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DynDOLOD grass lodgen?


jebivetar6

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Is there a step by step guide, on grass lod generation with the DynDOLOD?

The process explained on step is far to inconclusive to me. And im dying to try that out, but im confused by the explanation given on step page.

 

Generate precache, and put the mod in load order.

 

Texgen texture generation.

 

Dyndolod generation.

 

IN that order?

 

 

 

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  • 2 weeks later...
This is what I did for grass.
Open your Skyrim.ini
Find [Grass] and replace with this
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
Open your SkyrimPrefs.ini
and do the same
[Grass]
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
now back to Skyrim.ini
at the top under [General]

 

put this in there: uGridsToLoad=7

 

(Warning!) changing this any higher than 5 can cause (game crashes / game corruption / save corruption), (CHANGE AT YOUR OWN RISK). Also the number can only be a "odd" number.

 

If you want to mess with uGridsToLoad, I would disable auto save and play the game for a few hours without saving to see if your pc can handle it. If not just change the number from 7 to 5. (5 being default)

 

After all that, install this mod: https://www.nexusmods.com/skyrim/mods/58818/

 

Then run DynDOLOD

 

when done take the files from the output folder and put them in your game's data folder (MAKE A BACKUP OF THE ORIGINAL FOLDERS BEFORE REPLACING TO BE ON SAFE SIDE)

 

lastly activate the DynDOLOAD esm and esp plugins in your mod manager

 

then run the game and see if it worked.

 

FYI: Making these ini changes will lower your FPS depending on how powerful your pc is, because your pc has to load more than normal. You can change all numbers to a lower value if need be. (I would recommend going no lower then 5 with uGridsToLoad)

 

Let me know if you have any issues and I will attempt to help.

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