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Mod Request: Auto-Loot and/or Auto-Disassemble (adjustable with min/max rarity for both)


RenarudoTheRed

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It's entirely possible this can be part of a general "Loot Overhaul" mod, but I would like to see something that works similar to the Auto-Loot Witcher 3 mod (https://www.nexusmods.com/witcher3/mods/1996) insomuch as we can set a button to a hotkey that picks up loot at a minimum rarity and within a pre-determined distance from V. This way, while immersion breaking, I won't have to run through the battlefield and spam "X" while I pick up everything only to Disassemble it immediately after anyway.

 

Gameplay loop: defeat enemies, auto-loot certain rarities/types of loot (possibly include the ability to adjust a .ini file so that we can filter it by item type(s), i.e only picking up shards or whatnot in order to easily finish the Dispatch calls where we need to collect evidence), and then possible build off the "auto-loot junk" perk to extend the functionality to auto-loot weapons/clothing below a certain rarity.

 

This way we never have to worry about either picking up Common/Rare items during the endgame and filling up inventory, or if we do, they get auto-disassembled for component stockpiling.

Edited by RenarudoTheRed
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hi, sorry I not native English,

I creator of this mod :

Auto Manage Items

https://www.nexusmods.com/witcher3/mods/4482

so I know what talking about

 

I tell you, the witcher 3 has "source code" ("content" folder), so you can do some "script based mod", but in the cyberpunk, this folder does not exist, so, we the mod creator cannot create "script based mod", until this "source code" available to the public, the nexus cyberpunk mod will only produce patches/tweak, V preset, Re-shade, and button configuration mod,

 

the biggest change this mod exist without the "source code" is an external tool like trainer called "the hooker", like "MoonLoader" or "CLEO" for GTA San Andreas, but this tool very low change to release because the CDRP will often update their version and this makes previous data gone, and they must create the tool from zero again

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It's entirely possible this can be part of a general "Loot Overhaul" mod, but I would like to see something that works similar to the Auto-Loot Witcher 3 mod (https://www.nexusmods.com/witcher3/mods/1996) insomuch as we can set a button to a hotkey that picks up loot at a minimum rarity and within a pre-determined distance from V. This way, while immersion breaking, I won't have to run through the battlefield and spam "X" while I pick up everything only to Disassemble it immediately after anyway.

 

Gameplay loop: defeat enemies, auto-loot certain rarities/types of loot (possibly include the ability to adjust a .ini file so that we can filter it by item type(s), i.e only picking up shards or whatnot in order to easily finish the Dispatch calls where we need to collect evidence), and then possible build off the "auto-loot junk" perk to extend the functionality to auto-loot weapons/clothing below a certain rarity.

 

This way we never have to worry about either picking up Common/Rare items during the endgame and filling up inventory, or if we do, they get auto-disassembled for component stockpiling.

 

Makes sense and ty for the response! With all the issues, I can't imagine that the modding community will be given the tools to do scripting and stuff with the game any time soon.

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  • 1 month later...

Огромное количество модов к игре на нексусе намекает, что сделать сбор лута в заданном радиусе вокруг Ви тоже было бы возможно. Это был бы первый интересный для меня мод к этой игре.

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  • 4 weeks later...
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