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Stamina regen is the same in and out of combat


vmsfallout

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UESP Wiki says it should be 5% out of combat and 1.75% while in combat, but I did some testing in the CK.

 

By placing a detrimental effect of 5.00 on my character (StaminaRate, not StaminaRateMult), stamina did not regen at all either in or out of combat.

 

When I placed only a 1.75 penalty, though, stamina still regenerated both in and out of combat. I even tried 2.00, and 3.00. Stamina still regenerated in combat.

 

I tried with both Peak Value Modifier and Value Modifier.

 

 

 

Due to a missing animation, I recently reinstalled the game and only have the following mods installed, none of which would affect stamina (I don't think):

 

Climates of Tamriel

Unofficial Skyrim patch

Chesko_Frostfall (not activated in game yet)

Caliente Vanilla Armor Tweak

Moreloot

SMDrop lit torches

Sky UI

Remodeled Armor

Achieve That

Better Quest Objectives

Climates of Tamriel - Dungeons_Hazardous

Climates of Tamriel - Interior_Warm

Realistic Needs & Diseases (Not activated in game yet)

Alternate Start

W.A.T.E.R

RND_Water patch

No more butch females

Female City Guards

Feminine Housecarls

 

 

The only way my mod currently affects stamina is by use of a Value Modifier for Stamina that makes each attack cost stamina. Nothing else affects StaminaRate in my mod except the experimental numbers I mentioned at the beginning of the post.

 

As I said, I really don't think any of the mods I have installed stealthily adjusted StaminaRate, but I guess it is possible. Do any of them affect StaminaRate? I would really rather not go through another tedious uninstall-and-test routine like I went though yesterday futilely searching for the cause of a missing animation. Or am I right and this is just how the game normally operates?

 

 

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