Thortok2000 Posted December 23, 2020 Share Posted December 23, 2020 I have a little bit of a background making mods for WoW so I'm super rusty but could maybe do LUA enough to make a mod, since I heard CP77 mods run on LUA? I'm looking to start simple by making a mod that whenever you call a vehicle, it picks a random vehicle, but only from the ones you currently own. I have a lot of ideas to expand features after that, such as being able to specify which ones to include or not include as a random choice, include ones you don't currently own, include ones you can't even buy, if possible. It'd also be funny to do a "call the whole garage" function that simultaneously calls every vehicle you own all at once, haha. Great for screenshots maybe? I'd also like to randomize the radio station each time I call a car as well.But anyway, to get started, is there any advice about how to get started making mods for this game? Somewhere I can find a tutorial or at least some API? Link to comment Share on other sites More sharing options...
ScorpionAUG Posted December 23, 2020 Share Posted December 23, 2020 (edited) There are no mods and no modding support at this moment. The only thing that comes close to being called a mod is the result of a nude patcher that rewrites the whole 8GB archive just to edit a small string of symbols in it. Everything else are config tweaks, instructions, CE tables and scripts, autohotkey macros and trainers. [Edit: oops, i completely forgot Cyber Engine Tweaks and ReShade, those are actual mods, though id like to call them something else because of how they are implemented] But there is a wip archive unpacker that can extract textures and some other stuff, it cannot repack them however. Maybe in time it will become a functioning tool, maybe not since CDPR should be the ones providing the unpacker, however, i doubt that will happen soon if ever, as the updates are focused exclusively on bugfixes and adding modding support for a game with online mode in works seems undesirable. #Fallout 77 All that negativity aside, dont despair, the WolvenKit for witcher 3 is being updated to support cyberpunk, hopefully in month or two, it will be released... and then... the real modding starts. Edited December 23, 2020 by ScorpionAUG Link to comment Share on other sites More sharing options...
johncage213321 Posted December 23, 2020 Share Posted December 23, 2020 assuming red engine still reads from file like in the past iterations, if you can extract the models, you can rename them and effectively do model swaps that way Link to comment Share on other sites More sharing options...
LALALA87 Posted December 25, 2020 Share Posted December 25, 2020 Texturemods are up now, a step by step guide for idiots would be nice, last time i edited textures by myself was for the witcher 2. Link to comment Share on other sites More sharing options...
ScorpionAUG Posted December 25, 2020 Share Posted December 25, 2020 (edited) Texturemods are up now, a step by step guide for idiots would be nice, last time i edited textures by myself was for the witcher 2.Im sorry to inform you that those probably are not the texture mods you are accustomed with. These are edits of numbers on a material that a texture is attached to. So all they can do is change a value for the materials albedo, alpha, metallicness and smoothness parameters. Anyway this discord server https://discord.gg/BTApCbE has modders and tutorials. Its by the guys that lead you to believe that proper modding is finally happening. You should check it out if you already didnt. Everyone so impatient, im gonna lay back until i see way to add new stuff into the game without replacing the old. And dont look at me like that, its not lazyness... its efficiency! Edit: ah gradient files.. yeah.. that limits things to just albedo (if it can be called that).. my bad, i thought current mods were done by editing materials Edited December 26, 2020 by ScorpionAUG Link to comment Share on other sites More sharing options...
LALALA87 Posted December 25, 2020 Share Posted December 25, 2020 Texturemods are up now, a step by step guide for idiots would be nice, last time i edited textures by myself was for the witcher 2.Im sorry to inform you that those probably are not the texture mods you are accustomed with. These are edits of numbers on a material that a texture is attached to. So all they can do is change a value for the materials albedo, alpha, metallicness and smoothness parameters. Anyway this discord server https://discord.gg/BTApCbE has modders and tutorials. Its by the guys that lead you to believe that proper modding is finally happening. You should check it out if you already didnt. Everyone so impatient, im gonna lay back until i see way to add new stuff into the game without replacing the old. And dont look at me like that, its not lazyness... its efficiency! And i thought already my old Photoshop is broken/outdated for not opening this "GRADIENT file" :laugh:Thanks for the information Link to comment Share on other sites More sharing options...
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