superl Posted December 24, 2020 Share Posted December 24, 2020 I'm been ask many time to ported to Fallout 4 at many occasion so I'm done at about 96% before uploading it, for more info about it here one of the link My questions are: -1-The structure of the source folder is giving me problem, I understand that pcs file must be save in the user folder and that's simple, the problem occur when it compile the script because of the dependencies that are in the Base folder so I manage it like this $@"{tab.Tag as string} -f=""Institute_Papyrus_Flags.flg"" -i=""{_skyrimSource}\User;{_skyrimSource}\Base"" -o=""{_skyrimScript}"" -op -r -final"; So now the question is do I need to put all DLC's and CreationClub folders in it also?It would look like this $@"{tab.Tag as string} -f=""Institute_Papyrus_Flags.flg"" -i=""{_skyrimSource}\User;{_skyrimSource}\Base;{_skyrimSource}\CreationClub;{_skyrimSource}\DLC01;{_skyrimSource}\DLC02;{_skyrimSource}\DLC03;{_skyrimSource}\DLC04;{_skyrimSource}\DLC05;{_skyrimSource}\DLC06"" -o=""{_skyrimScript}"" -op -r -final"; -2-Are the scripting almost the same as Skyrim.Also I see different properties reference like Native Hidden also different script extension. So can you please give me a list so I can add them to the list when creating a new script for now I have for script extension:extendsextends ActiveMagicEffectextends Actorextends Formextends MiscObjectextends ObjectReferenceextends Questextends ReferenceAliasextends SKI_ConfigBaseextends TimedObjRef properties reference:AutoAutoReadOnlyConditionalHidden Link to comment Share on other sites More sharing options...
dylbill Posted December 24, 2020 Share Posted December 24, 2020 I think you do need to include the DLC source folders, but not the Creation Club folder. Link to comment Share on other sites More sharing options...
superl Posted December 24, 2020 Author Share Posted December 24, 2020 I think you do need to include the DLC source folders, but not the Creation Club folder. I found a solution for it, to make sure that if you need to compile a DLC script, like shown in the picture I included a menu with the choice Link to comment Share on other sites More sharing options...
dylbill Posted December 24, 2020 Share Posted December 24, 2020 Cool looks good! Thanks for updating for Fallout 4! Link to comment Share on other sites More sharing options...
superl Posted December 24, 2020 Author Share Posted December 24, 2020 I should be able to post a link in here on sunday tor testing so any other suggestions will be welcome Link to comment Share on other sites More sharing options...
superl Posted December 25, 2020 Author Share Posted December 25, 2020 Suggestion for a new name for the application, the new version will work on Fallout also so calling it Skyrim Script Editor would be misleading. I'm thinking like SSE Script the SSE for Skyrim Script Editor. Link to comment Share on other sites More sharing options...
dylbill Posted December 25, 2020 Share Posted December 25, 2020 You could call it something like Papyrus Script Editor Pro, or something similar. Link to comment Share on other sites More sharing options...
superl Posted December 26, 2020 Author Share Posted December 26, 2020 Release link Link to comment Share on other sites More sharing options...
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