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crash while moving and after i cleared a nearby settlement


Saomykuh

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sorry for the html cant copy and paste, running some mods i disabled experience multiplier and custom campaign settings and still getting the crash.


Exception information

<br/>

Type: System.NullReferenceException

</br>

Message: Object reference not set to an instance of an object.

</br>

Source: TaleWorlds.CampaignSystem

</br>

CallStack:

</br>

<ol>

<li> at TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultSettlementLoyaltyModel.GetSettlementLoyaltyChangeDueToProjects(Town town, ExplainedNumber& explainedNumber)</li>

<li> at TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultSettlementLoyaltyModel.CalculateLoyaltyChangeInternal(Town town, StatExplainer explanation)</li>

<li> at TaleWorlds.CampaignSystem.Town.DailyTick()</li>

<li> at TaleWorlds.CampaignSystem.Campaign.DailyTickSettlement(Settlement settlement)</li>

<li> at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)</li>

<li> at (Settlement settlement)</li>

<li> at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)</li>

<li> at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)</li>

<li> at TaleWorlds.CampaignSystem.Campaign.PeriodicDailyTick(Single deltaDays)</li>

<li> at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)</li>

<li> at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)</li>

<li> at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)</li>

<li> at TaleWorlds.Core.GameStateManager.OnTick(Single dt)</li>

<li> at TaleWorlds.Core.Game.OnTick(Single dt)</li>

<li> at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)</li>

<li> at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)</li>

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