Dejhit91 Posted December 23, 2020 Share Posted December 23, 2020 ENB was causing me to see textures through other ones, so I was told to turn of AA And Anisotropic Filtering. Now I'm getting a whole lot of textures popping in at short distances. What can I do to remedy this issue?. Link to comment Share on other sites More sharing options...
dubiousintent Posted December 24, 2020 Share Posted December 24, 2020 Assume by "textures popping in" you are referring to "objects". ("Objects" are composed of "mesh" and "texture" files specific to it. The object should always display both, with an obvious indication of which is missing if that is the case. See the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.) First try disabling ENB and see if you still have the problem. It might be due to your game INI file settings. Take a look at the link "Issue - What INI edits seem to be most beneficial to performance" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. Another possibility depends upon the nature of the "objects", if they are part of the landscape. Please see the 'LOD/VWD Texture Packs' section of the wiki "FNV General Mod Use Advice" article. Most of the ENB configuration settings you need to adjust for your particular game setup are found in the "ENBLocal.INI". See the S.T.E.P. Project ENBLocal INI Guide for their descriptions. -Dubious- Link to comment Share on other sites More sharing options...
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