Jump to content

Northrend Distant LOD


Nexusness

Recommended Posts

k guys Ive generated and set up the distant LOD on Northrend... but it wont show in-game Ive tried changing the load order and that doesnt help and TESGECKO's not working either...any ideas on how to fix this? :wallbash: :wallbash: :wallbash: :wallbash: :wallbash:

 

Oh yea, and does anyone know of a feature on CS that generates World Maps?(so the player can actually navigate Northrend) :confused:

Link to comment
Share on other sites

k guys Ive generated and set up the distant LOD on Northrend... but it wont show in-game Ive tried changing the load order and that doesnt help and TESGECKO's not working either...any ideas on how to fix this? :wallbash: :wallbash: :wallbash: :wallbash: :wallbash:

 

Oh yea, and does anyone know of a feature on CS that generates World Maps?(so the player can actually navigate Northrend) :confused:

for TesGecko, make sure that you have java installed. Depending on how you installed it, the shortcut may not be working right, and although this should be fixed if you plan on converting, merging, or splitting large mods, shouldn't be needed for now. Try running the .jar file directly.

 

What you'll need to do is move the worldspace with TESGecko, this changes the index from 01 to 00, thus allowing your LOD data to work regardless of load order. Nothing else about the mod should be affected by this. You may however need to regenerate the LOD meshes and textures after this is done however. I suggest using TES4qLOD if you aren't already since it seems to be a bit more stable than the heightmap editor. However, it may have some trouble with any new ground textures.

 

TES4LOD also has an option to generate a worldmap, however getting it to line up in game may take a bit of work. I personally have not had much luck with this aspect, so can't help you too much there.

Link to comment
Share on other sites

k guys Ive generated and set up the distant LOD on Northrend... but it wont show in-game Ive tried changing the load order and that doesnt help and TESGECKO's not working either...any ideas on how to fix this? :wallbash: :wallbash: :wallbash: :wallbash: :wallbash:

 

Oh yea, and does anyone know of a feature on CS that generates World Maps?(so the player can actually navigate Northrend) :confused:

for TesGecko, make sure that you have java installed. Depending on how you installed it, the shortcut may not be working right, and although this should be fixed if you plan on converting, merging, or splitting large mods, shouldn't be needed for now. Try running the .jar file directly.

 

What you'll need to do is move the worldspace with TESGecko, this changes the index from 01 to 00, thus allowing your LOD data to work regardless of load order. Nothing else about the mod should be affected by this. You may however need to regenerate the LOD meshes and textures after this is done however. I suggest using TES4qLOD if you aren't already since it seems to be a bit more stable than the heightmap editor. However, it may have some trouble with any new ground textures.

 

TES4LOD also has an option to generate a worldmap, however getting it to line up in game may take a bit of work. I personally have not had much luck with this aspect, so can't help you too much there.

 

 

 

 

Awesome Thanks

 

Can you specify where the World Map DDS file would be sent plz? I cant seem to find it I can only find the LOD textures

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...