cyric79 Posted March 21, 2013 Share Posted March 21, 2013 HowdyIve got my armor into the game. The problem is the armor mesh is all glitched out (visually).If I set my characters weight at maximum skinny-ness, the armor looks fine. If I set my characters weight at maximum fat-ness, she also looks fine. Based on this, Im pretty sure the problem Im having is cause when the game tries to combine the armor_0 and armor_1 file.When I check both files in NifScope, I can see they each have a different value in the armors "NiTriShapeData/Num Vertices" area. Both files have the same values everywhere else.My armor_0 has a Num Vertices value of 6539, whereas my armor_1 file reads as 6535. Im assuming these values have to be identical for the game to properly display a mid-range weight in Skyrim.Ive tried to fit the armor mesh to the bigger 01 body (in Blender 2.49) a million different ways but I cant seem to get it to export with the 6539 value the armor_0 file requires (unless I export the big body with the untouched, small armor).1. Can anyone confirm Num Vertices values have to be identical between the armor_0 and armor_1 files?2. Does anyone know how I can alter the proportions of the armor in Blender, to fit the larger body, without it mucking up the 6539 (Num Vertices) value, the smaller body file requires? Thanks a tonne Link to comment Share on other sites More sharing options...
cyric79 Posted March 21, 2013 Author Share Posted March 21, 2013 Ok. I got it sorted.For the record, the Num Vertice value does need to be the same. Link to comment Share on other sites More sharing options...
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