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Animation Bug


NevraskaR

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I've installed some mods and i'm using Asurah Reanimation Pack, i got everything working fine but this thing here started to happen out of nowhere

I just want to know which .kf file these animations are linked to and i'll try to fix it manually, otherwise if you guys have any suggestion i would be appreciated.

This thing happens only if i fire any 2 Handed weapon (in 3rd Person only, 1st person works fine) without aiming, it happens when i draw any 2handed gun too.


P39u5u0.png

if i fire aiming
sDONtiY.png

without aiming
2JtyVGa.png

Load Order:

FalloutNV.esm
DeadMoney.esm
LonesomeRoad.esm
OldWorldBlues.esm
GunRunnersArsenal.esm
HonestHearts.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
YUP - Base Game + All DLC.esm
Weapons.of.the.New.Millenia.esm
Clean-Deluxe FNV.esm
oHUD.esm
MikotoBeauty.esm
Beloved Girls - Race.esp
WMVM.esm
BetterSaves.esp
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch NVSE.esp
Radii Fix.esp
Mojave Wildlife (Vanilla-Style + No Chanced).esp
cyberpunksuit.esp
JustAssortedMods.esp
DarNifiedUINV.esp
FalloutNV_lang.esp
The Mod Configuration Menu.esp
NV_IFR.esp
Preorder items in locker.esp
FP gun follows crosshairs.esp
CAGE 1.9.3.2.esp
Roberts_NewVegas.esp
T4-plugin.esp
T4-plugin-Races.esp
T6M Female Power Armor NV.esp
Roberts - Type 4 Patch.esp
All Weapon Sounds Overhaul .esp
Clean-Deluxe FNV.esp
Readius_NV.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
Weapons.of.the.New.Millenia.Store.LITE.esp
PowerArmorSize.esp
PlayerSpecialAnims.esp
MikotoBeauty.esp
Cross_2077.esp
FO4PowerArmor.esp
NoDegradation.esp
1nivVSLArmors.esp
PerkEveryLevel.esp
Tutorial Killer.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
FO4 Power Armors - FNV Standard Edition.esp
FO4 Power Armors - FNV Compatibility Edition.esp
The Weapon Mod Menu.esp
VisorDIY.esp
Asurah_reanimation.esp
WeaponModsExpanded.esp
WMX-POPMerged.esp
WMX-DLCMerged.esp
WMX_Patch.esp
WMX_DLC.esp
Total active plugins: 62
Total plugins: 63

 

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These two files appear to be "use one or the other".

FO4 Power Armors - FNV Standard Edition.esp
FO4 Power Armors - FNV Compatibility Edition.esp

 

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

If you want to try tackling the animation files yourself, take a look at the "Animation" section of the wiki "Getting started creating mods using GECK" article.

 

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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I have the same bug, but only for the 2handreloadW, or the K98 style one bullet at a time reload, only in 3rd person. Rest of the animations seem to work fine. Not sure what's causing it.

OK so I just checked the animations for ReloadW and I can say for certain the problem is with Asurah's animation. The first person animation is reused for the 3rd person one, due to an oversight on the creator's part. The .kf files are virtually the same, even the Camera1st node is still present, that has no use in 3rd person animations.

 

You could try checking other animations to see if they reuse the 1st person animation, maybe your files got mixed up or overwritten.

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