Shadyfan4500 Posted December 29, 2020 Share Posted December 29, 2020 I'm trying to make a simple mod that reuses some of Mr. House's dialogue in new prompts, to add some new barter skill checks to the The House Always Wins questline. I followed whatever online guides I could find for using the GECK to achieve this, and fooled around with xEdit to no avail. I created a topic from scratch, and created two responses from scratch, one for a success state and one for a fail state, both of which have the same Choices topics. For each response, I dug around the game's files for House's existing lines that would fit the flow of dialogue, and ripped them. I have a .wav and .ogg for each, both set to Mono. In addition to this, I also reused the .lip files, since the original lines actually aren't changed. The files have all appropriately been placed in the folder the GECK expects them to be in, and have been named appropriately with what the GECK wants them to be named. In the GECK, in the Edit Response window, I can demo the audio at the bottom by double clicking the path, and the audio plays perfectly fine (in the GECK), however, when I play the same dialogue in the game, I get no audio. I'm either doing something wrong, or overlooked something small. Any help would be appreciated. I also have scripting issues regarding the barter checks, but one problem at a time :laugh: Link to comment Share on other sites More sharing options...
dubiousintent Posted January 3, 2021 Share Posted January 3, 2021 Have you seen the "Dialogue and Lipsynch" section of the wiki "Getting started creating mods using GECK" article? Also might want to note "TIP Music and Dialog" while you are at it. -Dubious- Link to comment Share on other sites More sharing options...
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