anb2004 Posted March 20, 2013 Share Posted March 20, 2013 I try to bring up something like GECK Model Biped List function, for wearing an armor will also equipping certain/multiple armor part and unequipped when it was overridden. In my case, i've made custom body armor (slot 32 full body) and sleeve for it (slot 34 forearm), both are separate armor/ID, then i attach a simple script on body armor for calling the sleeve to be wear when the body armor is equipped. the script ScriptName _BipedArmor extends ObjectReference armor property sleeve auto Event OnEquipped(Actor akActor) akActor.Equipitem(sleeve, false, true] EndEvent Event OnUnEquipped(Actor akActor) akActor.UnEquipitem(sleeve, false, true] EndEvent Sleeve will unequip if overridden by wearing any gauntlets (that use slot 34) but body armor still on use, worked as i expected. The one that i dont know is how to make that sleeve to come up again after removing/unequip the gauntlets, well of course without re-equiping the body armor :confused: any help will be appreciated..thanks. Link to comment Share on other sites More sharing options...
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