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Skyrim Script Compiler Pro coming to Fallout 4 need a few info


superl

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I'm been ask many time to ported to Fallout 4 at many occasion so I'm done at about 96% before uploading it, for more info about it here one of the link

 

My questions are:

 

-1-

The structure of the source folder is giving me problem, I understand that pcs file must be save in the user folder and that's simple, the problem occur when it compile the script because of the dependencies that are in the Base folder so I manage it like this

 

$@"{tab.Tag as string} -f=""Institute_Papyrus_Flags.flg"" -i=""{_skyrimSource}\User;{_skyrimSource}\Base"" -o=""{_skyrimScript}"" -op -r -final";

 

So now the question is do I need to put all DLC's and CreationClub folders in it also?

It would look like this

 

$@"{tab.Tag as string} -f=""Institute_Papyrus_Flags.flg"" -i=""{_skyrimSource}\User;{_skyrimSource}\Base;{_skyrimSource}\CreationClub;{_skyrimSource}\DLC01;{_skyrimSource}\DLC02;{_skyrimSource}\DLC03;{_skyrimSource}\DLC04;{_skyrimSource}\DLC05;{_skyrimSource}\DLC06"" -o=""{_skyrimScript}"" -op -r -final";

 

-2-

Are the scripting almost the same as Skyrim.

Also I see different properties reference like Native Hidden also different script extension. So can you please give me a list so I can add them to the list when creating a new script

 

for now I have for script extension:

  • extends
  • extends ActiveMagicEffect
  • extends Actor
  • extends Form
  • extends MiscObject
  • extends ObjectReference
  • extends Quest
  • extends ReferenceAlias
  • extends SKI_ConfigBase
  • extends TimedObjRef
properties reference:
  • Auto
  • AutoReadOnly
  • Conditional
  • Hidden
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I think you do need to include the DLC source folders, but not the Creation Club folder.

 

I found a solution for it, to make sure that if you need to compile a DLC script, like shown in the picture I included a menu with the choice

 

1.jpg

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Suggestion for a new name for the application, the new version will work on Fallout also so calling it Skyrim Script Editor would be misleading.
I'm thinking like SSE Script the SSE for Skyrim Script Editor.

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