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Porting oblivion mods


kenny1131

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Posted
Just a quick question, does anyone know how to port meshes and textures from oblivion mods into fallout 3? If so could you please tell me how or post a tutorial of how to do it. Thanks in advance
Posted

You can only include custom models in such a situation. NO Oblivion content can legally be ported into Fallout 3. Just making sure you know that.

 

Besides that, you'd just create a new mod using those custom textures/meshes, just like in Oblivion. You'd have to create a totally new mod though. The only files in common would be the appropriate .nif and .dds files.

Posted

you'd also have to open the OB nif files in 3dmax/blender and re-save them as the newer version (2.0.0.7 or somthing silly) otherwise F3 cant read them.

 

if you happen to find a mod for OB tht has CUSTOM horse animations then spam me via pm, i can only find ones that use the vannilla ones, which y'no... cant be ported -.-'

Posted

Helmets, Weapons and such from OblivionMods can be changed to Fallout 3 Files by importing them into Blender/3DSMax and exporting them like its shown in the Tutorials:

 

jaysus Mini-Modelling Tut (Tutorial especially for Blender on Page 10)

http://thenexusforums.com/index.php?showtopic=82738

 

And Malos Custom Clothes Tut

http://www.fallout3nexus.com/downloads/file.php?id=963

 

But Armor and Clothes can't be changed that easy since Oblivion has a different Bone Structure.

 

S.S.A.L

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