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collisions fall through floor


Dlesang

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Whenever I make a clutter object, or any object that has collision, it tends to melt right through the floor. It interacts with the ground okay, but if there's any model on top of the ground, such as the imperial city streets, it passes through them. Any fix for this?

 

I'm using Blender 2.49b.

 

I've noticed many of Bethesda's clutter objects have a string of stuff I don't have in my blender exports, including friction, etc. Is this important?

 

Edit: I've tested a simple ball shape. It interacts well with some static objects like an ayleid chest, half-sinks into other objects like a desk, and falls through the floor.

Also, when I edited my post, a ton of html garbage was thrown into it. May want to look into that, admins.

Edited by Dlesang
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