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Disappearing Corpses


SangRahl

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Does anyone know an .ini tweak or console command to extend the lifespan of corpses?(no, not necromancy, more like embalming)

 

Using MMMF:ImpImpSpawns, I can barely take down some of the massive bands of Raiders I come across and I can't afford to take the time to stow their ammo, gear, or vittles while still under heavy fire... but by the time the area is cleared, I've already lost access to half or more of the initial dead.

 

I figure this is either a time-delay setting, or perhaps a limitation on the number of corpses that the game is allowed to display or generate at the same time...

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Does anyone know an .ini tweak or console command to extend the lifespan of corpses?(no, not necromancy, more like embalming)

 

Using MMMF:ImpImpSpawns, I can barely take down some of the massive bands of Raiders I come across and I can't afford to take the time to stow their ammo, gear, or vittles while still under heavy fire... but by the time the area is cleared, I've already lost access to half or more of the initial dead.

 

I figure this is either a time-delay setting, or perhaps a limitation on the number of corpses that the game is allowed to display or generate at the same time...

No, what it is is the corpses slipping through the cracks in the texture meshes and sinking below them. This can happen to live critters as well, and to even single corpses in the wrong places.

 

Corpses stay until the recycle time has passed (generally 3 days, IIRC).

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No, what it is is the corpses slipping through the cracks in the texture meshes and sinking below them. This can happen to live critters as well, and to even single corpses in the wrong places.

 

Corpses stay until the recycle time has passed (generally 3 days, IIRC).

Actually, I think I found it... I've been running v1.0 of MMMF-IncIncSpawns... but in the changelog I found this under v1.4:

Adjusted GMSTs to increase the maximum corpses before the engine clears them

That pretty well tells me that there's a global limit to the number of rendered corpses allowed in the game. Am updating to 1.6, and hoping that it will fix the issue... NOT that I haven't had a corpse or two slip through a crack, though... Or a mob. Watching Jericho and Clover expend a few hundred rounds of ammunition into the ground ended up leading to an hour+ loss due to reload, once.

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No, what it is is the corpses slipping through the cracks in the texture meshes and sinking below them. This can happen to live critters as well, and to even single corpses in the wrong places.

 

Corpses stay until the recycle time has passed (generally 3 days, IIRC).

Actually, I think I found it... I've been running v1.0 of MMMF-IncIncSpawns... but in the changelog I found this under v1.4:

Adjusted GMSTs to increase the maximum corpses before the engine clears them

That pretty well tells me that there's a global limit to the number of rendered corpses allowed in the game. Am updating to 1.6, and hoping that it will fix the issue... NOT that I haven't had a corpse or two slip through a crack, though... Or a mob. Watching Jericho and Clover expend a few hundred rounds of ammunition into the ground ended up leading to an hour+ loss due to reload, once.

Interesting. Thanks for the correction. I was looking at the wrong culprits.
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