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Using Texture Sets


nikokurk

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Open the GECK. Click File, then Save your new esp. Now click File and click on Data. Select the Fallout.esm and any esp files you want to use. Set your new esp file as active.

 

In the GECKs Object Window under Miscellaneous you will find and select Texture Set. Right Click on the right panel (where they are listed in a Spreadsheet format) and select New.

 

Give the Texture Set an ID with no spaces or special characters.

 

Now in the Object Window Click Items and Armour (almost all the clothing is here as well). Find and select one of the items of clothing for which you want an alternate Texture Set. For example OutfitPrewarCasualwearDirty is a good one to see what we will be doing as it already has an alternate texture. For now it might be a good idea to click Edit on it. Click on the Edit button next to the biped model. You will see 3 columns under Alternate Texture. The column that says New Texture is the alternate one and points to the Texture Set 1950sCasualOldMale or 1950sCasualOldFemale whichever biped you were looking at. The preview pane shows the model with the alternate texture. Models that do not have alternate textures would have nothing listed under this column. Close this model click OK to close the Biped Model box and click Cancel to close the Armor box. (Whenever you think you may have made a mistake OR EVEN WHEN YOU ARE JUST LOOKING ALWAYS click cancel to avoid harming your mod or unintentionally changing something. Or close the GECK without saving. Only save or click OK when closing a box when you want to save changes.)

 

OutfitPrewarCasualwearDirty is a clone of OutfitPrewarCasualwear. Click on Edit OutfitPrewarCasualwear and edit Biped Model to compare the two. When you click on Edit Biped Model you will notice there is nothing listed under New Texture.

 

If we wanted to give this model a third texture we would clone the original, by clicking Edit on the original and giving it a new ID Name, and assign it a new Texture Set. OutfitPrewarCasualwear2 is a third instance in this case. You would do this as many times as you wanted textures for the same model.

 

So far we have created an empty Texture Set. Now find one of the clothes you want an alternate for under Armor Click on it to highlight scroll right to column Model write down the name of the Nif file highlighted. (The nif file is the actual mesh, 3D model.) In your install folder usually C:\Program Files\Bethesda Softworks\Fallout 3\Data\Textures unless you chose otherwise, you will find all the texture files that have been modified. (The originals would be in a packed BSA file.) Perform a search function on this folder and its subfolders using the name you wrote down earlier but without the NIF extension. 99.999% of the time you will find not one but surprise two files maybe more in case of weapons. Now open your empty Texture Set by clicking Edit and assign textures. Highlight Diffuse and click the Edit button, browse to the folder and file you found earlier and click on the file with the dds extension that most closely resembles the name of the Nif file you wrote down. The column filename will become populated and you will see a weird picture in the preview window. Highlight Normal/Gloss and click the Edit button again and then browse, if necessary, to the same folder and click on filename_n.dds and a weirder purplish looking thing will appear in the preview pane. Click OK.

 

Now go to the "Armor" you want to assign this new Texture Set to and right click Edit on it. Assign it a new ID Name to clone it similar to but not exactly the same as the Texture Set for example TextureSetName01. Click on Edit biped model gender up to you. When the box opens DO NOT click on the Edit button or you will assign it a new Nif, instead highlight the appropriate body parts one at a time and right click and select New a drop down menu will appear. Scroll down to the Texture Set you created and doubleclick. Do this for each body part and see the preview pane change and the New Texture column become populated. Click OK and click OK again to save your changes.

 

Place your object in an interior cell that is safe from prying eyes. Save and close you Esp. Open the game go to where you dropped your object in the GECK and test it.

 

Edit 1

 

Head gear will sometimes appear sideways on left shoulder using this method. If so it can almost always be corrected by opening the GECK and under the Character Menu clicking on Update FaceGen model availability.

 

Edit 2

 

This was originally a reply I gave to a post asking how to use different textures on the same mesh in game using multiple mods. To unpack the original meshes that came with game you will need the FO3_Archive_Utility. You can find it and most every other utility you need here

 

Falout 3 Nexus Categories

 

under utilities.

 

Note only extract what you need this conserves disk space and makes it a lot easier for you to find the files to work with them latter. If you must extract everything then extract them to a different folder.

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Hello,

Thank for that, I have a quest and wonder if you can help.

 

I've manage to change and use different textures for existing body mesh in the game. So for example I've got 5 differnt textures for say the OutfitPrewarCasualwearDirty, which I can carry around with me and change clothes when I want to etc.

 

But I wanted a body mesh which the game didn't have and I've found and have also been trying to change texture set for the downloaded mesh which is: Naouak Female Body Replacer. I've cloned an existing armor in the geck and told it to use the nif of Naouak Female Body Replacer, selected my own texture set. and the preview window kinda shows it in a strange purple pink-ish way, and when started up the game and selected it, it still shows up nude.

 

I would like to the new body mesh as a type of armor, but not sure how to get around the problem.

The file I downloaded is: http://www.fallout3nexus.com/downloads/file.php?id=1736

 

Be very greatful if there is any advise that you can give.

Thank you.

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