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Stardew Valley

My friend crashes in multiplayer when entering Cindersap Forest


oceanderp

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Hi there,

 

My friends game crashes when entering cindersap forest. We are playing in multiplayer. The other players could enter the forest fine yesterday. I am the only one with SMAPI.

 

His log:

 

Message: Error loading "Characters\zss_cat". File not found.
InnerException: System.IO.FileNotFoundException: Error loading "Content\Characters\zss_cat.xnb". File not found.
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
Stack Trace: at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 259
at StardewValley.LocalizedContentManager.Load[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 185
at StardewValley.AnimatedSprite.loadTexture() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163
at StardewValley.AnimatedSprite.UpdateSourceRect() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512
at StardewValley.AnimatedSprite.faceDirection(Int32 direction) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 273
at StardewValley.Character.faceDirection(Int32 direction) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 417
at StardewValley.Character.updateSlaveAnimation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1319
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1231
at StardewValley.Character.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1165
at StardewValley.NPC.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 2944
at StardewValley.GameLocation.updateCharacters(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3154
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3185
at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6123
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4645
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3768
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 958
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156
Game Version: 1.5.1
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce MX150
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Client)
In-game Date: spring 7 Y1 Time of Day: 900
Game Location: Forest
My log:
at StardewModdingAPI.Framework.ModHelpers.MultiplayerHelper.SendMessage[TMessage](TMessage message, String messageType, String[] modIDs, Int64[] playerIDs) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\MultiplayerHelper.cs:line 58
at NPCMapLocations.ModMain.GameLoop_UpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Users\bbouh\Projects\stardew-valley-mods\NPCMapLocations\ModMain.cs:line 487
at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138
at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87
at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138
[NPC Map Locations] This mod failed in the GameLoop.UpdateTicked event. Technical details:
System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate)
at StardewModdingAPI.Framework.SMultiplayer.<>c__DisplayClass22_0`1.<BroadcastModMessage>b__1(MultiplayerPeer peer) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SMultiplayer.cs:line 391
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at StardewModdingAPI.Framework.SMultiplayer.BroadcastModMessage[TMessage](TMessage message, String messageType, String fromModID, String[] toModIDs, Int64[] toPlayerIDs) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SMultiplayer.cs:line 391
at StardewModdingAPI.Framework.ModHelpers.MultiplayerHelper.SendMessage[TMessage](TMessage message, String messageType, String[] modIDs, Int64[] playerIDs) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\MultiplayerHelper.cs:line 58
at NPCMapLocations.ModMain.GameLoop_UpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Users\bbouh\Projects\stardew-valley-mods\NPCMapLocations\ModMain.cs:line 487
at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138
at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87
at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138
[NPC Map Locations] This mod failed in the GameLoop.UpdateTicked event. Technical details:
System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate)
at StardewModdingAPI.Framework.SMultiplayer.<>c__DisplayClass22_0`1.<BroadcastModMessage>b__1(MultiplayerPeer peer) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SMultiplayer.cs:line 391
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at StardewModdingAPI.Framework.SMultiplayer.BroadcastModMessage[TMessage](TMessage message, String messageType, String fromModID, String[] toModIDs, Int64[] toPlayerIDs) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SMultiplayer.cs:line 391
at StardewModdingAPI.Framework.ModHelpers.MultiplayerHelper.SendMessage[TMessage](TMessage message, String messageType, String[] modIDs, Int64[] playerIDs) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\MultiplayerHelper.cs:line 58
at NPCMapLocations.ModMain.GameLoop_UpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Users\bbouh\Projects\stardew-valley-mods\NPCMapLocations\ModMain.cs:line 487
at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 138
at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87
at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__0() in C:\source\_Stardew\SMAPI\src\
...over and over again
Please help
Edited by oceanderp
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Okay I am not getting any errors now on my side but my friends still crash. This is their log

 

Message: Error loading "Characters\zss_cat". File not found.
InnerException: System.IO.FileNotFoundException: Error loading "Content\Characters\zss_cat.xnb". File not found.
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
Stack Trace: at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 259
at StardewValley.LocalizedContentManager.Load[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 185
at StardewValley.AnimatedSprite.loadTexture() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 163
at StardewValley.AnimatedSprite.UpdateSourceRect() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 512
at StardewValley.AnimatedSprite.faceDirection(Int32 direction) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 273
at StardewValley.Character.faceDirection(Int32 direction) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 417
at StardewValley.Character.updateSlaveAnimation(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1319
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1231
at StardewValley.Character.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Character.cs:line 1165
at StardewValley.NPC.update(GameTime time, GameLocation location) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 2944
at StardewValley.GameLocation.updateCharacters(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3154
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3185
at StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6123
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4645
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3768
at StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 958
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 156
Game Version: 1.5.1
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce MX150
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Client)
In-game Date: spring 7 Y1 Time of Day: 900
Game Location: Forest
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