adalsteinn810 Posted December 28, 2020 Share Posted December 28, 2020 Hey, I am customizing a nif by breaking it into two different nifs with smaller pieces and then using vanilla textures for it. They are causing crashes/ freezes in the CK for me and I can't figure it out. Any help would be appreciated.Thanks, Adalsteinn https://drive.google.com/drive/folders/1JsCpwNvYJ36qD9hF44hX_4GqNScQCrOc?usp=sharing Link to comment Share on other sites More sharing options...
adalsteinn810 Posted December 29, 2020 Author Share Posted December 29, 2020 Could anyone tell me what I did wrong and how to fix it please? Link to comment Share on other sites More sharing options...
Hanaisse Posted December 30, 2020 Share Posted December 30, 2020 Could you upload it somewhere that doesn't require a login? Link to comment Share on other sites More sharing options...
adalsteinn810 Posted December 30, 2020 Author Share Posted December 30, 2020 Sure, thank you for answering @Hanaisse https://gofile.io/d/MTbKUx Link to comment Share on other sites More sharing options...
Hanaisse Posted December 30, 2020 Share Posted December 30, 2020 Ok, not bad but yes there are a couple of issues I see. Windmill01.nif has multiple collision blocks. You only need one. Keep the main collision and delete the collision blocks that are under several of the BSTriShapes. Also, rename the BSFadeNode to anything other than Scene Root. WindmillfanA.nif needs the last BSTriShape to be renamed as right now its named after the behavior graph, not sure how you managed that. So 14 BSTriShape GenericBehaviors\IdlePlayIdle.hkx is an invalid name. Rename it SFarmhouseMillFanMesh:2 or something. Test those changes and it should be ok. Link to comment Share on other sites More sharing options...
adalsteinn810 Posted December 30, 2020 Author Share Posted December 30, 2020 Alright, thank you so much! I'll have to try that tomorrow after work. Link to comment Share on other sites More sharing options...
adalsteinn810 Posted December 31, 2020 Author Share Posted December 31, 2020 Ok, not bad but yes there are a couple of issues I see. Windmill01.nif has multiple collision blocks. You only need one. Keep the main collision and delete the collision blocks that are under several of the BSTriShapes. Also, rename the BSFadeNode to anything other than Scene Root. WindmillfanA.nif needs the last BSTriShape to be renamed as right now its named after the behavior graph, not sure how you managed that. So 14 BSTriShape GenericBehaviors\IdlePlayIdle.hkx is an invalid name. Rename it SFarmhouseMillFanMesh:2 or something. Test those changes and it should be ok.Hey, thank you so much again. I did what you said and it fixed my problem. I didn't doubt it wouldn't work because I see your name answering many issues others are having on this forum. Kind and Thankful Regards, Adalsteinn Link to comment Share on other sites More sharing options...
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