Gwyvern Posted March 21, 2013 Share Posted March 21, 2013 I am trying to make a mesh that includes env mapping and a glow map, all the textures was created to standard, but i cannot seem to do both, setting the shader type from env map to glow map makes the CK crash when trying to open the mesh, and adding the glow map flag to shader flags 2 breaks environment mapping (and the glow still does not work) Link to comment Share on other sites More sharing options...
ArtMurder Posted March 21, 2013 Share Posted March 21, 2013 What I did to add glowmaps was open nifscope, and change 'emissive color' to white. I'm not sure if this is the best method to use, but it made it work! Link to comment Share on other sites More sharing options...
Gwyvern Posted March 21, 2013 Author Share Posted March 21, 2013 that does not work unless the glowmap shaderflag is turned on, (although it still does not afterward) and i cannot see if it works with the shader type set to glow, as this crashes the CK Link to comment Share on other sites More sharing options...
ArtMurder Posted March 21, 2013 Share Posted March 21, 2013 Weird. The file your using for the glowmap, is it named exactly the same as the main texture.dds with _g at the end? You should generally have these three files for a glowmap Texture.dds - Main File Texture_n.dds - Normal Map Texture_g.dds - Glowmap Even though I got it to work, I have to say it was a lot of hit n miss and I had no CK crashes. Link to comment Share on other sites More sharing options...
jgreybear Posted March 21, 2013 Share Posted March 21, 2013 No it is not Possible! unless you have two models like they do with the blood spatter on sword blades. its a lot of work. Link to comment Share on other sites More sharing options...
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