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make JIP LIN's "NPCs use mods" factor value


nognow

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Any advice on how to write a script that makes NPC weapon mod loot chance also scale based on mod value? It makes sense for more expensive mods to be rarer. For example, set 1000 as base price for a 1.0 multiplier, and then a mod worth 2000 would result in a 0.5 multiplier for the final number...

I imagine that JIP NVSE's bNPCWeaponMods function would need to be used.

or if by any such a mod exists?

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