vmsfallout Posted March 16, 2013 Share Posted March 16, 2013 UESP Wiki says it should be 5% out of combat and 1.75% while in combat, but I did some testing in the CK. By placing a detrimental effect of 5.00 on my character (StaminaRate, not StaminaRateMult), stamina did not regen at all either in or out of combat. When I placed only a 1.75 penalty, though, stamina still regenerated both in and out of combat. I even tried 2.00, and 3.00. Stamina still regenerated in combat. I tried with both Peak Value Modifier and Value Modifier. Due to a missing animation, I recently reinstalled the game and only have the following mods installed, none of which would affect stamina (I don't think): Climates of TamrielUnofficial Skyrim patchChesko_Frostfall (not activated in game yet)Caliente Vanilla Armor TweakMorelootSMDrop lit torchesSky UIRemodeled ArmorAchieve ThatBetter Quest ObjectivesClimates of Tamriel - Dungeons_HazardousClimates of Tamriel - Interior_WarmRealistic Needs & Diseases (Not activated in game yet)Alternate StartW.A.T.E.RRND_Water patchNo more butch femalesFemale City GuardsFeminine Housecarls The only way my mod currently affects stamina is by use of a Value Modifier for Stamina that makes each attack cost stamina. Nothing else affects StaminaRate in my mod except the experimental numbers I mentioned at the beginning of the post. As I said, I really don't think any of the mods I have installed stealthily adjusted StaminaRate, but I guess it is possible. Do any of them affect StaminaRate? I would really rather not go through another tedious uninstall-and-test routine like I went though yesterday futilely searching for the cause of a missing animation. Or am I right and this is just how the game normally operates? Link to comment Share on other sites More sharing options...
vmsfallout Posted March 17, 2013 Author Share Posted March 17, 2013 Can anyone confirm? Link to comment Share on other sites More sharing options...
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