TWarrior Posted August 11, 2013 Author Share Posted August 11, 2013 i merged nernies solitude changes for the outside and inside of the city. so the shops near the port are also in my mod now!hmm i will think of quests later. i might find a way to read out information on unused quests. after weeks of studying and working i finally have time to work on my mod again!also i redid it from scratch, to avoid navmesh issues, which i had in the first build. Link to comment Share on other sites More sharing options...
spinspider Posted August 11, 2013 Share Posted August 11, 2013 (edited) I was very much hoping someone would do a Better Cities mod for Skyrim. Skyrim's cities need it, badly. I'm glad to see all the excellent work so far :smile: Edited August 11, 2013 by Lehcar Link to comment Share on other sites More sharing options...
yic17 Posted August 11, 2013 Share Posted August 11, 2013 after weeks of studying and working i finally have time to work on my mod again! Woohoo! That's great news! =D Link to comment Share on other sites More sharing options...
TWarrior Posted August 18, 2013 Author Share Posted August 18, 2013 i am making huge progress with interiors, npcs, clutter etc.restarting from scratch really was a good idea. i only have one problem: i need someone to do the navmesh for me, as it takes too much time to learn and i want to spend my time on more important things in the mod.the second problem: without the navmesh npcs wont be able to follow their daily AI routines. i am really nearing release of v0.3 and even included ideas from v0.4 (imperial army stuff), but i need that annoying navmesh to be done. whoever wants to do it gets credited on the mod page as a contributor! thank you guys in advance, TWarrior Link to comment Share on other sites More sharing options...
TWarrior Posted September 2, 2013 Author Share Posted September 2, 2013 (edited) short update video! http://www.youtube.com/watch?v=BWaO-yzMYas Edited September 2, 2013 by TWarrior Link to comment Share on other sites More sharing options...
TWarrior Posted October 10, 2013 Author Share Posted October 10, 2013 still working on the mod. i skipped version 0.3 and jumped staright to releasing v. 0.4 which includes a better military atmosphere in the city and a denser overall look.after all space is sparce on the solitude stone arch! Link to comment Share on other sites More sharing options...
TWarrior Posted October 10, 2013 Author Share Posted October 10, 2013 http://static1.nexusmods.com/110/images/110/1853669-1381446689.jpg Link to comment Share on other sites More sharing options...
DemongelRex Posted October 11, 2013 Share Posted October 11, 2013 Seems great so far, also saw the video. A question would be how performance would be with all the new additions? Also, perhaps alleyways would be a nice addition for this city. Link to comment Share on other sites More sharing options...
TWarrior Posted October 11, 2013 Author Share Posted October 11, 2013 well there will be a little performance hit, as all the market stalls are now on the main street as soon as you enter the city. all the ai routines will put stress on your cpu,but i didnt add that much clutter and plants, so gpu load should only increase a bit. keep in mind that ai routines are fairly heavy and i also used interesting npcs and inconsequential npcs in my video. Link to comment Share on other sites More sharing options...
TWarrior Posted October 17, 2013 Author Share Posted October 17, 2013 (edited) fps hit on my rig at ingame peak hours is only 6. i replaced a lot of buildings and changed the layout a little bit.progress is going really well. sadly i can only continue modding on monday because my girlfriend is visiting from overseas. also before releasing version 0.4 , which is going to be way better than current version 0.28, i need someone who is experienced with navmeshing.the thing is: i need to replace vanilla navmesh, as i do not make a whole new city but wotk withexisting navmeshes. as you sure all know good navmeshes are the keys to preventing "random" ctdsin your mods. i know how to to basic navmeshes for houses etc, but touching vanilla stuff seems tobe far more dangerous and you have to progress thoughtfully. so yeah: if there are any experienced modders who know how to navmesh , could you pleasepost here or pm me?! full credit will be given! Edited October 17, 2013 by TWarrior Link to comment Share on other sites More sharing options...
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