Jump to content

Recommended Posts

Posted

Good evening everybody!

 

I know how to do basic UV mapping for a custom mesh in 3DSMAX.

 

But is there a way to set up a "tiled texture" for a mesh?

 

(So that the texture "repeats itself" over the surface of the mesh)

 

 

Because for very large meshes, the size of the texuture would have to be huge, or otherwise it would look very "low res" and "blurry".

 

And I am currently working on some rather large meshes.

(About half an "exterior cell" big)

Posted

When you edit UVs, if something exceeds the borders of the texture it doesn't show blank, it atctually repeats the texture, or said with other words, usually the UV map is confined inside of the texture, but if you scale it bigger than the texture you'll notice that it automatically tiles the texture.

Posted

When you edit UVs, if something exceeds the borders of the texture it doesn't show blank, it atctually repeats the texture, or said with other words, usually the UV map is confined inside of the texture, but if you scale it bigger than the texture you'll notice that it automatically tiles the texture.

Whenever I (accidentlly) did that, I got an error when trying to export the NIF.

Something like "UV map out of bounds" ....

Posted (edited)

¯\_(ツ)_/¯ It works for me in both 3dsmax and nifskope, I use the Unwrap UVW modifier in max or texture->Edit UV in nifskope.

Edited by DieFeM
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...