Cartie3 Posted March 20, 2013 Posted March 20, 2013 (edited) Hey, I'm just looking for some help with an attempted script I'm trying to make. I want to make a locked door open when I destroy a generator. I have linked the door to the generator and tried writing a script to make this happen but it always comes up with an error. If anyone can provide assistance I would be grateful. Edit: When I say generator, I mean one of the destructible electrical boxes. Edited March 20, 2013 by Cartie3
jazzisparis Posted March 20, 2013 Posted March 20, 2013 If the electrical box/generator has destruction data (look for 'Edit Destruction Data' in the object's record), then you can use OnDestructionStageChange to execute a command that will open the door once the electrical box is at the appropriate 'Damage Stage'. Something like: begin OnDestructionStageChange if GetDestructionStage == 3 YourDoorREF.SetOpenState 1 endif end
nonplusultra Posted March 20, 2013 Posted March 20, 2013 (edited) scn yourscriptname ref linkeddoor short runonce begin GameMode set linkeddoor to getlinkedref if runonce == 0 if getdestroyed linkeddoor.unlock set runonce to 1 endif endif end p.s.: use this script in the e-box Edited March 20, 2013 by nonplusultra
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