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Is it not possible to have envionment maps and glow maps?


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Posted

I am trying to make a mesh that includes env mapping and a glow map, all the textures was created to standard, but i cannot seem to do both, setting the shader type from env map to glow map makes the CK crash when trying to open the mesh, and adding the glow map flag to shader flags 2 breaks environment mapping (and the glow still does not work)

Posted

What I did to add glowmaps was open nifscope, and change 'emissive color' to white. I'm not sure if this is the best method to use, but it made it work!

Posted

that does not work unless the glowmap shaderflag is turned on, (although it still does not afterward) and i cannot see if it works with the shader type set to glow, as this crashes the CK

Posted

Weird. The file your using for the glowmap, is it named exactly the same as the main texture.dds with _g at the end?

 

You should generally have these three files for a glowmap

Texture.dds - Main File

Texture_n.dds - Normal Map

Texture_g.dds - Glowmap

 

Even though I got it to work, I have to say it was a lot of hit n miss and I had no CK crashes.

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