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Blender and or Nifskope snag. (Help Needed)


Hotemochick1992

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Annnd im back, if you're still alive?

 

The rules should apply to any .nif files (until NifTools are updated) so yes you will need to for pretty much anything you want to wok with.

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What you need to do is remove any Skyrim specific information so that you can import it as if it was a different version. People usually change this to be F03 or F:NV version numbers.

 

The first things you need to do is alter the header block, this is where the version information is stored.

Userversion -> 11 userversion 2 -> 34

 

The next thing is remove Skyrim specific blocks, i.e lighting shaders as you said above.

 

Depending on what you are importing then you might need to do additional step.

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Hotemochick1992, on 18 Mar 2013 - 17:01, said:

I'm still getting an error trying to import it.

 

EDIT: I am getting a Unknown Block Error : InvMarker

 

Or some such like that.

I have awoken from my slumber, and shall endeavour to assist you once more, if its still required?

 

If so, i suggest seeing if this workflow can get you started on editing your sword:

 

http://tesalliance.org/forums/index.php?/tutorials/article/93-3d-craftworks-importing-weapons-into-skyrim/

 

It only requires you to work with the .obj format which should cause no trouble with importing/exporting in blender - it doesn't even require you to create a tweaked .nif

 

..I'll try and find some info on the error you are getting with the .nif format.

 

Could you please post the exact error message(s) you get so i can refine my search criteria?

Edited by iClustaFlux
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I already got it figured out. So as a side note for any noobs to blender/nifskope.

 

When removing shader, be sure and also remove the collision node, blood node, and BSInvMarker. After all of the proper changes (in conjunction with the changes to the userversion's) It should properly import.

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I already got it figured out. So as a side note for any noobs to blender/nifskope.

 

When removing shader, be sure and also remove the collision node, blood node, and BSInvMarker. After all of the proper changes (in conjunction with the changes to the userversion's) It should properly import.

Awesome! Sorry everything took so long to get sorted.. But you're finally able to get to work in blender now?

 

If you are, you may find my workflow post useful, as it shows you some tricks and workarounds if you wanted to do your modelling/texturing in newer versions of Blender rather than being constricted to the ugly 2.49 UI - http://forums.nexusmods.com/index.php?/topic/944160-blender-249b-26x-workflow-what-you-can-do/

 

Happy modding! :happy:

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