button id="IK_Pad_Y_TRIANGLE"/>
<button id="IK_F1"/>
</mapping>
<!-- World Map Menu -->
<mapping name="world_map_fake_move" type="Button" >
<button id="IK_Pad_LeftAxisX" />
<button id="IK_LeftMouse"/>
</mapping>
<mapping name="world_map_fake_rotate" type="Button" >
<button id="IK_Pad_RightAxisY" />
<button id="IK_RightMouse"/>
</mapping>
<mapping name="world_map_menu_pan_mouse" type="Button" >
<button id="IK_LeftMouse"/>
</mapping>
<mapping name="world_map_menu_rotate_mouse" type="Button" >
<button id="IK_RightMouse"/>
</mapping>
<mapping name="world_map_menu_zoom_in_mouse" type="Button" >
<button id="IK_MouseWheelUp"/>
</mapping>
<mapping name="world_map_menu_zoom_out_mouse" type="Button" >
<button id="IK_MouseWheelDown"/>
</mapping>
<mapping name="world_map_menu_zoom_out" type="Axis" >
<button id="IK_Pad_LeftTrigger"/>
<button id="IK_MouseWheelUp"/>
<button id="IK_Q"/>
</mapping>
<mapping name="world_map_menu_zoom_in" type="Axis" >
<button id="IK_Pad_RightTrigger"/>
<button id="IK_MouseWheelDown"/>
<button id="IK_F"/>
</mapping>
<mapping name="world_map_menu_cycle_camera_mode" type="Button" SIEJADependent="true" >
<button id="IK_Pad_LeftThumb"/>
<button id="IK_M"/>
</mapping>
<mapping name="world_map_menu_fast_travel" type="Button" SIEJADependent="true" >
<button id="IK_Pad_A_CROSS"/>
<button id="IK_LeftMouse"/>
</mapping>
<mapping name="world_map_menu_track_waypoint" type="Button" SIEJADependent="true" >
<button id="IK_Pad_A_CROSS"/>
<button id="IK_RightMouse"/>
</mapping>
<mapping name="world_map_menu_open_quest_static" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitDown"/>
<button id="IK_J"/>
</mapping>
<mapping name="world_map_menu_zoom_to_mappin" type="Button" SIEJADependent="true" >
<button id="IK_Pad_RightThumb"/>
<button id="IK_MiddleMouse"/>
</mapping>
<mapping name="world_map_menu_open_quest" type="Button" SIEJADependent="true" >
<button id="IK_Pad_X_SQUARE"/>
<button id="IK_E"/>
</mapping>
<mapping name="world_map_menu_jump_to_player" type="Button" SIEJADependent="true" >
<button id="IK_Pad_Y_TRIANGLE"/>
<button id="IK_Tab"/>
</mapping>
<mapping name="world_map_menu_cycle_filter_prev" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitLeft"/>
<button id="IK_Z"/>
</mapping>
<mapping name="world_map_menu_cycle_filter_next" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitRight"/>
<button id="IK_C"/>
</mapping>
<mapping name="world_map_menu_toggle_legend" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitUp"/>
<button id="IK_X"/>
</mapping>
<mapping name="world_map_menu_time_skip" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitDown"/>
<button id="IK_T"/>
</mapping>
<mapping name="world_map_menu_toggle_floorplan" type="Button" SIEJADependent="true" >
<button id="IK_Pad_LeftThumb"/>
<button id="IK_R"/>
</mapping>
<mapping name="world_map_menu_debug_teleport" type="Button" SIEJADependent="true" >
<button id="IK_Pad_X_SQUARE"/>
</mapping>
<mapping name="close_tutorial" type="Button" SIEJADependent="true" >
<button id="IK_C" />
<button id="IK_Escape" />
<button id="IK_Pad_A_CROSS"/>
</mapping>
<mapping name="proceed_popup" type="Button" SIEJADependent="true" >
<button id="IK_Pad_A_CROSS"/>
<button id="IK_E"/>
<button id="IK_Enter"/>
</mapping>
<mapping name="cancel_popup" type="Button" SIEJADependent="true" >
<button id="IK_C" />
<button id="IK_Escape" />
<button id="IK_Pad_B_CIRCLE" />
</mapping>
<mapping name="click_popup" type="Button" SIEJADependent="true" >
<button id="IK_LeftMouse"/>
<button id="IK_Pad_A_CROSS"/>
<button id="IK_Enter"/>
<button id="IK_E" />
</mapping>
<mapping name="menu_click" type="Button" SIEJADependent="true" >
<button id="IK_LeftMouse"/>
<button id="IK_Pad_A_CROSS"/>
<button id="IK_Enter"/>
<button id="IK_E"/>
</mapping>
<mapping name="activate" type="Button" SIEJADependent="true" >
<button id="IK_LeftMouse"/>
<button id="IK_Pad_X_SQUARE"/>
</mapping>
<mapping name="activate_secondary" type="Button" SIEJADependent="true" >
<button id="IK_RightMouse"/>
<button id="IK_Pad_Y_TRIANGLE"/>
</mapping>
<mapping name="delete_save" type="Button" SIEJADependent="true" >
<button id="IK_X"/>
<button id="IK_Pad_Y_TRIANGLE"/>
</mapping>
<mapping name="disassemble_item" type="Button" SIEJADependent="true" >
<button id="IK_Pad_Y_TRIANGLE"/>
<button id="IK_Z"/>
</mapping>
<mapping name="craft_item" type="Button" SIEJADependent="true" >
<button id="IK_Pad_A_CROSS"/>
<button id="IK_LeftMouse"/>
</mapping>
<mapping name="drop_item" type="Button" SIEJADependent="true" >
<button id="IK_Pad_RightThumb"/>
<button id="IK_X"/>
</mapping>
<mapping name="equip_item" type="Button" SIEJADependent="true" >
<button id="IK_Pad_A_CROSS"/>
<button id="IK_Pad_X_SQUARE"/>
<button id="IK_LeftMouse"/>
</mapping>
<mapping name="unequip_item" type="Button" SIEJADependent="true" >
<button id="IK_Pad_Y_TRIANGLE"/>
<button id="IK_MiddleMouse"/>
</mapping>
<mapping name="preview_item" type="Button" SIEJADependent="true" >
<button id="IK_Pad_LeftThumb"/>
<button id="IK_P"/>
</mapping>
<mapping name="sell_junk" type="Button" >
<button id="IK_Pad_RightThumb"/>
<button id="IK_J"/>
</mapping>
<mapping name="use_item" type="Button" SIEJADependent="true" >
<button id="IK_Pad_A_CROSS"/>
<button id="IK_LeftMouse"/>
<button id="IK_E"/>
</mapping>
<mapping name="upgrade_attribute" type="Button" SIEJADependent="true" >
<button id="IK_Pad_X_SQUARE"/>
<button id="IK_E"/>
</mapping>
<mapping name="upgrade_perk" type="Button" SIEJADependent="true" >
<button id="IK_Pad_X_SQUARE"/>
<button id="IK_E"/>
</mapping>
<mapping name="engagement_screen" type="Button" SIEJADependent="true" >
<button id="IK_Pad_Start"/>
<button id="IK_Space"/>
</mapping>
<mapping name="select" type="Button" SIEJADependent="true" >
<button id="IK_Pad_A_CROSS"/>
<button id="IK_LeftMouse"/>
</mapping>
<mapping name="track_quest" type="Button" SIEJADependent="true" >
<button id="IK_Pad_Y_TRIANGLE"/>
<button id="IK_E"/>
</mapping>
<mapping name="skip_loading" type="Button" SIEJADependent="true" >
<button id="IK_Space" />
<button id="IK_Pad_B_CIRCLE" />
</mapping>
<mapping name="option_switch_next" type="Button" SIEJADependent="true" >
<button id="IK_Pad_RightShoulder"/>
<button id="IK_D"/>
</mapping>
<mapping name="option_switch_prev" type="Button" SIEJADependent="true" >
<button id="IK_Pad_LeftShoulder"/>
<button id="IK_A"/>
</mapping>
<mapping name="option_switch_next_settings" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitRight" />
<button id="IK_D"/>
</mapping>
<mapping name="option_switch_prev_settings" type="Button" SIEJADependent="true" >
<button id="IK_Pad_DigitLeft" />
<button id="IK_A"/>
</mapping>
<mapping name="brightness_settings" type="Button" SIEJADependent="true" >
<button id="IK_Pad_LeftThumb"/>
<button id="IK_Z"/>
</mapping>
<mapping name="controller_settings" type="Button" SIEJADependent="true" >
<button id="IK_Pad_RightThumb"/>
<button id="IK_X"/>
</mapping>
<mapping name="character_preview_rotate" type="Axis" >
<button id="IK_Q" val="0.5" />
<button id="IK_F" val="-0.5" />
</mapping>
<!-- PHOTO MODE CUSTOMS -->
<buttonGroup id="IK_PAD_LR_THUMB" timeWindow="0.2f" >
<button id="IK_Pad_LeftThumb" />
<button id="IK_Pad_RightThumb" />
</buttonGroup>
<mapping name="PhotoMode_MouseMove" type="Button" >
<button id="IK_LeftMouse" />
</mapping>
<mapping name="PhotoMode_MouseRotation" type="Button" >
<button id="IK_RightMouse" />
</mapping>
<mapping name="PhotoMode_MouseZoom" type="Button" >
<button id="IK_MiddleMouse" />
</mapping>
<mapping name="TogglePhotoModeButton" type="Button" >
<button id="IK_N" overridableUI="photoMode"/>
<button id="IK_PAD_LR_THUMB" />
</mapping>
<mapping name="ExitPhotoModeButton" type="Button" SIEJADependent="true" >
<button id="IK_Escape" />
<button id="IK_Pad_B_CIRCLE" />
</mapping>
<mapping name="PhotoMode_ShowHideUI" type="Button" >
<button id="IK_Tab" />
<button id="IK_Pad_RightThumb" />
</mapping>
<mapping name="PhotoModeTakeScreenshot" type="Button" >
<button id="IK_F" />
</mapping>
<mapping name="PhotoModeTakeScreenshot_HiRes" type="Button" >
<button id="IK_Space" />
<button id="IK_Pad_X_SQUARE" />
</mapping>
<mapping name="PhotoMode_CraneDown_Axis" type="Axis" >
<button id="IK_Pad_LeftTrigger" />
</mapping>
<mapping name="PhotoMode_CraneUp_Axis" type="Axis" >
<button id="IK_Pad_RightTrigger" />
</mapping>
<mapping name="PhotoMode_Next_Menu" type="Button" >
<button id="IK_Pad_RightShoulder" />
<button id="IK_E" />
</mapping>
<mapping name="PhotoMode_Prior_Menu" type="Button" >
<button id="IK_Pad_LeftShoulder" />
<button id="IK_Q" />
</mapping>
<mapping name="PhotoMode_LoadSettings" type="Button" >
<button id="IK_Pad_Y_TRIANGLE"/>
<button id="IK_Backspace"/>
</mapping>
<mapping name="PhotoMode_SaveSettings" type="Button" >
<button id="IK_Pad_A_CROSS"/>
<button id="IK_Enter"/>
</mapping>
<!-- Issue reporting - we need to have it here as we want the tool to also work in final configuration. -->
<buttonGroup id="ReportIssue_ButtonGroup">
<button id="IK_Alt" />
<button id="IK_F5" />
</buttonGroup>
<mapping name="ReportIssue_Button" type="Button" >
<button id="ReportIssue_ButtonGroup" />
</mapping>
<!-- AXIS PAIRS -->
<pairedAxes name="LeftStick"
xAxisMapping="LeftX_Axis"
yAxisMapping="LeftY_Axis"
deadzonePreset="Preset_1" />
<pairedAxes name="RightStick"
xAxisMapping="RightX_Axis"
yAxisMapping="RightY_Axis"
deadzonePreset="Preset_2" />
<pairedAxes name="LeftStick_Vehicle"
xAxisMapping="LeftX_Axis_Vehicle"
yAxisMapping="LeftY_Axis_Vehicle"
deadzonePreset="Preset_Vehicle" />
<!-- PRESETS -->
<!-- sensitivity range: 1.0 - 100.0 -->
<preset name="invertRelative"
invertRealAxis="false"
invertFakeAxis="false"
invertRelative="true" />
<preset name="relative"
invertRealAxis="false"
invertFakeAxis="false"
invertRelative="false" />
<preset name="invertRealAxis"
invertRealAxis="true"
invertFakeAxis="false"
invertRelative="false" />
<preset name="invertFakeAxis"
invertRealAxis="false"
invertFakeAxis="true"
invertRelative="false" />
<preset name="invertAxis"
invertRealAxis="true"
invertFakeAxis="true"
invertRelative="false" />
</bindings>

 

 

 

edit: added edited xml

Edited by midgreezy
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