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Posted

Have you tried producing your own variant of those travel packages?

I ask because you can specify anything you want as the destination of the dismount - for example an xmarker.

The destination is a location and a radius - isn't that exactly what you want? Dismount and move to a location?

Well, the regular "dismount" would place the actor at the furniture exit marker, right?

(If the furniture exit marker is not acessible, like in the void or in another object, that won't work)

As far as I understand it, that package will make the actor exit the furniture and them have them walk to the specified location, right?

Posted

I see your point, you are concerned if the funiture exit is someplace strange.

Well, all I can say is 'give it a try'. There seems to be lots of 'warping' going on if Actors can't get to where they should go...

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