oceanderp Posted January 4, 2021 Share Posted January 4, 2021 (edited) Hi there, My friends game crashes when entering cindersap forest. We are playing in multiplayer. The other players could enter the forest fine yesterday. I am the only one with SMAPI. His log: Message: Error loading "Characters\zss_cat". File not found.InnerException: System.IO.FileNotFoundException: Error loading "Content\Characters\zss_cat.xnb". File not found. at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)Stack Trace: at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 259 at StardewValley.LocalizedContentManager.Load[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 185 at StardewValley.AnimatedSprite.loadTexture() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.AnimatedSprite.faceDirection(Int32 direction) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 273 at StardewValley.Character.faceDirection(Int32 direction) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 417 at StardewValley.Character.updateSlaveAnimation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1319 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1231 at StardewValley.Character.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1165 at StardewValley.NPC.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 2944 at StardewValley.GameLocation.updateCharacters(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3154 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3185 at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6123 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4645 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3768 at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 958 at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156 Game Version: 1.5.1SDK Helper: SteamHelperGame Language: enGPU: NVIDIA GeForce MX150OS: Win32NT Microsoft Windows NT 6.2.9200.0Multiplayer (Client)In-game Date: spring 7 Y1 Time of Day: 900Game Location: Forest My log: at StardewModdingAPI.Framework.ModHelpers.MultiplayerHelper.SendMessage[TMessage](TMessage message, String messageType, String[] modIDs, Int64[] playerIDs) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\MultiplayerHelper.cs:line 58 at NPCMapLocations.ModMain.GameLoop_UpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Users\bbouh\Projects\stardew-valley-mods\NPCMapLocations\ModMain.cs:line 487 at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138 at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87 at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138[NPC Map Locations] This mod failed in the GameLoop.UpdateTicked event. Technical details:System.ArgumentNullException: Value cannot be null.Parameter name: source at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate) at StardewModdingAPI.Framework.SMultiplayer.<>c__DisplayClass22_0`1.<BroadcastModMessage>b__1(MultiplayerPeer peer) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SMultiplayer.cs:line 391 at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match) at StardewModdingAPI.Framework.SMultiplayer.BroadcastModMessage[TMessage](TMessage message, String messageType, String fromModID, String[] toModIDs, Int64[] toPlayerIDs) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SMultiplayer.cs:line 391 at StardewModdingAPI.Framework.ModHelpers.MultiplayerHelper.SendMessage[TMessage](TMessage message, String messageType, String[] modIDs, Int64[] playerIDs) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\MultiplayerHelper.cs:line 58 at NPCMapLocations.ModMain.GameLoop_UpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Users\bbouh\Projects\stardew-valley-mods\NPCMapLocations\ModMain.cs:line 487 at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138 at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87 at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138[NPC Map Locations] This mod failed in the GameLoop.UpdateTicked event. Technical details:System.ArgumentNullException: Value cannot be null.Parameter name: source at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate) at StardewModdingAPI.Framework.SMultiplayer.<>c__DisplayClass22_0`1.<BroadcastModMessage>b__1(MultiplayerPeer peer) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SMultiplayer.cs:line 391 at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match) at StardewModdingAPI.Framework.SMultiplayer.BroadcastModMessage[TMessage](TMessage message, String messageType, String fromModID, String[] toModIDs, Int64[] toPlayerIDs) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SMultiplayer.cs:line 391 at StardewModdingAPI.Framework.ModHelpers.MultiplayerHelper.SendMessage[TMessage](TMessage message, String messageType, String[] modIDs, Int64[] playerIDs) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\MultiplayerHelper.cs:line 58 at NPCMapLocations.ModMain.GameLoop_UpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Users\bbouh\Projects\stardew-valley-mods\NPCMapLocations\ModMain.cs:line 487 at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138 at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87 at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__0() in C:\source\_Stardew\SMAPI\src\ ...over and over again Please help https://smapi.io/log/34b6d6f15733419f84c6b5f8cdbe66f0 Edited January 4, 2021 by oceanderp Link to comment Share on other sites More sharing options...
MissCoriel Posted January 5, 2021 Share Posted January 5, 2021 the errors are incomplete.. please recreate the error and post the log Link to comment Share on other sites More sharing options...
oceanderp Posted January 5, 2021 Author Share Posted January 5, 2021 Okay I am not getting any errors now on my side but my friends still crash. This is their log Message: Error loading "Characters\zss_cat". File not found.InnerException: System.IO.FileNotFoundException: Error loading "Content\Characters\zss_cat.xnb". File not found. at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)Stack Trace: at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 259 at StardewValley.LocalizedContentManager.Load[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 185 at StardewValley.AnimatedSprite.loadTexture() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163 at StardewValley.AnimatedSprite.UpdateSourceRect() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512 at StardewValley.AnimatedSprite.faceDirection(Int32 direction) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 273 at StardewValley.Character.faceDirection(Int32 direction) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 417 at StardewValley.Character.updateSlaveAnimation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1319 at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1231 at StardewValley.Character.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1165 at StardewValley.NPC.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 2944 at StardewValley.GameLocation.updateCharacters(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3154 at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3185 at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6123 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4645 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3768 at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 958 at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156 Game Version: 1.5.1SDK Helper: SteamHelperGame Language: enGPU: NVIDIA GeForce MX150OS: Win32NT Microsoft Windows NT 6.2.9200.0Multiplayer (Client)In-game Date: spring 7 Y1 Time of Day: 900Game Location: Forest Link to comment Share on other sites More sharing options...
oceanderp Posted January 6, 2021 Author Share Posted January 6, 2021 https://smapi.io/log/0d2268c48da1479f904238f866aabae9 Link to comment Share on other sites More sharing options...
oceanderp Posted January 6, 2021 Author Share Posted January 6, 2021 Hi this problem has been solved. The mod "Sailor Moon Hairstyles Clothing and Kimono" was crashing everybodies games due to the missing 'cat' file. Removing the mod means no more crashing Link to comment Share on other sites More sharing options...
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