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CK crashing when making new object with custom nif


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Hey, I am customizing a nif by breaking it into two different nifs with smaller pieces and then using vanilla textures for it. They are causing crashes/ freezes in the CK for me and I can't figure it out. Any help would be appreciated.

Thanks, Adalsteinn

 

 

https://drive.google.com/drive/folders/1JsCpwNvYJ36qD9hF44hX_4GqNScQCrOc?usp=sharing

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Ok, not bad but yes there are a couple of issues I see.

 

Windmill01.nif has multiple collision blocks. You only need one. Keep the main collision and delete the collision blocks that are under several of the BSTriShapes. Also, rename the BSFadeNode to anything other than Scene Root.

 

WindmillfanA.nif needs the last BSTriShape to be renamed as right now its named after the behavior graph, not sure how you managed that. So 14 BSTriShape GenericBehaviors\IdlePlayIdle.hkx is an invalid name. Rename it SFarmhouseMillFanMesh:2 or something.

 

Test those changes and it should be ok.

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Ok, not bad but yes there are a couple of issues I see.

 

Windmill01.nif has multiple collision blocks. You only need one. Keep the main collision and delete the collision blocks that are under several of the BSTriShapes. Also, rename the BSFadeNode to anything other than Scene Root.

 

WindmillfanA.nif needs the last BSTriShape to be renamed as right now its named after the behavior graph, not sure how you managed that. So 14 BSTriShape GenericBehaviors\IdlePlayIdle.hkx is an invalid name. Rename it SFarmhouseMillFanMesh:2 or something.

 

Test those changes and it should be ok.

Hey, thank you so much again. I did what you said and it fixed my problem. I didn't doubt it wouldn't work because I see your name answering many issues others are having on this forum. Kind and Thankful Regards, Adalsteinn

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