BegunValkery Posted March 17, 2013 Share Posted March 17, 2013 Where do I go to change it so that you can go to the second island? Link to comment Share on other sites More sharing options...
BASiQ Posted June 29, 2013 Share Posted June 29, 2013 (edited) Pre-packed Patch.dat fileOriginal un-touched patch.dat and patch.fat with ONLY the mod to start you at Hoyt's Island http://www3.zippyshare.com/v/40756494/file.html http://www.mediafire.com/download/fsw1dt3jb9cxg9r. To add to your Patch.dat Download this file http://www66.zippyshare.com/v/18041918/file.html http://www.mediafire.com/download/8dpa675ap33lv9a Place it into this folder within the patch.dat (Extracted) then repack it (Gibbed.Dunia) \domino\user\fc3\fc3_mainmissions\jas_020This skips the whole intro BS and moves you straight into Hoyt's Island (Down In Amanaki Town) Compile your own to add to Patch.datIf you don't want to download a file or the links die, the contents are below. To use them create a file called jas_020_main.jas_020_main.lua and place this into it. Then place it into said folder export = {};function export:LuaDependencies()local luaDepTable = {};luaDepTable[7] = "Domino/user/fc3/FC3_MainMissions/JAS_030/JAS_030_B12/JAS_030_B12.JAS_030_B12.lua";return luaDepTable;end;function export:Create(cbox)if (cbox:ShouldLoadResources() == true) then-- External box dependenciescbox:RegisterBox("Domino/Library/Sp/Lib_Mission.MissionNormalEnd.lua");cbox:RegisterBox("Domino/System/Mission_Flow/MissionMiscInfos.lua");cbox:RegisterBox("Domino/Library/Sp/Lib_Mission.TeleportToNextMissionLocation.lua");cbox:RegisterBox("Domino/Library/Sp/Lib_Mission.MissionBlockFinal.lua");cbox:RegisterBox("Domino/System/OutputOrder.lua");cbox:RegisterBox("Domino/System/Mission_Flow/SetChapter.lua");-- Load resourcesend;end;function export:Init(cbox)local l0;self[1] = cbox:CreateBox("Domino/System/Mission_Flow/MissionMiscInfos.lua");l0 = self[1];l0._graph = self;l0.Out = self.f_1_Out;self[2] = cbox:CreateBox("Domino/Library/Sp/Lib_Mission.TeleportToNextMissionLocation.lua");l0 = self[2];l0._graph = self;l0.Out = self.f_2_Out;l0.Teleported = DummyFunction;self[3] = cbox:CreateBox("Domino/Library/Sp/Lib_Mission.MissionNormalEnd.lua");l0 = self[3];l0._graph = self;self[4] = cbox:CreateBox("Domino/Library/Sp/Lib_Mission.MissionBlockFinal.lua");l0 = self[4];l0._graph = self;l0.Initialized = self.DummyFunction;l0.Completed = self.DummyFunction;l0.Failed = self.DummyFunction;end;function export:ShutDown()for k,v in pairs(self) do if type(v) == "table" and v.ShutDown ~= self.ShutDown and v ~= self._graph and v.ShutDown ~= nil then v:ShutDown() end end;end;function export:In()local l0;-- Set Missionblock Infol0 = self[1];l0.FastTravelEnabled = false;l0.MissionAbortEnabled = false;l0:In();-- Teleport to Chapter 2 starting spawn positionl0 = self[2];l0.Destination = "2074523898549912232";l0:WithoutSuccessMessage();end;-- Let the system know the mission block exists (Initialize it)function export:Scan()local l0;self:en_5();l0 = self[4];l0:Scan();end;-- Set Chapter to Chapter 2function export:f_1_Out()local l0;self = self._graph;l0 = Boxes[GetPathID("Domino/System/Mission_Flow/SetChapter.lua")];l0.chapter = 2;l0._graph = self;l0.Out = DummyFunction;l0:In();end;-- Set the Mission Block to Completedfunction export:f_2_Out()local l0;self = self._graph;l0 = self[3];l0:Complete();end;-- Init a Missionblock for the Scanfunction export:en_5()local l0;l0 = self[4];l0.MissionBlockId = "138273205459204";l0.MissionScript = "Domino/user/fc3/FC3_MainMissions/JAS_030/JAS_030_B12/JAS_030_B12.JAS_030_B12.lua";l0.DBGSpawn = "2075699380500865150";l0.EndSpawn = "2074523898549912232";end;-- Empty out anchor definitions_compilerVersion = 24; Edited June 29, 2013 by BASiQ Link to comment Share on other sites More sharing options...
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