ripple Posted March 31, 2013 Share Posted March 31, 2013 I don't think USKP would remove gold from urns (at least not intentionally). I'll have to check it out and see, although it's probably the other mod. You might report it to the mod author with the appropriate entries that were edited and see if s/he can look into it. If it's not intentional then the author should appreciate the bug report. Link to comment Share on other sites More sharing options...
Sianama Posted March 31, 2013 Author Share Posted March 31, 2013 (edited) But no mod can make an Item disappear from the item list in the master file, can they? The <LootUrnGoldChange> does not appear on the Skyrim.esm list of those urns either. And the item list in the mod's list (placeable statics) is written in gray, which from what I read means it is identical to master. so no changes made there. Edited March 31, 2013 by Sianama Link to comment Share on other sites More sharing options...
ripple Posted March 31, 2013 Share Posted March 31, 2013 (edited) Ok, now I remember. I didn't remove gold from urn in my mod, I removed healing potions (I am still a masochist, either way...). There is a leveled list entry in the 'standard urn' containers: LootUrnSmallTreasure30 [LVLI:0010FCFC] Expand 'Leveled Items' in Skyrim.esm. This leveled list entry determines the chance of finding some treasure from the those urns: gems, jewelry, and gold. See if any mods you have edits that leveled list. Also, check if any mods you have in your load order edits this leveled list: LootUrnGoldChange [LVLI:0010FCFD] This leveled lists determines the amount of gold found if 1) successful chance of spawning treasure (30%), and 2) the treasure spawned is gold. It does not appear in the urn container leveled list, but is nested in the urn treasure leveled list. See if any mods in your load order edits that. BTW, are you using Wrye Bash to generate a Bashed Patch? If there is a mod that edit those leveled lists (either to add/remove stuff), it may require the leveled lists changes to be merged in the Bashed Patch in order to work properly. Edited March 31, 2013 by ripple Link to comment Share on other sites More sharing options...
Sianama Posted March 31, 2013 Author Share Posted March 31, 2013 (edited) These two seem alright. When I click them, only the Skyrim.esm appears in the window on the right, so that means they are not being edited by anything else right? 'Small Treasure' chance none 70. 'Loot urn gold change' chance none 0. I just ran a test without the placable statics mod, disabled it, waited 30 days, urns still without gold. But maybe it just won't go away from a savegame. So now I looked into the files I can see with TESVedit, and if I click on 'containers' these are edited and referenced by the other esms and esps that have anything to do with them: "referenced by: dragonborn.esm, dawnguard.esm, unofficial skyrim patch.esp, but not by skyrim.esm" All that is changed about them is: Data Size, Version Control Info 1, Form Version, Version Control Info 2, plus added stuff in the the VMAD section. everything else is exactly the same as in Skyrim.esm (the lootlists are untouched, 'identical to master') I just downloaded another mod again, about which I wrote earlier, which changes Bronjunaar and the wooden mask, That makes edits to urns too, but it uses the TreasUrnsLargeEmpty from the skyrim.esm and adds some of it's own. But as I said, that mod was not there, when I started my current playthrough. I am just a little paranoid with that one, because there are some edits in it, that caused issues with Hjerim and there is a section about Breezehome in the mod, of which I do not know why it is there. so I wanted to see if that edits anything that might cause something else to break. I can not find anything else that references or edits urns. Edit: Oh, I forgot, I do not use Wyre Bash. I have not gotten round to finding out what exactly that is about and I was quite happy with NMM and BOSS, so I didn't bother with it. ^^ Edited March 31, 2013 by Sianama Link to comment Share on other sites More sharing options...
ripple Posted March 31, 2013 Share Posted March 31, 2013 I just ran a test without the placable statics mod, disabled it, waited 30 days, urns still without gold. But maybe it just won't go away from a savegame.Leveled list changes should take effect on new games or cell reset for the containers/MOBs using those leveled lists, unless the time for cell reset has been adjusted by mod or console commands. I can't think of any reason why no urns will spawn gold. Incidentally, how many urns did you try? There is only a 30 percent chance some treasure will spawn, and 1/3 chance that the treasure will be gold coins, so.... If you are still seeing occasional treasure like gems, just not gold coins, then it's probably just bad luck. Link to comment Share on other sites More sharing options...
Sianama Posted March 31, 2013 Author Share Posted March 31, 2013 But if I find something like a ring shouldn't there always be gold? if the 30percent chance for treasure is met, then there is a 100 percent chance for gold, or am I getting that wrong? I went through all of Benkongerike, found potions, gems, rings, but no gold. But anyway, it's not that bad after all, thanks for all your help, I found out quite some things by looking through my mods in TES5edit, never knew what exactly to do or to look at before :) Link to comment Share on other sites More sharing options...
ripple Posted March 31, 2013 Share Posted March 31, 2013 The 'small treasures' leveled lists indicates that there is a 30 percent chance of spawning gems, jeweleries, or gold, but not all at once. After that chance is met, only 1/3 times it will be gold, rather than gems or jeweleries. So if you are still seeing gems and jeweleries in the urns, then the leveled lists should be working. You might have to try a lot of urns until you see some gold if this is indeed a case of bad luck. Link to comment Share on other sites More sharing options...
Sianama Posted March 31, 2013 Author Share Posted March 31, 2013 Oh, ok. So maybe there was something wrong before, because I always had gold plus jewelry/gems/potions (one of the three) or gold and nothing else, but never gems/potions/jewelry without gold^^ Link to comment Share on other sites More sharing options...
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