Katohh Posted March 25, 2013 Share Posted March 25, 2013 Having the same problem. Infinite loading screen. I also tried using the ship but that also results into an infinite loading screen :(I'm going to try the coc whiterun thing Link to comment Share on other sites More sharing options...
warezwaldo Posted March 28, 2013 Share Posted March 28, 2013 (edited) I am now using the console command "player.moveto" and target a house karl like Lydia (A2c94) or Iona (A2C93). This will take you to an interior space (assuming you've left your house karl inside the house) which should not cause a load fail. You might still get a load fail if you try to leave the house after you arrive but odds are you should be OK. Best to do a save before exiting, just to be sure.<br /><br />I have just completed extensive testing on this load fail problem and this is what I found of significance:<br /><br />1. I use both NMM and Workshop to apply about 55 mods. I unsubscribed or deactivated all of my mods and ran just the game .esm, all three DLC .esm, the HiRes pack and all of the unofficial updates. I did not uninstall the mods with NMM, just unchecked them in the plugins window. The result was ZERO load fails coming back to Skyrim using the boat or the map marker in over 25 attempts. The vanilla game & DLC are NOT the issue. No more bad-mouthing Bethesda.<br /><br />2. I added back my list of mods one at a time and got no load fails until I got up to around 50 mods. At that point I got about 50% load fails. After 52 mods I got 100% load fails. I then randomly deactivated one mod at a time using NMM. When I got back to 50 mods, I no longer got load fails. It made no difference which mods I deactivated or reactivated, randomly. I tried this<br />add/delete process several times with consistent results.<br /><br />My conclusion is that the problem is a memory issue. The number of mods that can be loaded at one time without causing these load failures will depend on how much memory they require to load as a group. Some folks may load a mess of small mods and some maybe load fewer bigger mods but when the memory limit is exceeded, we get load failures. I think the reason it doesn't happen on the way TO Solstheim is that it's a much smaller outdoor map than outdoor Skyrim.<br /><br />Given my results, one option I haven't yet tried would be do deactivate any mods that I'm not using while questing in Solstheim, like most of the TAVE mods except for Whirerun, before starting the game. That leaves room for loading the Skyrim map and then I can fast travel to Windhelm, then to Whiterun (home base), make a save, quit, reactivate the mods and load the save. This would keep me from having to use the console if that were my preference. Actually, my preference would be to use the "player.moveto <house karl>" command that I've been using without a hitch.<br /><br />BTW, apologies for the suggestion to use the "let's go home" option with a spouse, Apparently that option only exists with the "Marriagable Serana" mod that I was using at the time. It's not available with vanilla, UFO, AFT or EFF as far as I can tell.<br /><br /> Edited March 28, 2013 by warezwaldo Link to comment Share on other sites More sharing options...
xXLegitEmpireXx Posted March 29, 2013 Author Share Posted March 29, 2013 (edited) I am now using the console command "player.moveto" and target a house karl like Lydia (A2c94) or Iona (A2C93). This will take you to an interior space (assuming you've left your house karl inside the house) which should not cause a load fail. You might still get a load fail if you try to leave the house after you arrive but odds are you should be OK. Best to do a save before exiting, just to be sure.<br /><br />I have just completed extensive testing on this load fail problem and this is what I found of significance:<br /><br />1. I use both NMM and Workshop to apply about 55 mods. I unsubscribed or deactivated all of my mods and ran just the game .esm, all three DLC .esm, the HiRes pack and all of the unofficial updates. I did not uninstall the mods with NMM, just unchecked them in the plugins window. The result was ZERO load fails coming back to Skyrim using the boat or the map marker in over 25 attempts. The vanilla game & DLC are NOT the issue. No more bad-mouthing Bethesda.<br /><br />2. I added back my list of mods one at a time and got no load fails until I got up to around 50 mods. At that point I got about 50% load fails. After 52 mods I got 100% load fails. I then randomly deactivated one mod at a time using NMM. When I got back to 50 mods, I no longer got load fails. It made no difference which mods I deactivated or reactivated, randomly. I tried this<br />add/delete process several times with consistent results.<br /><br />My conclusion is that the problem is a memory issue. The number of mods that can be loaded at one time without causing these load failures will depend on how much memory they require to load as a group. Some folks may load a mess of small mods and some maybe load fewer bigger mods but when the memory limit is exceeded, we get load failures. I think the reason it doesn't happen on the way TO Solstheim is that it's a much smaller outdoor map than outdoor Skyrim.<br /><br />Given my results, one option I haven't yet tried would be do deactivate any mods that I'm not using while questing in Solstheim, like most of the TAVE mods except for Whirerun, before starting the game. That leaves room for loading the Skyrim map and then I can fast travel to Windhelm, then to Whiterun (home base), make a save, quit, reactivate the mods and load the save. This would keep me from having to use the console if that were my preference. Actually, my preference would be to use the "player.moveto <house karl>" command that I've been using without a hitch.<br /><br />BTW, apologies for the suggestion to use the "let's go home" option with a spouse, Apparently that option only exists with the "Marriagable Serana" mod that I was using at the time. It's not available with vanilla, UFO, AFT or EFF as far as I can tell.<br /><br />Hmmm, I have however seen other people who have tried traveling back to Skyrim with no mods at all and on a new save, but they still get the problem. I tried the interior thing, and I crash when exiting the house. I managed to get into Proudspire Manor, but when i try to get into Solitude, I crash. Recently however, I found a solution that somewhat works but is very buggy. I went to raven rock then used coc qasmoke. Then i waited in the qasmoke area for 3 days. Then, i used coc riverwood. I get into Riverwood, but as soon as i open up any type of gui, like the pause menu, I get a CTD. So i did it again and quicksaved. Quick save worked, but then the world was extremely laggy and the problem still persisted with the menus. This time, I used coc whiterun, I got in no problem, and the menus worked. But i got infinite loading screens when fast traveling as well as numerous freezes just walking around. I exited and loaded the save again and it would not load. Infinite loading screen again. Edited March 29, 2013 by xXLegitEmpireXx Link to comment Share on other sites More sharing options...
MrMaestrodeluxe Posted May 12, 2013 Share Posted May 12, 2013 It has something to do with the map for me.I have the same bug and when I 'coc' to an indoor location (i.e. coc whiterundragonsreach) the loading goes fine, I try to go outside, and I get the infinite loading screen.After the zillionth attempt I decided to check my map, it has sometimes triggered a succesful load attempt before. I noticed my map was still set to Solstheim, even though I was quite clearly in Skyrim.I made a (new) save and reloaded it, my map was reset to skyrim and I could leave my indoor location. Link to comment Share on other sites More sharing options...
655321DeLarge Posted August 15, 2013 Share Posted August 15, 2013 Same prob, but using "MoveTo" (Lydia) then saving, quitting & re-loading worked fine for me (so far!)Â The 'heads up' is most appreciated gang :) Link to comment Share on other sites More sharing options...
grantiford1337 Posted April 21, 2016 Share Posted April 21, 2016 Try disabling Open Cities. That fixed it for me. Link to comment Share on other sites More sharing options...
psikho81 Posted August 10, 2016 Share Posted August 10, 2016 i went offline on steam and that fixed the issue Link to comment Share on other sites More sharing options...
Kounzodez Posted September 10, 2016 Share Posted September 10, 2016 I can't get back to Skyrim, I can go inside buildings in skyrim, but not skyrim itself, when I try the loading screen loads twice and puts me back to the previous area. any suggestions? Link to comment Share on other sites More sharing options...
Project579 Posted September 10, 2016 Share Posted September 10, 2016 I can't get back to Skyrim, I can go inside buildings in skyrim, but not skyrim itself, when I try the loading screen loads twice and puts me back to the previous area. any suggestions?Make a new thread if you didn't already. Link to comment Share on other sites More sharing options...
dzordz22 Posted July 2, 2017 Share Posted July 2, 2017 There is a mod that fix this issue: Safety Load by kapaer http://www.nexusmods.com/skyrim/mods/46465/? This mod blocks "Infinite Loading Screen" bug and game freezing during play.Rather than an error of load, "Infinite Loading Screen" is caused by an error in memory allocation.This mod modify the function of memory allocation and block all freezing due to memory allocation failure. Link to comment Share on other sites More sharing options...
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