staybunny Posted December 18, 2020 Share Posted December 18, 2020 (edited) Could someone do me a favour, and edit one of these mods so it only does this:Holding in ALT while driving wil result in slower drive.I hate lunging in my car ...Not sure wich one would help the most to edit, but...there are 3 choices. 1, 2, 3.Would be greatly appreciated! Edited December 18, 2020 by staybunny Link to comment Share on other sites More sharing options...
midgreezy Posted December 18, 2020 Share Posted December 18, 2020 (edited) I wanted the same thing so I edited "1" a few days ago. It's pretty easy to change your self. There's only a handful of lines to edit. Open inputUserMappings.xml in a text editor of your choice and change these from "IK_V" to "IK_Alt". <mapping name="LeftX_Axis" type="Axis" > <button id="IK_Pad_LeftAxisX" /> <button id="IK_A" val="-1.0" overridableUI="left"/> <button id="IK_G" val="-0.68" overridableUI="left"/> <button id="IK_D" val="1.0" overridableUI="right"/> <button id="IK_J" val="0.68" overridableUI="right"/> <button id="IK_V" val="0" overridableUI="right"/> <button id="IK_V" val="0" overridableUI="left"/> and <mapping name="LeftY_Axis" type="Axis" > <button id="IK_Pad_LeftAxisY" /> <button id="IK_W" val="1.0" overridableUI="forward"/> <button id="IK_Y" val="0.68" overridableUI="forward"/> <button id="IK_S" val="-1.0" overridableUI="back"/> <button id="IK_H" val="-0.68" overridableUI="back"/> <button id="IK_V" val="0.4" overridableUI="forward"/> <button id="IK_V" val="0" overridableUI="back"/> and <mapping name="Acceleration_Axis" type="Axis" > <button id="IK_V" val="0.2" overridableUI="vehicleAccelerate"/> <button id="IK_Pad_RightTrigger" /> <button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/> <button id="IK_Y" val="0.2" overridableUI="vehicleAccelerate"/> <?xml version="1.0"?><bindings><!-- MAPPINGS --><mapping name="LeftX_Axis" type="Axis" > <button id="IK_Pad_LeftAxisX" /> <button id="IK_A" val="-1.0" overridableUI="left"/><button id="IK_G" val="-0.68" overridableUI="left"/> <button id="IK_D" val="1.0" overridableUI="right"/><button id="IK_J" val="0.68" overridableUI="right"/><button id="IK_Alt" val="0" overridableUI="right"/><button id="IK_Alt" val="0" overridableUI="left"/> </mapping> <mapping name="LeftY_Axis" type="Axis" > <button id="IK_Pad_LeftAxisY" /> <button id="IK_W" val="1.0" overridableUI="forward"/><button id="IK_Y" val="0.68" overridableUI="forward"/> <button id="IK_S" val="-1.0" overridableUI="back"/><button id="IK_H" val="-0.68" overridableUI="back"/><button id="IK_Alt" val="0.4" overridableUI="forward"/><button id="IK_Alt" val="0" overridableUI="back"/> </mapping> <mapping name="CrawlingLeftY_Axis" type="Axis" > <button id="IK_Pad_LeftAxisY" /> <button id="IK_W" val="1.0" overridableUI="back" /> </mapping> <mapping name="RightX_Axis" type="Axis" > <button id="IK_Pad_RightAxisX" /> </mapping> <mapping name="RightY_Axis" type="Axis" > <button id="IK_Pad_RightAxisY" /> </mapping> <mapping name="UI_FakeCamera" type="Relative" > <button id="IK_Pad_Fake_RightAxis" /> <button id="IK_MouseX" /> </mapping> <mapping name="UI_MinigameFakeCamera" type="Relative"> <button id="IK_Pad_Fake_RelativeLeftAxis" /> <button id="IK_MouseX" /> <button id="IK_MouseY" /> </mapping> <mapping name="UI_FakeMovement" type="Button" > <button id="IK_Pad_Fake_LeftAxis" /> <button id="IK_W" overridableUI="forward"/> <button id="IK_S" overridableUI="back"/> <button id="IK_A" overridableUI="left"/> <button id="IK_D" overridableUI="right"/> </mapping> <mapping name="FreeCam_RightX_Axis" type="Axis" > <button id="IK_Pad_RightAxisX" /> <button id="IK_Right" val="1.0" /> <button id="IK_Left" val="-1.0" /> </mapping> <mapping name="FreeCam_RightY_Axis" type="Axis" > <button id="IK_Pad_RightAxisY" /> <button id="IK_Up" val="1.0" /> <button id="IK_Down" val="-1.0" /> </mapping> <mapping name="FreeCam_UpDown_Axis" type="Axis" > <button id="IK_Q" val="-1.0" /> <button id="IK_E" val="1.0" /> <button id="IK_Space" val="1.0" /><button id="IK_Pad_B_CIRCLE" val="-1.0" /><button id="IK_Pad_A_CROSS" val="1.0" /><button id="IK_Pad_LeftShoulder" val="-1.0" /><button id="IK_Pad_RightShoulder" val="1.0" /> </mapping> <mapping name="Acceleration_Axis" type="Axis" ><button id="IK_Alt" val="0.2" overridableUI="vehicleAccelerate"/> <button id="IK_Pad_RightTrigger" /> <button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/><button id="IK_Y" val="0.2" overridableUI="vehicleAccelerate"/> </mapping> <mapping name="Deceleration_Axis" type="Axis" > <button id="IK_Pad_LeftTrigger" /> <button id="IK_S" val="1.0" overridableUI="vehicleDecelrate"/><button id="IK_H" val="0.2" overridableUI="vehicleDecelrate"/></mapping> <mapping name="Acceleration_Axis_Tank" type="Axis" > <button id="IK_Pad_LeftAxisY" /> <button id="IK_W" val="1.0" overridableUI="vehicleAccelerate"/> <button id="IK_S" val="-1.0" overridableUI="vehicleDecelrate"/> </mapping> <mapping name="SafeSpot_Button" type="Button" ><button id="IK_Space" /><button id="IK_Pad_A_CROSS" /></mapping> <mapping name="MouseX" type="Relative" preset="relative" ><button id="IK_MouseX" /></mapping> <mapping name="MouseY" type="Relative" preset="invertRelative" ><button id="IK_MouseY" /></mapping> <mapping name="MouseLeft" type="Button" ><button id="IK_LeftMouse" /></mapping> <mapping name="MouseWheel" type="Relative" preset="relative" ><button id="IK_MouseZ" /></mapping> <mapping name="MouseWheelUp" type="Button" > <button id="IK_MouseWheelUp" /> </mapping> <mapping name="MouseWheelDown" type="Button" > <button id="IK_MouseWheelDown" /> </mapping> <mapping name="Forward_Button" type="Button" > <button id="IK_W" overridableUI="forward"/> </mapping> <mapping name="Right_Button" type="Button" ><button id="IK_D" overridableUI="right"/> </mapping> <mapping name="Back_Button" type="Button" > <button id="IK_S" overridableUI="back"/> </mapping> <mapping name="Left_Button" type="Button" > <button id="IK_A" overridableUI="left"/> </mapping> <mapping name="QuestLeft" type="Axis" > <button id="IK_Pad_LeftAxisX" /> <button id="IK_A" val="-1.0" overridableUI="left"/> </mapping> <!-- PANELS --><mapping name="CharacterPanel_Button" type="Button" > <button id="IK_C" /></mapping> <mapping name="Inventory_Button" type="Button" > <button id="IK_I" /> <button id="IK_Pad_Back_Select" /> </mapping> <mapping name="PhoneInteract_Button" type="Button" > <button id="IK_T" overridableUI="openPhone"/><button id="IK_Pad_DigitDown" /> </mapping> <mapping name="Notification_Button" type="Button" > <button id="IK_Z" overridableUI="openNotifiation"/><button id="IK_Pad_DigitLeft" /> </mapping> <mapping name="popup_action" type="Button" SIEJADependent="true" ><button id="IK_Space" /><button id="IK_Pad_A_CROSS" /> </mapping> <mapping name="popup_goto" type="Button" ><button id="IK_Tab" /><button id="IK_Pad_X_SQUARE" /> </mapping> <mapping name="popup_goto_messenger" type="Button" ><button id="IK_Tab" /><button id="IK_Pad_LeftThumb" /> </mapping> <mapping name="OpenChatBox_Button" type="Button" > <button id="IK_T" /> </mapping> <mapping name="EnterChat_Button" type="Button" > <button id="IK_Enter" /> </mapping> <!-- UI FULLSCREEN MENU TOGGLES --><mapping name="OpenPauseMenu_Button" type="Button" ><button id="IK_Pad_Back_Select" /> <button id="IK_PS4_OPTIONS" /><button id="IK_Escape" /> </mapping> <mapping name="TogglePauseMenu_Button" type="Button" ><button id="IK_Pad_Back_Select" /> <button id="IK_PS4_OPTIONS" /> </mapping> <mapping name="OpenHubMenu_Button" type="Button" > <button id="IK_I" /><button id="IK_Pad_Start" /><button id="IK_PS4_TOUCH_PRESS" /> </mapping> <mapping name="OpenMapMenu_Button" type="Button" > <button id="IK_M" /><button id="IK_Pad_Start" /><button id="IK_PS4_TOUCH_PRESS" /> </mapping> <mapping name="OpenJournalMenu_Button" type="Button" > <button id="IK_9" /> </mapping> <mapping name="OpenPerksMenu_Button" type="Button" > <button id="IK_P" /> </mapping> <mapping name="OpenCraftingMenu_Button" type="Button" > <button id="IK_K" /> </mapping> <mapping name="OpenInventoryMenu_Button" type="Button" > <button id="IK_O" /> </mapping> <!-- QUICK SAVE --><mapping name="QuickSave_Button" type="Button" ><button id="IK_F5" /></mapping> <!-- UI KEYBOARD MAPPING --><mapping name="Keyboard_1" type="Button"><button id="IK_1"/></mapping> <mapping name="Keyboard_2" type="Button"><button id="IK_2"/></mapping> <mapping name="Keyboard_3" type="Button"><button id="IK_3"/></mapping> <mapping name="Keyboard_4" type="Button"><button id="IK_4"/></mapping> <mapping name="Keyboard_5" type="Button"><button id="IK_5"/></mapping> <mapping name="Keyboard_6" type="Button"><button id="IK_6"/></mapping> <mapping name="Keyboard_7" type="Button"><button id="IK_7"/></mapping> <mapping name="Keyboard_8" type="Button"><button id="IK_8"/></mapping> <mapping name="Keyboard_9" type="Button"><button id="IK_9"/></mapping> <mapping name="Keyboard_0" type="Button"><button id="IK_0"/></mapping> <!-- LOCOMOTION --> <mapping name="Jump_Button" type="Button" > <button id="IK_Pad_A_CROSS" /> <button id="IK_Space" overridableUI="jump"/> </mapping> <mapping name="Crouch_Button" type="Button" ><button id="IK_LControl" overridableUI="crouchHold"/> </mapping> <mapping name="ToggleCrouch_Button" type="Button" ><button id="IK_Pad_B_CIRCLE" /> <button id="IK_C" overridableUI="crouchToggle"/> </mapping> <!-- Controller specific dodge --> <mapping name="Dodge_Button" type="Button" ><button id="IK_Pad_B_CIRCLE" /><button id="IK_LControl"/> </mapping> <!-- Keyboard specific dodge --><mapping name="DodgeForward_Button" type="Button" > <button id="IK_W" overridableUI="forward"/> </mapping> <mapping name="DodgeRight_Button" type="Button" > <button id="IK_D" overridableUI="right"/> </mapping> <mapping name="DodgeBack_Button" type="Button" > <button id="IK_S" overridableUI="back"/> </mapping> <mapping name="DodgeLeft_Button" type="Button" > <button id="IK_A" overridableUI="left"/> </mapping> <mapping name="Sprint_Button" type="Button" > <button id="IK_RShift" overridableUI="sprintHold"/> </mapping> <mapping name="ToggleSprint_Button" type="Button" ><button id="IK_Pad_LeftThumb" /><button id="IK_LShift" overridableUI="sprintToggle"/> </mapping> <mapping name="LeanLeft_Button" type="Button"><button id="IK_Q" /><button id="IK_Pad_DigitLeft" /></mapping> <mapping name="LeanRight_Button" type="Button"><button id="IK_E" /><button id="IK_Pad_DigitRight" /></mapping> <mapping name="LeanToggle_Button" type="Button"><button id="IK_Pad_LeftThumb" /></mapping> <mapping name="Lean_Axis" type="Axis" > <button id="IK_Pad_LeftAxisX" /> </mapping> <!-- ITEMS --> <mapping name="Hit_Button" type="Button" > <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative --> <button id="IK_LeftMouse" /> </mapping> <mapping name="Hit2_Button" type="Button" > <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative --> <button id="IK_RightMouse" overridableUI="aim" /> </mapping> <mapping name="RangedAttack_Button" type="Button" > <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative --> <button id="IK_LeftMouse" overridableUI="attack" /></mapping> <mapping name="RangedADS_Button" type="Button" > <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative --> <button id="IK_RightMouse" overridableUI="aim" /> </mapping> <mapping name="QuickMelee_Button" type="Button" ><button id="IK_Pad_RightThumb" /><button id="IK_Q" overridableUI="quickmelee"/> </mapping> <mapping name="MeleeAttack_Button" type="Button" > <button id="IK_LeftMouse" overridableUI="attack"/><button id="IK_Pad_RightTrigger" thresholdPress="0.2" thresholdRelease="0.55" /> </mapping> <mapping name="MeleeBlock_Button" type="Button" ><button id="IK_Pad_LeftTrigger" thresholdPress="0.01" thresholdRelease="0.05" /><button id="IK_RightMouse" overridableUI="aim"/> </mapping> <mapping name="CombatGadget_Button" type="Button" ><button id="IK_Pad_RightShoulder" /><button id="IK_MiddleMouse" overridableUI="combatGadget"/> </mapping> <mapping name="UseConsumable_Button" type="Button" ><button id="IK_Pad_DigitUp" /><button id="IK_X" overridableUI="useConsumable"/></mapping> <mapping name="SwitchItem_Button" type="Button" ><button id="IK_Alt" overridableUI="switchItem"/><button id="IK_Pad_Y_TRIANGLE" /></mapping> <mapping name="NextWeapon_Button" type="Button" ><button id="IK_MouseWheelUp" overridableUI="nextWeapon"/></mapping> <mapping name="PreviousWeapon_Button" type="Button" ><button id="IK_MouseWheelDown" overridableUI="previousWeapon"/></mapping> <mapping name="CycleTriggerMode_Button" type="Button" ><button id="IK_Pad_DigitUp" /> </mapping> <mapping name="Reload_Button" type="Button" > <button id="IK_R" overridableUI="reload"/><button id="IK_Pad_X_SQUARE" /> </mapping> <mapping name="CancelCharging_Button" type="Button"><button id="IK_Pad_Y_TRIANGLE" /><button id="IK_R" overridableUI="cancelCharge"/></mapping> <mapping name="ZoomIn_Button" type="Button" ><button id="IK_Pad_DigitUp" /><button id="IK_MouseWheelUp" overridableUI="zoomIn"/> </mapping> <mapping name="ZoomOut_Button" type="Button" ><button id="IK_Pad_DigitDown" /><button id="IK_MouseWheelDown" overridableUI="zoomOut"/> </mapping> <mapping name="BraindancePause_Button" type="Button" ><button id="IK_Pad_X_SQUARE" /><button id="IK_Space" overridableUI="braindancePause"/> </mapping> <mapping name="BraindancePlayForward_Button" type="Button" ><button id="IK_Pad_RightTrigger" thresholdPress="0.1" thresholdRelease="0.05" /><button id="IK_E" overridableUI="braindanceForward"/> </mapping> <mapping name="BraindancePlayBackward_Button" type="Button" ><button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /><button id="IK_Q" overridableUI="braindanceBackward"/> </mapping> <mapping name="BraindanceRestart_Button" type="Button" ><button id="IK_Pad_Y_TRIANGLE" /><button id="IK_R" overridableUI="braindanceRestart"/> </mapping> <mapping name="BraindanceSwitchLayer_Button" type="Button" ><button id="IK_Pad_RightShoulder" /><button id="IK_LShift" overridableUI="braindanceLayer"/> </mapping> <mapping name="BraindanceCameraToggle_Button" type="Button" ><button id="IK_Pad_LeftShoulder" /><button id="IK_Tab" overridableUI="braindanceMode"/> </mapping> <mapping name="ExitBraindance_Button" type="Button" SIEJADependent="true" ><button id="IK_Pad_B_CIRCLE" /><button id="IK_X" overridableUI="braindanceExit"/> </mapping> <mapping name="CallVehicle_Button" type="Button" ><button id="IK_Pad_DigitRight" /><button id="IK_V" overridableUI="callVehicle"/> </mapping> <mapping name="VehicleInsideWheel_Button" type="Button" ><button id="IK_Pad_RightShoulder" /><button id="IK_R" overridableUI="radio"/> </mapping> <mapping name="WeaponWheel_Button" type="Button" ><button id="IK_Pad_Y_TRIANGLE" /><button id="IK_Alt" overridableUI="switchItem"/> </mapping> <mapping name="WeaponSlot1_Button" type="Button" ><button id="IK_1" overridableUI="weapon1"/> </mapping> <mapping name="WeaponSlot2_Button" type="Button" ><button id="IK_2" overridableUI="weapon2"/> </mapping> <mapping name="WeaponSlot3_Button" type="Button" ><button id="IK_3" overridableUI="weapon3"/> </mapping> <mapping name="WeaponSlot4_Button" type="Button" ><button id="IK_4" overridableUI="weapon4"/> </mapping> <mapping name="OpenQuickHackPanel_Button" type="Button" ><button id="IK_Pad_RightShoulder" /><button id="IK_E" /> </mapping> <mapping name="CloseQuickHackPanel" type="Button" SIEJADependent="true" > <button id="IK_Escape" /><button id="IK_Backspace" /><button id="IK_Pad_RightShoulder" /><button id="IK_Pad_B_CIRCLE" /><button id="IK_V" /> </mapping> <mapping name="ApplyAndCloseQHackWidget" type="Button" ><button id="IK_Pad_X_SQUARE" /> <button id="IK_E" overridableUI="selectChoice"/> </mapping> <mapping name="ApplyQHack" type="Button" > <button id="IK_E" /> <button id="IK_Pad_A_CROSS" /> </mapping> <mapping name="ToggleQHackDescription" type="Button" ><button id="IK_Z" overridableUI="quickhackInfo"/><button id="IK_Pad_RightShoulder" /> </mapping> <mapping name="CycleObjectives_Button" type="Button" ><button id="IK_Pad_DigitDown" /><button id="IK_Z" overridableUI="cycleObjectives"/> </mapping> <!-- PROTOTYPING --><mapping name="UI_DPadLeft" type="Button"><button id="IK_Pad_DigitLeft" /></mapping> <mapping name="UI_DPadRight" type="Button"><button id="IK_Pad_DigitRight" /></mapping> <mapping name="UI_DPadUp" type="Button"><button id="IK_Pad_DigitUp" /></mapping> <mapping name="UI_DPadDown" type="Button"><button id="IK_Pad_DigitDown" /></mapping> <mapping name="UI_DialogFocus" type="Button"><button id="IK_Pad_DigitDown" /><button id="IK_Pad_DigitUp" /><button id="IK_Up" /><button id="IK_Down" /> </mapping> <mapping name="UI_Esc_B_Circle" type="Button" SIEJADependent="true" ><button id="IK_Escape" /><button id="IK_Pad_B_CIRCLE" /></mapping> <mapping name="UI_A_Cross" type="Button"><button id="IK_Pad_A_CROSS" /></mapping> <mapping name="UI_Y_Triangle" type="Button"><button id="IK_Pad_Y_TRIANGLE" /></mapping> <!-- BODY CARRYING --> <mapping name="PickUpBodyFromTakedown_Button" type="Button"><button id="IK_Pad_RightThumb" /><button id="IK_E" overridableUI="dropCarriedObject"/></mapping> <mapping name="BodyDrop_Button" type="Button"><button id="IK_Pad_X_SQUARE" /><button id="IK_E" overridableUI="dropCarriedObject"/></mapping> <!-- INSPECTIO --><mapping name="InspectionEnd" type="Button" > <button id="IK_Pad_B_CIRCLE" /> <button id="IK_E" /> </mapping> <mapping name="InspectionTake" type="Button" ><button id="IK_Pad_X_SQUARE" /><button id="IK_T" /> </mapping> <mapping name="InspectionZoom" type="Axis" ><button id="IK_Pad_LeftTrigger" /> <button id="IK_RightMouse" val="1.0" /> </mapping> <!-- FOCUS MODE AKA SCANNING --><mapping name="Tag_Button" type="Button" ><button id="IK_Pad_RightThumb" /><button id="IK_MiddleMouse" overridableUI="tag"/></mapping> <mapping name="Vision_Toggle_Button" type="Button" ><button id="IK_CapsLock" overridableUI="visionToggle"/></mapping> <mapping name="Vision_Hold_Button" type="Button" ><button id="IK_Tab" overridableUI="visionHold"/><button id="IK_Pad_LeftShoulder" /></mapping> <!-- CYBERWARE --> <mapping name="LeftShoulder_Button" type="Button" ><button id="IK_Pad_LeftShoulder" /></mapping> <mapping name="RightShoulder_Button" type="Button" ><button id="IK_Pad_RightShoulder" /></mapping> <mapping name="IconicCyberware_Button" type="Button" ><button id="IK_E" overridableUI="iconic"/><button id="IK_Pad_LeftRightShoulder" /></mapping> <!-- BUTTON COMBO GROUPS --><!-- has time timeWindow during which the combo can be activated ( default param. = 0.1f )has input locking mechanism, all combo buttons need to be released in order to unlock. --><buttonGroup id="IK_Pad_LeftRightShoulder" timeWindow="0.08f" ><button id="IK_Pad_LeftShoulder" /><button id="IK_Pad_RightShoulder" /> </buttonGroup> <!-- TAKEDOWN --><mapping name="Takedown_Button" type="Button" ><button id="IK_Pad_X_SQUARE" /><button id="IK_E" /></mapping> <!-- VEHICLES --><mapping name="LeftX_Axis_Vehicle" type="Axis" > <button id="IK_Pad_LeftAxisX" /> <button id="IK_D" val="1.0" overridableUI="vehicleSteerRight"/><button id="IK_J" val="1.0" overridableUI="vehicleSteerRight"/> <button id="IK_A" val="-1.0" overridableUI="vehicleSteerLeft"/><button id="IK_G" val="-1.0" overridableUI="vehicleSteerLeft"/> </mapping> <mapping name="LeftY_Axis_Vehicle" type="Axis" > <button id="IK_Pad_LeftAxisY" /> <button id="IK_Shift" val="1.0" /> <button id="IK_Ctrl" val="-1.0" /> </mapping> <mapping name="VehicleCameraToggle" type="Button" > <button id="IK_Pad_DigitRight" /><button id="IK_Q" overridableUI="vehicleToggleCam"/> </mapping> <mapping name="Enter_Combat" type="Button" > <button id="IK_Pad_Y_TRIANGLE" /><button id="IK_B" /> </mapping> <mapping name="Vehicle_Horn" type="Button" ><button id="IK_Pad_LeftThumb" /><button id="IK_LControl" overridableUI="vehicleHorn"/> </mapping> <mapping name="Vehicle_Shoot_Primary" type="Button"> <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <button id="IK_LeftMouse" overridableUI="vehicleShootPrimary"/></mapping> <mapping name="Vehicle_Shoot_Secondary" type="Button"> <button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <button id="IK_RightMouse" overridableUI="vehicleShootSecondary"/></mapping> <mapping name="Vehicle_Shoot_Tertiary" type="Button"><button id="IK_Pad_RightShoulder" /><button id="IK_LControl" overridableUI="vehicleShootTertiary"/></mapping> <mapping name="Vehicle_CycleLights" type="Button"><button id="IK_Alt" val="1.0" overridableUI="vehicleLights"/><button id="IK_Pad_X_SQUARE" /></mapping> <mapping name="VehicleDriverCombatRangedAttack_Button" type="Button" > <button id="IK_Pad_RightShoulder" /> <button id="IK_LeftMouse" overridableUI="vehicleWeaponAttack"/></mapping> <mapping name="Vehicle_Handbrake" type="Button"><button id="IK_Pad_A_CROSS" /><button id="IK_Space" overridableUI="vehicleHandbrake"/></mapping> <mapping name="ExitVehicle_Button" type="Button" ><button id="IK_E" overridableUI="exitVehicle"/><button id="IK_Pad_B_CIRCLE" /></mapping> <mapping name="VehicleCameraInverse_Button" type="Button"><button id="IK_Pad_RightThumb" /><button id="IK_MiddleMouse" overridableUI="vehicleInverseCam"/></mapping> <!-- DEBUG --><mapping name="Debug_Kill" type="Button" > <button id="IK_K" /> </mapping> <mapping name="Debug_KillAll" type="Button" > <button id="IK_L" /> </mapping> <mapping name="TweakDBReload_Button" type="Button" > <button id="IK_NumPad3" /> </mapping> <mapping name="SelectPuppet_Button" type="Button" > <button id="IK_NumPad4" /></mapping> <mapping name="SelectSoundDebug_Button" type="Button" > <button id="IK_F7" /></mapping> <mapping name="RaycastDistanceAndMaterial_Button" type="Button" ><button id="IK_F6" /></mapping> <mapping name="SelectPuppetAnimation_Button" type="Button" > <button id="IK_F11" /></mapping> <mapping name="SelectPuppetWorkspots_Button" type="Button" > <button id="IK_NumPad2" /> </mapping> <mapping name="SendExitSignalWorkspots_Button" type="Button" > <button id="IK_Semicolon" /> </mapping> <mapping name="SelfWorkspotDebugMode_Button" type="Button" > <button id="IK_Alt" /></mapping> <!-- Anim Button Groups --> <buttonGroup id="IK_F11_Alt" ><button id="IK_F11" /><button id="IK_Alt" /> </buttonGroup> <buttonGroup id="IK_F11_Shift" ><button id="IK_F11" /><button id="IK_RShift" /> </buttonGroup> <mapping name="SelectPlayerAnimation_Button" type="Button" > <button id="IK_F11_Alt" /></mapping> <mapping name="SelectFacialAnimationDebugCamera_Button" type="Button" > <button id="IK_F11_Shift" /></mapping> <buttonGroup id="IK_1_LShift" timeWindow = "0.08f" ><button id="IK_LShift" /><button id="IK_1" /> </buttonGroup> <buttonGroup id="IK_2_LShift" timeWindow = "0.08f" ><button id="IK_LShift" /><button id="IK_2" /> </buttonGroup> <buttonGroup id="IK_3_LShift" timeWindow = "0.08f" ><button id="IK_LShift" /><button id="IK_3" /> </buttonGroup> <mapping name="ApplyNPCLevelToPlayerRanged_Button" type="Button" > <button id="IK_1_LShift" /></mapping> <mapping name="ApplyNPCLevelToPlayerMelee_Button" type="Button" > <button id="IK_2_LShift" /></mapping> <mapping name="ApplyNPCLevelToPlayerNetrunner_Button" type="Button" > <button id="IK_3_LShift" /></mapping> <mapping name="ToggleFrameRecording_Button" type="Button" > <button id="IK_NumPad1" /></mapping> <mapping name="Debug_ModifyYAxis" type="Axis" > <button id="IK_Pad_LeftAxisX" /> <button id="IK_Up" val="1.0" /> <button id="IK_Down" val="-1.0" /></mapping> <mapping name="Debug_ToggleFocusMode" type="Button" > <button id="IK_NumPad5" /></mapping> <mapping name="Debug_ToggleScanMode" type="Button" > <button id="IK_Pad_Y_TRIANGLE" /></mapping> <mapping name="FastForward_Button" type="Button" > <button id="IK_Home" /></mapping> <mapping name="SceneFastForward_Button" type="Button" > <button id="IK_Pad_B_CIRCLE" /> <button id="IK_C" overridableUI="fastForward"/></mapping> <mapping name="FastForward_Hold_Button" type="Button" ><button id="IK_Pad_B_CIRCLE" /></mapping> <mapping name="Debug_A" type="Button" > <button id="IK_Pad_A_CROSS" /></mapping> <mapping name="Debug_B" type="Button" > <button id="IK_Pad_B_CIRCLE" /></mapping> <mapping name="Debug_X" type="Button" > <button id="IK_Pad_X_SQUARE" /></mapping> <mapping name="Debug_Y" type="Button" > <button id="IK_Pad_Y_TRIANGLE" /></mapping> <mapping name="Debug_LeftThumb" type="Button" > <button id="IK_Pad_LeftThumb" /></mapping> <mapping name="Debug_RightThumb" type="Button" > <button id="IK_Pad_RightThumb" /></mapping> <mapping name="Debug_LeftTrigger" type="Button" > <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative --> <button id="IK_RightMouse" /> </mapping> <mapping name="Debug_RightTrigger" type="Button" > <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative --> <button id="IK_LeftMouse" /> </mapping> <mapping name="Debug_LeftShoulder" type="Button" ><button id="IK_Pad_LeftShoulder" /></mapping> <mapping name="Debug_RightShoulder" type="Button" ><button id="IK_Pad_RightShoulder" /></mapping> <mapping name="Debug_DPadLeft" type="Button" > <button id="IK_Left" /><button id="IK_Pad_DigitLeft" /></mapping> <mapping name="Debug_DPadRight" type="Button" > <button id="IK_Right" /><button id="IK_Pad_DigitRight" /></mapping> <mapping name="Debug_DPadUp" type="Button" > <button id="IK_Up" /><button id="IK_Pad_DigitUp" /></mapping> <mapping name="Debug_DPadDown" type="Button" > <button id="IK_Down" /><button id="IK_Pad_DigitDown" /></mapping> <!-- DEVICE ADVANCE INTERACTION --><mapping name="UI_MoveCursorVertically" type="Axis"> <button id="IK_Pad_LeftAxisY" /><!-- <button id="IK_MouseX" /> Å.SZ we needto solve that in the future. Those types are not comapatible--> </mapping> <mapping name="UI_MoveCursorHorizontally" type="Axis"> <button id="IK_Pad_LeftAxisX"/><!-- <button id="IK_MouseY" /> Å.SZ we needto solve that in the future. Those types are not comapatible--> </mapping> <mapping name="UI_ScrollVertically" type="Axis"> <button id="IK_Pad_RightAxisY"/><!-- <button id="IK_MouseZ" /> Å.SZ we needto solve that in the future. Those types are not comapatible--> </mapping> <!-- TEMP UI MAPPING --><mapping name="UI_LookX_Axis" type="Axis" > <button id="IK_Pad_LeftAxisX" /><button id="IK_MouseX" /> </mapping> <mapping name="UI_LookY_Axis" type="Axis" > <button id="IK_Pad_LeftAxisY"/><button id="IK_MouseY" /> </mapping> <mapping name="UI_MoveX_Axis" type="Axis" > <button id="IK_Pad_RightAxisX" /> </mapping> <mapping name="UI_MoveY_Axis" type="Axis" > <button id="IK_Pad_RightAxisY"/> </mapping> <mapping name="Open_Craft" type="Button" > <button id="IK_P" /> </mapping> <mapping name="Open_SubChar" type="Button" > <button id="IK_J" /> </mapping> <mapping name="UI_MoveUp" type="Button" ><button id="IK_Pad_DigitUp" /><button id="IK_Q" overridableUI="selectUp"/><button id="IK_MouseWheelUp" /><button id="IK_Up" overridableUI="selectUpSecondary"/> </mapping> <mapping name="UI_ContextHelp" type="Button" > <button id="IK_Pad_LeftThumb" /><button id="IK_H" /> </mapping> <mapping name="UI_MoveDown" type="Button" > <button id="IK_Pad_DigitDown" /> <button id="IK_F" overridableUI="selectDown"/> <button id="IK_MouseWheelDown" /> <button id="IK_Down" overridableUI="selectDownSecondary"/> </mapping> <mapping name="UI_MoveLeft" type="Button" > <button id="IK_Left" /><button id="IK_Pad_DigitLeft" /> </mapping> <mapping name="UI_MoveRight" type="Button" > <button id="IK_Right" /> <button id="IK_Pad_DigitRight" /> </mapping> <mapping name="Dialog_LeftY_Axis" type="Axis" > <button id="IK_Pad_LeftAxisY" /></mapping> <mapping name="Choice1" type="Button" ><button id="IK_E" overridableUI="choice1"/><button id="IK_Pad_X_SQUARE" /></mapping> <mapping name="Choice2" type="Button" ><button id="IK_R" overridableUI="choice2"/><button id="IK_Pad_Y_TRIANGLE" /></mapping> <mapping name="Choice3" type="Button" ><button id="IK_1" overridableUI="choice3"/><button id="IK_Pad_A_CROSS" /></mapping> <mapping name="Choice4" type="Button" ><button id="IK_2" overridableUI="choice4"/><button id="IK_Pad_B_CIRCLE" /></mapping> <mapping name="DialogConfirm" type="Button" ><button id="IK_E" /><button id="IK_Enter" /><button id="IK_Pad_X_SQUARE" /><button id="IK_LeftMouse" /></mapping> <mapping name="Dialog_Choice_Up" type="Button" ><button id="IK_Up" /><button id="IK_Pad_DigitUp" /><button id="IK_MouseWheelUp" /></mapping> <mapping name="Dialog_Choice_Down" type="Button" ><button id="IK_Down" /> <button id="IK_Pad_DigitDown" /><button id="IK_MouseWheelDown" /></mapping> <mapping name="Apply_Button" type="Button" SIEJADependent="true" > <button id="IK_E" overridableUI="selectChoice"/> <button id="IK_Enter" /><button id="IK_Pad_X_SQUARE" /> </mapping> <mapping name="Cancel_Button" type="Button" SIEJADependent="true" > <button id="IK_C" overridableUI="cancelSelection"/> <button id="IK_Escape" /><button id="IK_Pad_B_CIRCLE" /> </mapping> <mapping name="Looting_Item_Comparision_Cycling" type="Button" SIEJADependent="true" ><button id="IK_B" /><button id="IK_Pad_B_CIRCLE" /></mapping> <mapping name="ExitWheel_Button" type="Button" SIEJADependent="true" > <button id="IK_Pad_B_CIRCLE" /> <button id="IK_RightMouse" overridableUI="exitRadial"/> </mapping> <mapping name="SelectWheelItem_Button" type="Button" SIEJADependent="true" > <button id="IK_Pad_A_CROSS" /> <button id="IK_LeftMouse" overridableUI="selectInRadial"/> </mapping> <mapping name="NextItem_Button" type="Button" > <button id="IK_Pad_DigitRight" /> <button id="IK_E"/> </mapping> <mapping name="PrevItem_Button" type="Button" > <button id="IK_Pad_DigitLeft" /> <button id="IK_Q"/> </mapping> <mapping name="StopDeviceControl_Button" type="Button" ><button id="IK_Pad_B_CIRCLE" /><button id="IK_C" overridableUI="stopDeviceControl"/> </mapping> <mapping name="CycleNext_Button" type="Button" ><button id="IK_Pad_DigitRight" /><button id="IK_3" overridableUI="nextItem"/> </mapping> <mapping name="CyclePrev_Button" type="Button" ><button id="IK_Pad_DigitLeft" /><button id="IK_1" overridableUI="prevItem"/> </mapping> <mapping name="UI_CycleTrackedQuestEntry_Button" type="Button" ><button id="IK_Pad_DigitDown" /></mapping> <mapping name="UI_PrintDebug" type="Button" > <button id="IK_P" /> </mapping> <mapping name="UI_Drop" type="Button" > <button id="IK_D" /> </mapping> <mapping name="UI_Unequip" type="Button" > <button id="IK_U" /> </mapping> <!-- Minigame mapping --> <mapping name="Minigame_MoveUp" type="Button" > <button id="IK_Up" /><button id="IK_Pad_DigitUp" /> </mapping> <mapping name="Minigame_MoveDown" type="Button" > <button id="IK_Down" /> <button id="IK_Pad_DigitDown" /> </mapping> <mapping name="Minigame_MoveLeft" type="Button" > <button id="IK_Left" /><button id="IK_Pad_DigitLeft" /> </mapping> <mapping name="Minigame_MoveRight" type="Button" > <button id="IK_Right" /> <button id="IK_Pad_DigitRight" /> </mapping> <mapping name="Minigame_Action" type="Button" > <button id="IK_Enter" /><button id="IK_Pad_X_SQUARE" /> </mapping> <mapping name="Minigame_Cancel" type="Button" SIEJADependent="true" > <button id="IK_Escape" /><button id="IK_Pad_B_CIRCLE" /> </mapping> <!-- FREE CAMERA CUSTOMS --><buttonGroup id="LeftThumbAndStart" timeWindow="0.12f" ><button id="IK_Pad_Start" /><button id="IK_Pad_LeftThumb" /> </buttonGroup> <buttonGroup id="LeftThumbAndOption" timeWindow="0.12f" ><button id="IK_PS4_OPTIONS" /><button id="IK_Pad_LeftThumb" /> </buttonGroup> <mapping name="ActivateFreeCam" type="Button" ><button id="IK_F3" /><button id="LeftThumbAndStart" /><button id="LeftThumbAndOption" /></mapping > <mapping name="FreeCam_Control" type="Button" ><button id="IK_LControl" /></mapping > <mapping name="SwitchFreeCamControl" type="Button" ><button id="IK_F4" /></mapping>> <mapping name="CameraClipboardC" type="Button" ><button id="IK_C" /></mapping> <mapping name="CameraClipboardV" type="Button" ><button id="IK_V" /></mapping> <mapping name="CameraMultSpeed" type="Button" ><button id="IK_LShift" /><button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /></mapping> <mapping name="CameraReduceSpeed" type="Button" ><button id="IK_Alt" /><button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" /></mapping> <mapping name="CameraToggleStep" type="Button" ><button id="IK_T" /></mapping> <mapping name="CameraResetPitch" type="Button" ><button id="IK_Y" /></mapping> <mapping name="CameraStepForward" type="Button" > <button id="IK_W" /> </mapping> <mapping name="CameraStepBack" type="Button" > <button id="IK_S" /> </mapping> <mapping name="CameraStepLeft" type="Button" > <button id="IK_A" /> </mapping> <mapping name="CameraStepRight" type="Button" > <button id="IK_D" /> </mapping> <mapping name="CameraStepUp" type="Button" > <button id="IK_E" /> </mapping> <mapping name="CameraStepDown" type="Button" > <button id="IK_Q" /> </mapping> <mapping name="FreeCam_FOV_Control" type="Button" > <button id="IK_F" /> </mapping> <mapping name="CameraStepPitchUp" type="Button" > <button id="IK_Up" /> </mapping> <mapping name="CameraStepPitchDown" type="Button" > <button id="IK_Down" /> </mapping> <mapping name="CameraStepYawLeft" type="Button" > <button id="IK_Left" /> </mapping> <mapping name="CameraStepYawRight" type="Button" > <button id="IK_Right" /> </mapping> <mapping name="CameraIncreaseFOV" type="Button" > <button id="IK_O" /> </mapping> <mapping name="CameraDecreaseFOV" type="Button" > <button id="IK_P" /> </mapping> <mapping name="CameraDebugStepFrame" type="Axis" > <button id="IK_NumPad9" val="1.0" /> <button id="IK_NumPad8" val="-1.0" /> </mapping> <mapping name="CameraDebugStepTrack" type="Axis" > <button id="IK_NumPad4" val="1.0" /> <button id="IK_NumPad1" val="-1.0" /> </mapping> <mapping name="CameraDebugToggleRewindMode" type="Button" > <button id="IK_NumPad7" /> </mapping> <mapping name="CameraDebugJumpToSelected" type="Button" > <button id="IK_NumPad5" /> </mapping> <!-- UI --><mapping name="device_click" type="Button" SIEJADependent="true" ><button id="IK_LeftMouse"/><button id="IK_Pad_X_SQUARE"/><button id="IK_E" /></mapping> <mapping name="back" type="Button" SIEJADependent="true" ><button id="IK_Escape"/><button id="IK_Pad_B_CIRCLE"/></mapping> <mapping name="system_notification_confirm" type="Button" SIEJADependent="true" ><button id="IK_Pad_A_CROSS"/><button id="IK_Enter"/></mapping> <mapping name="change_account" type="Button" SIEJADependent="true" ><button id="IK_Pad_Y_TRIANGLE"/></mapping> <mapping name="left_button" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitLeft"/><button id="IK_Left"/></mapping> <mapping name="up_button" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitUp"/><button id="IK_Up"/></mapping> <mapping name="right_button" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitRight"/><button id="IK_Right"/></mapping> <mapping name="down_button" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitDown"/><button id="IK_Down"/></mapping> <mapping name="prior_menu" type="Button" SIEJADependent="true" ><button id="IK_Pad_LeftShoulder"/><button id="IK_1"/></mapping> <mapping name="next_menu" type="Button" SIEJADependent="true" ><button id="IK_Pad_RightShoulder"/><button id="IK_3"/></mapping> <mapping name="prior_sub_menu" type="Button" SIEJADependent="true" ><button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" /><button id="IK_8"/></mapping> <mapping name="next_sub_menu" type="Button" SIEJADependent="true" ><button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /><button id="IK_9"/></mapping> <mapping name="dpad_left" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitLeft"/></mapping> <mapping name="dpad_up" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitUp"/><button id="IK_MouseWheelUp"/></mapping> <mapping name="dpad_down" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitDown"/><button id="IK_MouseWheelDown"/></mapping> <mapping name="dpad_right" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitRight"/></mapping> <mapping name="left_stick_x" type="Axis" ><button id="IK_Pad_LeftAxisX"/></mapping> <mapping name="left_stick_y" type="Axis" ><button id="IK_Pad_LeftAxisY"/></mapping> <mapping name="right_stick_x" type="Axis" ><button id="IK_Pad_RightAxisX"/><button id="IK_MouseWheelUp" val="1.0" /><button id="IK_MouseWheelDown" val="-1.0" /><!-- <button id="IK_MouseZ"/> --></mapping> <mapping name="right_stick_y" type="Axis" ><button id="IK_Pad_RightAxisY"/><button id="IK_MouseWheelUp" val="1.0" /><button id="IK_MouseWheelDown" val="-1.0" /><!-- <button id="IK_MouseZ"/> --></mapping> <mapping name="left_trigger" type="Axis" ><button id="IK_Pad_LeftTrigger"/></mapping> <mapping name="right_trigger" type="Axis" ><button id="IK_Pad_RightTrigger"/></mapping> <mapping name="right_stick_y_scroll" type="Axis" ><!-- <button id="IK_MouseZ"/> --><button id="IK_Pad_RightAxisY" /></mapping> <mapping name="left_stick_y_scroll_up" type="Button" SIEJADependent="true" ><button id="IK_Pad_LeftAxisY" thresholdPress="0.2" thresholdRelease="0.5" /></mapping> <mapping name="left_stick_y_scroll_down" type="Button" SIEJADependent="true" ><button id="IK_Pad_LeftAxisY" thresholdPress="-0.2" thresholdRelease="-0.5" /></mapping> <!-- Vebdor --><mapping name="vendor_checkout" type="Button" SIEJADependent="true" ><button id="IK_Pad_Y_TRIANGLE"/><button id="IK_E"/></mapping> <!-- Pause Menu --><mapping name="pause_menu_quicksave" type="Button" SIEJADependent="true" ><button id="IK_Pad_Y_TRIANGLE"/> <button id="IK_F5" /></mapping> <!-- InGame Settings --><mapping name="restore_default_settings" type="Button" SIEJADependent="true" ><button id="IK_Pad_Y_TRIANGLE"/><button id="IK_F1"/></mapping> <!-- World Map Menu --><mapping name="world_map_fake_move" type="Button" > <button id="IK_Pad_LeftAxisX" /><button id="IK_LeftMouse"/> </mapping> <mapping name="world_map_fake_rotate" type="Button" > <button id="IK_Pad_RightAxisY" /><button id="IK_RightMouse"/> </mapping> <mapping name="world_map_menu_pan_mouse" type="Button" ><button id="IK_LeftMouse"/> </mapping> <mapping name="world_map_menu_rotate_mouse" type="Button" ><button id="IK_RightMouse"/> </mapping> <mapping name="world_map_menu_zoom_in_mouse" type="Button" ><button id="IK_MouseWheelUp"/> </mapping> <mapping name="world_map_menu_zoom_out_mouse" type="Button" ><button id="IK_MouseWheelDown"/> </mapping> <mapping name="world_map_menu_zoom_out" type="Axis" ><button id="IK_Pad_LeftTrigger"/><button id="IK_MouseWheelUp"/><button id="IK_Q"/></mapping> <mapping name="world_map_menu_zoom_in" type="Axis" ><button id="IK_Pad_RightTrigger"/><button id="IK_MouseWheelDown"/><button id="IK_F"/></mapping> <mapping name="world_map_menu_cycle_camera_mode" type="Button" SIEJADependent="true" ><button id="IK_Pad_LeftThumb"/><button id="IK_M"/></mapping> <mapping name="world_map_menu_fast_travel" type="Button" SIEJADependent="true" ><button id="IK_Pad_A_CROSS"/><button id="IK_LeftMouse"/></mapping> <mapping name="world_map_menu_track_waypoint" type="Button" SIEJADependent="true" ><button id="IK_Pad_A_CROSS"/><button id="IK_RightMouse"/></mapping> <mapping name="world_map_menu_open_quest_static" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitDown"/><button id="IK_J"/></mapping> <mapping name="world_map_menu_zoom_to_mappin" type="Button" SIEJADependent="true" ><button id="IK_Pad_RightThumb"/><button id="IK_MiddleMouse"/></mapping> <mapping name="world_map_menu_open_quest" type="Button" SIEJADependent="true" ><button id="IK_Pad_X_SQUARE"/><button id="IK_E"/></mapping> <mapping name="world_map_menu_jump_to_player" type="Button" SIEJADependent="true" ><button id="IK_Pad_Y_TRIANGLE"/><button id="IK_Tab"/></mapping> <mapping name="world_map_menu_cycle_filter_prev" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitLeft"/><button id="IK_Z"/></mapping> <mapping name="world_map_menu_cycle_filter_next" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitRight"/><button id="IK_C"/></mapping> <mapping name="world_map_menu_toggle_legend" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitUp"/><button id="IK_X"/></mapping> <mapping name="world_map_menu_time_skip" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitDown"/><button id="IK_T"/></mapping> <mapping name="world_map_menu_toggle_floorplan" type="Button" SIEJADependent="true" ><button id="IK_Pad_LeftThumb"/><button id="IK_R"/></mapping> <mapping name="world_map_menu_debug_teleport" type="Button" SIEJADependent="true" ><button id="IK_Pad_X_SQUARE"/></mapping> <mapping name="close_tutorial" type="Button" SIEJADependent="true" ><button id="IK_C" /><button id="IK_Escape" /><button id="IK_Pad_A_CROSS"/></mapping> <mapping name="proceed_popup" type="Button" SIEJADependent="true" ><button id="IK_Pad_A_CROSS"/><button id="IK_E"/><button id="IK_Enter"/></mapping> <mapping name="cancel_popup" type="Button" SIEJADependent="true" ><button id="IK_C" /><button id="IK_Escape" /><button id="IK_Pad_B_CIRCLE" /></mapping> <mapping name="click_popup" type="Button" SIEJADependent="true" ><button id="IK_LeftMouse"/><button id="IK_Pad_A_CROSS"/><button id="IK_Enter"/><button id="IK_E" /></mapping> <mapping name="menu_click" type="Button" SIEJADependent="true" ><button id="IK_LeftMouse"/><button id="IK_Pad_A_CROSS"/><button id="IK_Enter"/><button id="IK_E"/></mapping> <mapping name="activate" type="Button" SIEJADependent="true" ><button id="IK_LeftMouse"/><button id="IK_Pad_X_SQUARE"/></mapping> <mapping name="activate_secondary" type="Button" SIEJADependent="true" ><button id="IK_RightMouse"/><button id="IK_Pad_Y_TRIANGLE"/></mapping> <mapping name="delete_save" type="Button" SIEJADependent="true" ><button id="IK_X"/><button id="IK_Pad_Y_TRIANGLE"/></mapping> <mapping name="disassemble_item" type="Button" SIEJADependent="true" ><button id="IK_Pad_Y_TRIANGLE"/><button id="IK_Z"/></mapping> <mapping name="craft_item" type="Button" SIEJADependent="true" ><button id="IK_Pad_A_CROSS"/><button id="IK_LeftMouse"/></mapping> <mapping name="drop_item" type="Button" SIEJADependent="true" ><button id="IK_Pad_RightThumb"/><button id="IK_X"/></mapping> <mapping name="equip_item" type="Button" SIEJADependent="true" ><button id="IK_Pad_A_CROSS"/><button id="IK_Pad_X_SQUARE"/><button id="IK_LeftMouse"/></mapping> <mapping name="unequip_item" type="Button" SIEJADependent="true" ><button id="IK_Pad_Y_TRIANGLE"/><button id="IK_MiddleMouse"/></mapping> <mapping name="preview_item" type="Button" SIEJADependent="true" ><button id="IK_Pad_LeftThumb"/><button id="IK_P"/></mapping> <mapping name="sell_junk" type="Button" ><button id="IK_Pad_RightThumb"/><button id="IK_J"/></mapping> <mapping name="use_item" type="Button" SIEJADependent="true" ><button id="IK_Pad_A_CROSS"/><button id="IK_LeftMouse"/><button id="IK_E"/></mapping> <mapping name="upgrade_attribute" type="Button" SIEJADependent="true" ><button id="IK_Pad_X_SQUARE"/><button id="IK_E"/></mapping> <mapping name="upgrade_perk" type="Button" SIEJADependent="true" ><button id="IK_Pad_X_SQUARE"/><button id="IK_E"/></mapping> <mapping name="engagement_screen" type="Button" SIEJADependent="true" ><button id="IK_Pad_Start"/><button id="IK_Space"/></mapping> <mapping name="select" type="Button" SIEJADependent="true" > <button id="IK_Pad_A_CROSS"/> <button id="IK_LeftMouse"/> </mapping> <mapping name="track_quest" type="Button" SIEJADependent="true" > <button id="IK_Pad_Y_TRIANGLE"/> <button id="IK_E"/> </mapping> <mapping name="skip_loading" type="Button" SIEJADependent="true" ><button id="IK_Space" /><button id="IK_Pad_B_CIRCLE" /></mapping> <mapping name="option_switch_next" type="Button" SIEJADependent="true" ><button id="IK_Pad_RightShoulder"/><button id="IK_D"/></mapping> <mapping name="option_switch_prev" type="Button" SIEJADependent="true" ><button id="IK_Pad_LeftShoulder"/><button id="IK_A"/></mapping> <mapping name="option_switch_next_settings" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitRight" /><button id="IK_D"/></mapping> <mapping name="option_switch_prev_settings" type="Button" SIEJADependent="true" ><button id="IK_Pad_DigitLeft" /><button id="IK_A"/></mapping> <mapping name="brightness_settings" type="Button" SIEJADependent="true" ><button id="IK_Pad_LeftThumb"/><button id="IK_Z"/></mapping> <mapping name="controller_settings" type="Button" SIEJADependent="true" ><button id="IK_Pad_RightThumb"/><button id="IK_X"/></mapping> <mapping name="character_preview_rotate" type="Axis" > <button id="IK_Q" val="0.5" /> <button id="IK_F" val="-0.5" /> </mapping> <!-- PHOTO MODE CUSTOMS --> <buttonGroup id="IK_PAD_LR_THUMB" timeWindow="0.2f" ><button id="IK_Pad_LeftThumb" /><button id="IK_Pad_RightThumb" /> </buttonGroup> <mapping name="PhotoMode_MouseMove" type="Button" > <button id="IK_LeftMouse" /> </mapping> <mapping name="PhotoMode_MouseRotation" type="Button" > <button id="IK_RightMouse" /> </mapping> <mapping name="PhotoMode_MouseZoom" type="Button" > <button id="IK_MiddleMouse" /> </mapping> <mapping name="TogglePhotoModeButton" type="Button" ><button id="IK_N" overridableUI="photoMode"/><button id="IK_PAD_LR_THUMB" /></mapping> <mapping name="ExitPhotoModeButton" type="Button" SIEJADependent="true" ><button id="IK_Escape" /><button id="IK_Pad_B_CIRCLE" /></mapping> <mapping name="PhotoMode_ShowHideUI" type="Button" ><button id="IK_Tab" /><button id="IK_Pad_RightThumb" /></mapping> <mapping name="PhotoModeTakeScreenshot" type="Button" ><button id="IK_F" /></mapping> <mapping name="PhotoModeTakeScreenshot_HiRes" type="Button" ><button id="IK_Space" /><button id="IK_Pad_X_SQUARE" /></mapping> <mapping name="PhotoMode_CraneDown_Axis" type="Axis" > <button id="IK_Pad_LeftTrigger" /> </mapping> <mapping name="PhotoMode_CraneUp_Axis" type="Axis" > <button id="IK_Pad_RightTrigger" /> </mapping> <mapping name="PhotoMode_Next_Menu" type="Button" ><button id="IK_Pad_RightShoulder" /><button id="IK_E" /> </mapping> <mapping name="PhotoMode_Prior_Menu" type="Button" ><button id="IK_Pad_LeftShoulder" /><button id="IK_Q" /> </mapping> <mapping name="PhotoMode_LoadSettings" type="Button" ><button id="IK_Pad_Y_TRIANGLE"/><button id="IK_Backspace"/> </mapping> <mapping name="PhotoMode_SaveSettings" type="Button" ><button id="IK_Pad_A_CROSS"/><button id="IK_Enter"/> </mapping> <!-- Issue reporting - we need to have it here as we want the tool to also work in final configuration. --> <buttonGroup id="ReportIssue_ButtonGroup"> <button id="IK_Alt" /> <button id="IK_F5" /> </buttonGroup><mapping name="ReportIssue_Button" type="Button" ><button id="ReportIssue_ButtonGroup" /></mapping> <!-- AXIS PAIRS --> <pairedAxes name="LeftStick" xAxisMapping="LeftX_Axis" yAxisMapping="LeftY_Axis" deadzonePreset="Preset_1" /> <pairedAxes name="RightStick" xAxisMapping="RightX_Axis" yAxisMapping="RightY_Axis" deadzonePreset="Preset_2" /> <pairedAxes name="LeftStick_Vehicle" xAxisMapping="LeftX_Axis_Vehicle" yAxisMapping="LeftY_Axis_Vehicle" deadzonePreset="Preset_Vehicle" /> <!-- PRESETS --><!-- sensitivity range: 1.0 - 100.0 --><preset name="invertRelative" invertRealAxis="false"invertFakeAxis="false"invertRelative="true" /> <preset name="relative" invertRealAxis="false"invertFakeAxis="false"invertRelative="false" /> <preset name="invertRealAxis" invertRealAxis="true"invertFakeAxis="false"invertRelative="false" /> <preset name="invertFakeAxis" invertRealAxis="false"invertFakeAxis="true"invertRelative="false" /> <preset name="invertAxis" invertRealAxis="true"invertFakeAxis="true"invertRelative="false" /> </bindings> edit: added edited xml Edited December 18, 2020 by midgreezy Link to comment Share on other sites More sharing options...
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