TWarrior Posted June 5, 2013 Author Share Posted June 5, 2013 wow thank you for that email! sadly university has been bussy lately.but i will have some free time soon! your skills with tesedit would be really appreciated , just to make sure my mod is cleaned and has no navmesh problems and so on! Link to comment Share on other sites More sharing options...
MonkerzX Posted June 5, 2013 Share Posted June 5, 2013 Bananasplit's mod for Oblivion was one of the single greatest of all time, I hope this goes the same way! And unfortunately although I'm super interested in helping, I am completely new to the CK ._. Link to comment Share on other sites More sharing options...
sammmdovah Posted June 6, 2013 Share Posted June 6, 2013 I would like to see the city more full of buildings instead of waisted space, I wouldn't touch the way the inertia and exterior looks. for the embassy, Bretons and Dark elvs Link to comment Share on other sites More sharing options...
MonkerzX Posted June 6, 2013 Share Posted June 6, 2013 Ah that reminds me, if you are going to have an embassy I think it should be Dark Elves. Bretons are all wild Forsworn right now, the Thalmor have an embassy, Imperials own the city in general, and in the mean time Morrowind has exploded and the Dark Elves don't really have anywhere to go. So I think them having one would be appropriate. Link to comment Share on other sites More sharing options...
TWarrior Posted June 6, 2013 Author Share Posted June 6, 2013 i will try to have the mod as less intrusive as possible!i will think later about the embassies. Link to comment Share on other sites More sharing options...
BloodrendX001 Posted June 28, 2013 Share Posted June 28, 2013 I agree with the people who want a Dark Elf embassy. Torygg invited them to Skyrim, so it makes sense that there would be an embassy. It wasn't Torryg who gave the Dunmer Solstheim. That happened waaaay before (4E 16). Anyway, I'm not sure about a Dunmer embassy. Morrowind is quite far off and the Dunmer are known for the xenophobia and isolationism. This probably would have increased with Red Mountain, and the Argonian invasion. Link to comment Share on other sites More sharing options...
TWarrior Posted July 31, 2013 Author Share Posted July 31, 2013 long time no post here! i updated the main post and am currently redoing the whole mod.navmesh has t be done, otherwise you guys will ctd! fortunately i just started with my mod , so restarting isnt too bad.tsewe had to fix so many bugs with navmesh etc in his newer version that it took way more time to fix them then to develop most of the mod.so he messaged me in advance to do it right the first time and not fix it afterwards! that means you guys will get a better and more stable version, yet you will get it later... Link to comment Share on other sites More sharing options...
TWarrior Posted August 1, 2013 Author Share Posted August 1, 2013 so lets see all the races: orcs: will be the first embassy in my modkajhiit: supressed or in the aldmeri dominionredguards: refused whitegold concordat, solitude does not want to anger the altmer, thus no redguard embassyargonians: ????breton: one of the high rock states maybe?altmer: already have onebosmer: ????dunmer: being discussed. well which of the great houses? redoran or telvanni, the rest of hlaluu? imperials: castle dour Link to comment Share on other sites More sharing options...
TWarrior Posted August 2, 2013 Author Share Posted August 2, 2013 well then i could use dragonborn meshes and other stuff...i will think about it. but i guess you are right, that it should be redoran. Link to comment Share on other sites More sharing options...
hornedbear Posted August 10, 2013 Share Posted August 10, 2013 (edited) Really looking forward to seeing v3! Orcish Embassy sounds like a fun spot to visit! Your notes mention 'merging Nermies mod' - does this inculde the exterior buildings for Solitude or just the interior? Question- is there any unfinished Bard Guild quests (or a mod?) you could inculde to beef up the lackluster Guild? Any plans for used the unused version of Pelagus Wing? http://www.uesp.net/wiki/Skyrim:Test_Cells and http://imgur.com/a/FkLmY Perhaps a dungeon/quest into the older (current building is a replacement) Blue Place? Finally- can I suggest adding this mod into yours? It is based of another unsed cell, but does add to the Solitude skyline! http://skyrim.nexusmods.com/mods/32407//? Edited August 10, 2013 by hornedbear Link to comment Share on other sites More sharing options...
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