Siegtorias Posted December 18, 2020 Share Posted December 18, 2020 Hello there! I have an armor test mesh made from scratch with placeholder textures in Blender that I would like to get into the Skyrim SE Creation Kit to see how it works on a player in-game, like whether it clips or not before I continue my work on it. I'm excited to start working on this again but I'm definitely in over my head on the texturing and importing parts. I've followed Nightasy's tutorials on YouTube, but those are a few years old and before Outfit Studio came out. I'm lost on what to do after exporting the mesh as an .obj from Blender and importing it to Nifskope with a reference. Also, I'm trying to use Compressonator to make bc7 textures out of the placeholders, is that right? I'm completely new to Nifskope and Outfit Studio, and don't know how to convert texture files to DDS. I could use some guidance on this so I can get it in-game. I hope it's simpler than I'm making it out to be. Link to comment Share on other sites More sharing options...
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