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(HELP!) Body Textures on CBBE body glitched upon leaving character creation, need help with load order


StainglassBandit

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UPDATE: Solved the issue, it was a mesh issue caused by the Unique Player mod, upon deactivating it the issue has gone away. Not sure how to delete posts, but I may as well leave this up for anyone who suffers from a similar problem

 

 

I'm trying to figure out whats going on with my load order and what the problem is, everything is fine during creation (see image: https://imgur.com/a/OTauJ7H ) but the second I exit the character creator the CBBE body model swaps for the default one with several mismatched textures (what look like scars and the like: https://imgur.com/a/K7L4ade ) could somebody help me identify the problem in my plugins/load orders? I'd be in your debt, hell I'll even throw a couple bucks your way for your time. I'm a complete dunce when it comes to this type of stuff

All mods have been run through Vortex, if theres anything else I can provide to identify the problem please let me know

load order (as per my vortex file)

# Automatically generated by Vortex
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4061-dgshiinu.esl
ccbgsfo4036-trnsdg.esl
Unofficial Fallout 4 Patch.esp
Horrorghouls2.2.esl
Petal_Gasmask.esl
Cyberpunk 2077 Thermal Katana.esl
ArmorKeywords.esm
BerettaM9FS.esl
HiPolyFaces.esp
SOTS.esp
BTInteriors_Project.esp
moreXplore.esp
90sgame.esp
CBBE.esp
LooksMenu.esp
PIP-Pad.esp
LooksMenu Customization Compendium.esp
AlysrazaOverlays.esp
512StandaloneHairColors.esp
HotlineMalden.esp
wasterArmor.esp
ANiceOakTree Hairs.esp
EyesoftheUniverse.esp
UniquePlayer.esp
DD_Khassar_De_Templari_Increased_build.esp
Live Dismemberment - BrutalNoHeadshots.esp
OCDecorator.esp
WET.esp
Eli_Accessories.esp
VtawWardrobe1.esp
Geist_Suit.esp
3dscopes.esp
zWInsanity.esp
EPO.esp
SPTFIRE-ALLDLC.esp
AA FusionCityRising.esp
MikeMooresMCAM.esp
MaxwellsWorl.esp
Vivid Waters.esp
DrugEffects.esp
DD_Wasteland_Children_done_right.esp
P90.esp
Rangergearnew.esp
RU556.esp
BOUNTIESFORYOU.esp
OWR_SFM.esp
The Eyes Of Beauty.esp
ShinoClosplay Spider Gwen.esp
Toz194.esp
Live Dismemberment - LiebermodeNoHeadshots.esp
OCDecoratorDLC.esp
P90NPC.esp
Vivid Weathers - FO4.esp
Vivid Weathers - FO4 - Autumn.esp
Live Dismemberment - RegularNoHeadshots.esp
OCDispenser.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - Nuka World.esp
OTs33Pernach.esp
GITS_suit_by_OniNigma.esp
Evil Detective Outfit.esp
JC-Shirt and Jeans.esp
PIP-Pad_LMCC.esp
KSHairdos.esp
HK_UMP.esp
ProjectHelljumper.esp
SSEX.esp
DogmeatName.esp
MiscHairstyle.esp
Armorsmith Extended.esp
AWARHERO TitanFall 2 Outfits.esp
BZW_SWAT.esp
EnhancedLightsandFX.esp
StartMeUp.esp
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There is no issue with the mod. The first Unique Player mod, done by d_rail, comes with vanilla meshes and textures. They serve the purpose of a placeholder, so you know which files you need to acquire. What you experienced is normal. The mod is not compatible with CBBE out of the box. You need bodyslide files to create the body, copy the hand meshes and all the textures.

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