TWarrior Posted May 11, 2013 Author Share Posted May 11, 2013 (edited) uploaded a test version 2.8! -first version of Nernies Solitude being merged-fixed some minor bugs-added jeweler with house, store and ai packages (no locklist for both buildings yet though)-navmesh on solitude plaza and main road not fixed yet (only small issues)-added fancy hotel (interior nearly done, no NPCs yet!) i finally learned what was causing the ai packages to not work correctly!now that i got this problem solved i can easily add more npcs and fix the rest of the navmesh.npcs will not be custom voiced (maybe i plan to add some detail to them later on) also 2 new pictures for you guys! http://static.skyrim.nexusmods.com/images/1853669-1368306835.jpghttp://static.skyrim.nexusmods.com/images/1853669-1368305222.jpg Edited May 11, 2013 by TWarrior Link to comment Share on other sites More sharing options...
BloodrendX001 Posted May 12, 2013 Share Posted May 12, 2013 Great news! By the way, have you played Tribunal. If so, you should remember the Museum of Artifacts. If you haven't played Tribunal, then this Museum is basically a place where you can sell Artifacts (any types, not just Daedric) for a hefty sum, and then they were set on displays. I was thinking you could add something similar to Solitude. For a list of all artifacts: http://www.uesp.net/wiki/Skyrim:Artifacts Link to comment Share on other sites More sharing options...
TWarrior Posted May 12, 2013 Author Share Posted May 12, 2013 sadly i only played morrowind as a child and found the game to be extremely difficult (because i was a kid goddammit :D).i am waiting for skywind to be released and replay as much of morrowind as possible. so sadly i did not know about this museum. i knew something similar was in runescape, so however i am familiar with the concept. i will think about adding something like this later on. btw do you know the house in windhelm which displays weird stuff the owner got his hands on? :D Link to comment Share on other sites More sharing options...
BloodrendX001 Posted May 13, 2013 Share Posted May 13, 2013 sadly i only played morrowind as a child and found the game to be extremely difficult (because i was a kid goddammit :biggrin:).i am waiting for skywind to be released and replay as much of morrowind as possible. so sadly i did not know about this museum. i knew something similar was in runescape, so however i am familiar with the concept. i will think about adding something like this later on. btw do you know the house in windhelm which displays weird stuff the owner got his hands on? :biggrin: Calixto's House of Curiousities?: http://www.uesp.net/wiki/Skyrim:Calixto%27s_House_of_Curiosities Why do you ask? Link to comment Share on other sites More sharing options...
TWarrior Posted May 13, 2013 Author Share Posted May 13, 2013 just because it remembered me of a museum :D Link to comment Share on other sites More sharing options...
BloodrendX001 Posted May 14, 2013 Share Posted May 14, 2013 just because it remembered me of a museum :biggrin: Well, I suppose the museum I had in mean was similar but far, far grander, larger and with artifacts such as dawbreaker and the Ebony Blade on display rather a fork Ysgramor used as a soup-spoon (which is still quite awesome). :biggrin: Link to comment Share on other sites More sharing options...
TWarrior Posted May 15, 2013 Author Share Posted May 15, 2013 is it a good idea to delete vanilla navmeshes if necessary? Link to comment Share on other sites More sharing options...
BloodrendX001 Posted May 21, 2013 Share Posted May 21, 2013 is it a good idea to delete vanilla navmeshes if necessary? If I knew I'd tell you. Have you tried checking around for answers in the forums? Link to comment Share on other sites More sharing options...
TWarrior Posted May 21, 2013 Author Share Posted May 21, 2013 nope :D anyways i had to work overtimes and couldnt mod anything the last few days. tommorow however i will try to finish up navmesh and the hotel (including npcs and ai packages).so v.3 isnt far. Link to comment Share on other sites More sharing options...
babachele Posted June 5, 2013 Share Posted June 5, 2013 Hey, this thread has been inactive for a little while, and I don't mean to necropost, but I'm really looking forward to the version 3 of this mod! You've obviously done a lot of work, and this s#*! looks sick. I've got a bit of experience with the creation kit, tesedit and such from working on Oblivion and the Fallout games, so I'd be happy to help out in any way I can. If you need a lot of voice actors, my friends and I would totally be down. Don't worry, we're all theatre majors/former theatre majors, so we take voice-acting seriously, and we've got the necessary equipment anyways. Just shoot me an email at [email protected] if you think we could be of some use. Link to comment Share on other sites More sharing options...
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