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Retexturing the Centurion Dynamo Core


Ammonhra

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Hi guys, I've been all through my BSAs, trying to find a dedicated file for the Centurion Dynamo Core.

 

I don't have a full understanding of Skyrim/Bethseda's organizational style yet, but is it possible that the texture is embedded within the .nif itself?

 

If so, I haven't had any success in loading/converting the .nif with the texture.

 

 

Another thing:

 

I've been looking high and low on how to re-insert a file into a .BSA

 

Is that possible, or should I just use a folder directory?

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.nif meshes and animations often store the location of a texture but can't store the texture itself. The Dynamo/Dynamo Core may share a texture with a similar object. One example I can give you of texture sharing is longswords and short swords. Almost all longswords and short swords for a type (Elven, Dwarven, etc.) actually share a single texture. Many of the daggers also share this texture, but not all of them. However, the texture's location should be stored in the .nif and is viewable in NifSkope. The texture will be in either Skyrim - Textures.bsa or one of the high res texture .bsa archives if you have the official high res pack and would prefer to work with it.

As far as repacking things into .bsa's goes, it's highly recommended to never repack the Bethesda provided archives (.bsa). This way you always have a working copy to fall back on in the event of any issues. Unpacking a resource from one of these does not remove it, it simply gives you an unpacked copy. If you just place a loose file of the proper name in the proper location inside \Skyrim\Data\Textures\ the game will automatically use your loose file over the one(s) stored in a .bsa.

Mods that contain a large number of resources may store them in a .bsa specifically for said mod. BSAOpt is a popular tool for packing/unpacking/searching the .bsa archives. I'd recommend to always pack a .bsa with the lowest compression setting both because it takes minimal effort for the game to decompress them on the fly and because higher compression levels can cause issues in-game (especially with meshes, animations, and sounds). These issues range from the game simply not using your resource to horrible stutter to CTDs.

Edited by MShoap13
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