Dlesang Posted March 17, 2013 Share Posted March 17, 2013 (edited) Whenever I make a clutter object, or any object that has collision, it tends to melt right through the floor. It interacts with the ground okay, but if there's any model on top of the ground, such as the imperial city streets, it passes through them. Any fix for this? I'm using Blender 2.49b. I've noticed many of Bethesda's clutter objects have a string of stuff I don't have in my blender exports, including friction, etc. Is this important? Edit: I've tested a simple ball shape. It interacts well with some static objects like an ayleid chest, half-sinks into other objects like a desk, and falls through the floor.Also, when I edited my post, a ton of html garbage was thrown into it. May want to look into that, admins. Edited March 17, 2013 by Dlesang Link to comment Share on other sites More sharing options...
Dlesang Posted March 17, 2013 Author Share Posted March 17, 2013 Ah ha! Fixed the problem, I think. I changed a setting to "convex hull" and "dynamic" and now my little ball sits nicely on the floor. I'll continue to test it, but I think I fixed it. Link to comment Share on other sites More sharing options...
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