Medusa30 Posted March 18, 2013 Share Posted March 18, 2013 (edited) Hello, I recently made a staff, that fires life force beams, and a throwable lance that should explode once you shoot at it with the new staff and unleashes a chain reaction of explosions. But now Im stucking. * The staff is running on stamina and if this is too low it runs on health. How do I subtract stamina / health from the player / shooter even if I dont hit an actor like it works with OnEffectStarted? * How do you check for those lances at the beams ending points? I have no idea how to manage that. The lance btw is a projectile once its stucking in someones body or the ground. Pretty much like an arrow. Edited March 18, 2013 by Medusa30 Link to comment Share on other sites More sharing options...
Medusa30 Posted March 18, 2013 Author Share Posted March 18, 2013 I managed to do this so far. But, how do you check in a script if the actor has such a spear stucking in the body or inventory? Cause the way I made it, it only checks if spear is stucking anywhere in the navmesh: Scriptname AsenQiLanceBeamExplosionScript extends ObjectReference Actor PlayerRef int Property BeamStaminaCost Auto PROJECTILE Property AsenSpearToLookFor Auto Spell Property AsenSpearExplosionSpell Auto ObjectReference TargetRef Event OnInit() PlayerRef = Game.GetPlayer() if (PlayerRef.GetAV("Stamina") >= BeamStaminaCost) PlayerRef.DamageAV("Stamina", BeamStaminaCost) else PlayerRef.DamageAV("Health", BeamStaminaCost * 1.5) Debug.Notification("The Qi Lance is damaging your health!") endif TargetRef = Game.FindClosestReferenceOfTypeFromRef(AsenSpearToLookFor, self, 128) as ObjectReference if (TargetRef != none) self.SetPosition(TargetRef.GetPositionX(), TargetRef.GetPositionY(), TargetRef.GetPositionZ() + 100) AsenSpearExplosionSpell.cast(self) endif ; Utility.wait(1.0) TargetRef.disable() TargetRef.delete() self.disable() self.delete() EndEvent How it works so far? The beam has an explosion which spawns a dummy object that launches this script. Another question:How to I set the position of my dummy jus a bit, lets say 64 units, towards the player so that the casted spell is inside the world? Giving Z + 100 units solves a few bugs - for example if you are throwing the spears into terrain the damage spell will now work quite well and it works small wooden walls as well -, but gates and other larger surfaces the spears can stuck in, the spell damage will be blocked (the art is still visible). Link to comment Share on other sites More sharing options...
Medusa30 Posted March 18, 2013 Author Share Posted March 18, 2013 *bump* Link to comment Share on other sites More sharing options...
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