SpeedyB64 Posted January 10, 2009 Share Posted January 10, 2009 In your nif is there a: BSXFlags and a NiStringExtraData? When I tried using a nif right out of the exporter with only small modifications (the subshape) I would fall through it but when I copied the collision to one of the vanilla nifs it worked. So you may have to copy all the parts of your nif over the parts of the other one. Link to comment Share on other sites More sharing options...
jaysus Posted January 10, 2009 Share Posted January 10, 2009 ya that step is important... the max exporters dont hand out gameready models...but i think thats what he did at least if he followed any of the tutorials around...i also think using a packed strips shape for the collision is important as all the vanilla models i checked (not that many) used that one... whats strange is that he gets the red bounding box in the geck yet but not ingame... it always worked for me once i could see it in the geck... Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 10, 2009 Share Posted January 10, 2009 I have had it show up in G.E.C.K. and not in game. Its very annoying, the problem that seemed to cause that was the subshape. Link to comment Share on other sites More sharing options...
jaysus Posted January 10, 2009 Share Posted January 10, 2009 i never had to deal with subshapes if i just pasted my collision mesh into a vanilla nifbut maybe its somin similiar and he forgot to reference the nodes correctly, the new coll shape needs to refer to the topnode (O, zero, null) Link to comment Share on other sites More sharing options...
narg_eu Posted January 12, 2009 Author Share Posted January 12, 2009 OK. I've found a solution to this problem.The only one tweak needed to be added to newly exported nif is BSXFlags with BSX value.Step 1.: In BSFadeNode change "Num Extra Data List" to 1Step 2:Add block : Block -> Insert -> Bethesda -> BSXFlagOpen BSXFlag block and edit name with "Edit String Index" to BSXChange "integer data" value to "2"Step 3:In BSFadeNode open "Extra data list" and add ID of BSX to the row "Extra data list | Ref<NiExtraData> |" P.S.No other tweaks are needed Link to comment Share on other sites More sharing options...
narg_eu Posted January 12, 2009 Author Share Posted January 12, 2009 And one more thing... it would be nice, if someone checks this solution :) Link to comment Share on other sites More sharing options...
jaysus Posted January 12, 2009 Share Posted January 12, 2009 ya its true lol... some guy i mailed with had the same problem... next time just send a nif lol... and btw you would have a bsx flag if youd just use a fitting vanilla mesh as a base ;) (no need to make one in most cases...) Link to comment Share on other sites More sharing options...
narg_eu Posted January 12, 2009 Author Share Posted January 12, 2009 Yeah. There is a nif in first post ;) And, IMHO, no need in vanilla mesh, in this case :) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.