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Cora The Merchant Needs a Home Mod.


cdfbr

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https://fallout.fandom.com/wiki/Cora

 

When you find the merchant Cora, You can convince her to move to diamond city, or nuka world. Would any modder's out there be interested in making a mod which follows up with Cora and moves her to the place you convinced her to move too?

 

Also another thought, If you don't convince her to move any wheres. Could you at least make it so that once she spawns at a spot. She will always be there so that you can go back and trade with her still. Once you find her and you try to go back. She Disappears and you never find her again. Such a waste.

 

But I would really love for her to in fact go to diamond city or to nuka world once you convince her to move.

 

I would really Appreciate this mod. It doesn't have to be too in depth. Just move her to the appropriate city would be just fine.

 

Thank you so much if you can!

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After you talk to Cora and her crew and tell her where to go - what happens to her dialogue?

I haven't encountered her in a while, but if i remember right, she just repeats a few lines about how the place she's going to is gonna be good? idk

Might be a bit awkward hearing her say that kinda stuff while she's AT the location you sent her to.

 

Regardless though! I really like this idea :D

Love mods like this that save characters from disappearing into the abyss.

Heck, I think it'd actually be really nice if you could send Cora to go stay with the guy who gives you the Nuka Love recipe book.

He's got a nice little trailer set up already. Just needs some friends. :)

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Amazing Follower Tweaks seems extremely overkill for something like this.

I personally won't touch the mod because it's just too much. And, at least back when I did try it out, it was too buggy to bother with.

A dedicated mod that just moves the NPCs to one of two locations would be way more preferable here. Just my opinion tho

 

Anyways, to add to this request - a mod that lets you send Edward Deegan to a settlement after [spoiler ALERT] getting him to turn on the Cabot family would be cool.

[sTILL SPOILERS] If you get him to side with Lorenzo, you can talk to Edward afterward and ask him what he plans to do now. Seems like a perfect chance to offer him a new job pulling weeds at your settlement.

Heck, it'd be cool if you could actually send him out to find crap just like the Eyebot pods added from the Automatron DLC. Seems like a fitting job for him.

Edited by LucidLady
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  • 8 months later...

Amazing Follower Tweaks seems extremely overkill for something like this.

I personally won't touch the mod because it's just too much. And, at least back when I did try it out, it was too buggy to bother with.

A dedicated mod that just moves the NPCs to one of two locations would be way more preferable here. Just my opinion tho

 

Nice to see others think the same way. Actually I have quite a few recruitment mods but I always thought most users were interested in huge mod packs (50+ NPCs and such)..

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