EyesThatBlaize Posted January 6, 2009 Share Posted January 6, 2009 God forbid if this has been asked before... I looked... really hard >_< Anywho. I created a unique flamethrower, which is supposed to hurl a blue flame rather than orange. I cloned a flamer. I changed the base stats, and created a new projectile. I have the new flamer set to use the new projectile. Apparently the projectile uses to .nif files. One for the muzzle flash, and one for the actual projectile. I used FO3Archive to extract the proper meshes and textures. I modified the textures in GIMP, and adjusted the meshes in NIFSkope accordingly. They were given unique names. I have everything set (that I know of) in order to make this 'work.' Yet it doesn't. In NIFSkope, the muzzleflash.nif shows up blue, as it should. In game, I do not see it. The actual projectile still shows up orange. I've checked the texture settings in the .nif, and the .nif settings in the projectile. Everything is right, as far as I know.... I even tried setting the projectile .nif to the muzzleflash .nif to see if it would work, it does not show. Entirely invisible. Any help would be much appreciated, as, I've worked on this for well over sixteen hours and all I've ended up with is a migraine >_< Ciao, -Blaize Link to comment Share on other sites More sharing options...
EyesThatBlaize Posted January 21, 2009 Author Share Posted January 21, 2009 Still haven't been able to figure this out... surely there is someone who can help me here.... Ciao, -Blaize Link to comment Share on other sites More sharing options...
Pyro Paul Posted January 21, 2009 Share Posted January 21, 2009 have you tried the 'archiveinvalidate' thing? Link to comment Share on other sites More sharing options...
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